remove repetitive code (#12270)

Signed-off-by: geekvest <cuimoman@sohu.com>
This commit is contained in:
geekvest 2024-03-03 15:58:22 +08:00 committed by GitHub
parent 13cbb9cf10
commit d5c32bdc23
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GPG key ID: B5690EEEBB952194
9 changed files with 11 additions and 11 deletions

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@ -381,7 +381,7 @@ impl<'a> AssetPath<'a> {
/// Resolves an embedded asset path via concatenation. The result will be an `AssetPath` which
/// is resolved relative to this path. This is similar in operation to `resolve`, except that
/// the the 'file' portion of the base path (that is, any characters after the last '/')
/// the 'file' portion of the base path (that is, any characters after the last '/')
/// is removed before concatenation, in accordance with the behavior specified in
/// IETF RFC 1808 "Relative URIs".
///

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@ -348,7 +348,7 @@ impl BundleInfo {
&self.component_ids
}
/// Returns an iterator over the the [ID](ComponentId) of each component stored in this bundle.
/// Returns an iterator over the [ID](ComponentId) of each component stored in this bundle.
#[inline]
pub fn iter_components(&self) -> impl Iterator<Item = ComponentId> + '_ {
self.component_ids.iter().cloned()

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@ -204,7 +204,7 @@ impl<'w, D: QueryData, F: QueryFilter> QueryBuilder<'w, D, F> {
self
}
/// Returns a reference to the the [`FilteredAccess`] that will be provided to the built [`Query`].
/// Returns a reference to the [`FilteredAccess`] that will be provided to the built [`Query`].
pub fn access(&self) -> &FilteredAccess<ComponentId> {
&self.access
}

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@ -165,7 +165,7 @@ impl<'w> DeferredWorld<'w> {
None => panic!(
"Requested non-send resource {} does not exist in the `World`.
Did you forget to add it using `app.insert_non_send_resource` / `app.init_non_send_resource`?
Non-send resources can also be be added by plugins.",
Non-send resources can also be added by plugins.",
std::any::type_name::<R>()
),
}

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@ -1484,7 +1484,7 @@ impl World {
None => panic!(
"Requested non-send resource {} does not exist in the `World`.
Did you forget to add it using `app.insert_non_send_resource` / `app.init_non_send_resource`?
Non-send resources can also be be added by plugins.",
Non-send resources can also be added by plugins.",
std::any::type_name::<R>()
),
}
@ -1506,7 +1506,7 @@ impl World {
None => panic!(
"Requested non-send resource {} does not exist in the `World`.
Did you forget to add it using `app.insert_non_send_resource` / `app.init_non_send_resource`?
Non-send resources can also be be added by plugins.",
Non-send resources can also be added by plugins.",
std::any::type_name::<R>()
),
}

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@ -296,7 +296,7 @@ impl<'w> WorldCell<'w> {
None => panic!(
"Requested non-send resource {} does not exist in the `World`.
Did you forget to add it using `app.insert_non_send_resource` / `app.init_non_send_resource`?
Non-send resources can also be be added by plugins.",
Non-send resources can also be added by plugins.",
std::any::type_name::<T>()
),
}
@ -330,7 +330,7 @@ impl<'w> WorldCell<'w> {
None => panic!(
"Requested non-send resource {} does not exist in the `World`.
Did you forget to add it using `app.insert_non_send_resource` / `app.init_non_send_resource`?
Non-send resources can also be be added by plugins.",
Non-send resources can also be added by plugins.",
std::any::type_name::<T>()
),
}

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@ -14,7 +14,7 @@
//!
//! See the documentation on [Gizmos](crate::gizmos::Gizmos) for more examples.
/// Label for the the render systems handling the
/// System set label for the systems handling the rendering of gizmos.
#[derive(SystemSet, Clone, Debug, Hash, PartialEq, Eq)]
pub enum GizmoRenderSystem {
/// Adds gizmos to the [`Transparent2d`](bevy_core_pipeline::core_2d::Transparent2d) render phase

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@ -106,7 +106,7 @@ impl<'task, 'ticker> ThreadExecutorTicker<'task, 'ticker> {
}
/// Synchronously try to tick a task on the executor.
/// Returns false if if does not find a task to tick.
/// Returns false if does not find a task to tick.
pub fn try_tick(&self) -> bool {
self.executor.executor.try_tick()
}

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@ -146,7 +146,7 @@ fn move_real_time_sprites(
for mut transform in sprite_query.iter_mut() {
// move roughly half the screen in a `Real` second
// when the time is scaled the speed is going to change
// and the sprite will stay still the the time is paused
// and the sprite will stay still the time is paused
transform.translation.x = get_sprite_translation_x(time.elapsed_seconds());
}
}