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Add more notes about bevy
's modules (#771)
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parent
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1 changed files with 14 additions and 3 deletions
17
src/lib.rs
17
src/lib.rs
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@ -32,7 +32,7 @@
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//!
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//! If you prefer, you can also consume the individual bevy crates directly.
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//! Each module in the root of this crate, except for the prelude, can be found on crates.io
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//! with `bevy_` appended to the front, e.g. `app` -> [`bevy_app`](https://docs.rs/bevy_app/0.2.1/bevy_app/).
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//! with `bevy_` appended to the front, e.g. `app` -> [`bevy_app`](https://docs.rs/bevy_app/*/bevy_app/).
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#![doc(
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html_logo_url = "https://bevyengine.org/assets/icon.png",
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@ -51,7 +51,7 @@ pub mod app {
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}
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pub mod asset {
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//! Load and store assets and resources for Apps
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//! Load and store assets and resources for Apps.
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pub use bevy_asset::*;
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}
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@ -76,6 +76,7 @@ pub mod input {
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}
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pub mod math {
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//! Math types (Vec3, Mat4, Quat, etc) and helpers.
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pub use bevy_math::*;
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}
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@ -85,18 +86,22 @@ pub mod property {
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}
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pub mod scene {
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//! Save/load collections of entities and components to/from file.
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pub use bevy_scene::*;
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}
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pub mod tasks {
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//! Pools for async, IO, and compute tasks.
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pub use bevy_tasks::*;
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}
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pub mod transform {
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//! Local and global transforms (e.g. translation, scale, rotation).
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pub use bevy_transform::*;
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}
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pub mod type_registry {
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//! Registered types and components can be used when loading scenes.
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pub use bevy_type_registry::*;
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}
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@ -105,6 +110,7 @@ pub mod utils {
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}
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pub mod window {
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//! Configuration, creation, and management of one or more windows.
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pub use bevy_window::*;
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}
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@ -122,12 +128,14 @@ pub mod gltf {
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#[cfg(feature = "bevy_pbr")]
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pub mod pbr {
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//! Physically based rendering. **Note**: true PBR has not yet been implemented; the name `pbr` is aspirational.
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//! Physically based rendering.
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//! **Note**: true PBR has not yet been implemented; the name `pbr` is aspirational.
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pub use bevy_pbr::*;
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}
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#[cfg(feature = "bevy_render")]
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pub mod render {
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//! Cameras, meshes, textures, shaders, and pipelines.
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pub use bevy_render::*;
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}
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@ -139,11 +147,13 @@ pub mod sprite {
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#[cfg(feature = "bevy_text")]
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pub mod text {
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//! Text drawing, styling, and font assets.
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pub use bevy_text::*;
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}
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#[cfg(feature = "bevy_ui")]
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pub mod ui {
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//! User interface components and widgets.
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pub use bevy_ui::*;
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}
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@ -154,6 +164,7 @@ pub mod winit {
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#[cfg(feature = "bevy_wgpu")]
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pub mod wgpu {
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//! A render backend utilizing [wgpu](https://github.com/gfx-rs/wgpu-rs).
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pub use bevy_wgpu::*;
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}
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