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Document what Config
is and how to use it. (#2185)
While trying to figure out how to implement a `SystemParam`, I spent a long time looking for a feature that would do exactly what `Config` does. I ignored it at first because all the examples I could find used `()` and I couldn't see a way to modify it. This is documented in other places, but `Config` is a logical place to include some breadcrumbs. I've added some text that gives a brief overview of what `Config` is for, and links to the existing docs on `FunctionSystem::config` for more details. This would have saved me from embarrassing myself by filing https://github.com/bevyengine/bevy/issues/2178. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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@ -49,6 +49,18 @@ pub trait SystemParam: Sized {
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/// Additionally, it is the implementor's responsibility to ensure there is no
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/// conflicting access across all SystemParams.
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pub unsafe trait SystemParamState: Send + Sync + 'static {
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/// Values of this type can be used to adjust the behavior of the
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/// system parameter. For instance, this can be used to pass
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/// values from a `Plugin` to a `System`, or to control the
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/// behavior of the `System`.
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///
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/// The default configuration of the parameter is set by
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/// [`SystemParamState::default_config`]. To change it, invoke
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/// [`FunctionSystem::config`](super::FunctionSystem::config) when
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/// creating the system.
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///
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/// See [`FunctionSystem::config`](super::FunctionSystem::config)
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/// for more information and examples.
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type Config: Send + Sync;
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fn init(world: &mut World, system_state: &mut SystemState, config: Self::Config) -> Self;
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#[inline]
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