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Fix WebGL mode for Adreno GPUs (#8508)
# Objective - This fixes a crash when loading shaders, when running an Adreno GPU and using WebGL mode. - Fixes #8506 - Fixes #8047 ## Solution - The shader pbr_functions.wgsl, will fail in apply_fog function, trying to access values that are null on Adreno chipsets using WebGL, these devices are commonly found in android handheld devices. --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com> Co-authored-by: François <mockersf@gmail.com>
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@ -216,6 +216,12 @@ pub struct GpuLights {
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// NOTE: this must be kept in sync with the same constants in pbr.frag
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pub const MAX_UNIFORM_BUFFER_POINT_LIGHTS: usize = 256;
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//NOTE: When running bevy on Adreno GPU chipsets in WebGL, any value above 1 will result in a crash
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// when loading the wgsl "pbr_functions.wgsl" in the function apply_fog.
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#[cfg(all(feature = "webgl", target_arch = "wasm32"))]
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pub const MAX_DIRECTIONAL_LIGHTS: usize = 1;
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#[cfg(any(not(feature = "webgl"), not(target_arch = "wasm32")))]
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pub const MAX_DIRECTIONAL_LIGHTS: usize = 10;
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#[cfg(any(not(feature = "webgl"), not(target_arch = "wasm32")))]
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pub const MAX_CASCADES_PER_LIGHT: usize = 4;
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