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add allow_all
and deny_all
methods to DynamicSceneBuilder
(#15222)
# Objective It would be convenient to be able to quickly deny or allow all components and resources on a `DynamicSceneBuilder` with a single method call. Context: #15210 renamed `{allow/deny}_all` to `{allow/deny}_all_components`. ## Solution Added two new methods to `DynamicSceneBuilder`, `allow_all` and `deny_all`, which affect both the component and resource filters. ## Showcase ### Before ```rust let builder = DynamicSceneBuilder::from_world(world) .deny_all_components() .deny_all_resources(); ``` ### After ```rust let builder = DynamicSceneBuilder::from_world(world).deny_all(); ```
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@ -88,6 +88,26 @@ impl<'w> DynamicSceneBuilder<'w> {
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}
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/// Updates the filter to allow all component and resource types.
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///
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/// This is useful for resetting the filter so that types may be selectively denied
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/// with [`deny_component`](`Self::deny_component`) and [`deny_resource`](`Self::deny_resource`).
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pub fn allow_all(mut self) -> Self {
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self.component_filter = SceneFilter::allow_all();
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self.resource_filter = SceneFilter::allow_all();
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self
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}
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/// Updates the filter to deny all component and resource types.
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///
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/// This is useful for resetting the filter so that types may be selectively allowed
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/// with [`allow_component`](`Self::allow_component`) and [`allow_resource`](`Self::allow_resource`).
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pub fn deny_all(mut self) -> Self {
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self.component_filter = SceneFilter::deny_all();
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self.resource_filter = SceneFilter::deny_all();
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self
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}
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/// Allows the given component type, `T`, to be included in the generated scene.
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/// Allows the given component type, `T`, to be included in the generated scene.
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///
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///
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/// This method may be called multiple times for any number of components.
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/// This method may be called multiple times for any number of components.
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