switch bevy_image to use wgpu-types wherever possible instead of wgpu (#16620)

# Objective

- dont depend on wgpu if we dont have to

## Solution

- works towards this, but doesnt fully accomplish it. the remaining
types stopping us from doing this need to be moved upstream, i will PR
this

## Testing

- 3d_scene runs

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
This commit is contained in:
atlv 2024-12-03 06:46:10 -05:00 committed by GitHub
parent c02696b609
commit d4883a9b5f
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GPG key ID: B5690EEEBB952194
8 changed files with 93 additions and 84 deletions

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@ -49,6 +49,8 @@ image = { version = "0.25.2", default-features = false }
# misc
bitflags = { version = "2.3", features = ["serde"] }
bytemuck = { version = "1.5" }
wgpu-types = { version = "23", default-features = false }
# TODO: remove dependency on wgpu once https://github.com/gfx-rs/wgpu/pull/6648, 6649 and 6650 have been released
wgpu = { version = "23.0.1", default-features = false }
serde = { version = "1", features = ["derive"] }
derive_more = { version = "1", default-features = false, features = [

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@ -1,7 +1,7 @@
use basis_universal::{
BasisTextureType, DecodeFlags, TranscodeParameters, Transcoder, TranscoderTextureFormat,
};
use wgpu::{AstcBlock, AstcChannel, Extent3d, TextureDimension, TextureFormat};
use wgpu_types::{AstcBlock, AstcChannel, Extent3d, TextureDimension, TextureFormat};
use super::{CompressedImageFormats, Image, TextureError};

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@ -4,9 +4,8 @@
use bevy_utils::warn_once;
use ddsfile::{Caps2, D3DFormat, Dds, DxgiFormat};
use std::io::Cursor;
use wgpu::{
Extent3d, TextureDimension, TextureFormat, TextureViewDescriptor, TextureViewDimension,
};
use wgpu::TextureViewDescriptor;
use wgpu_types::{Extent3d, TextureDimension, TextureFormat, TextureViewDimension};
use super::{CompressedImageFormats, Image, TextureError};
@ -284,14 +283,18 @@ pub fn dds_format_to_texture_format(
#[cfg(test)]
mod test {
use wgpu::{util::TextureDataOrder, TextureDescriptor, TextureDimension};
use wgpu::util::TextureDataOrder;
use wgpu_types::{TextureDescriptor, TextureDimension, TextureFormat};
use crate::CompressedImageFormats;
use super::dds_buffer_to_image;
/// `wgpu::create_texture_with_data` that reads from data structure but doesn't actually talk to your GPU
fn fake_wgpu_create_texture_with_data(desc: &TextureDescriptor<'_>, data: &[u8]) {
fn fake_wgpu_create_texture_with_data(
desc: &TextureDescriptor<Option<&'_ str>, &'_ [TextureFormat]>,
data: &[u8],
) {
// Will return None only if it's a combined depth-stencil format
// If so, default to 4, validation will fail later anyway since the depth or stencil
// aspect needs to be written to individually

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@ -3,7 +3,7 @@ use bevy_asset::{io::Reader, AssetLoader, LoadContext, RenderAssetUsages};
use derive_more::derive::{Display, Error, From};
use image::ImageDecoder;
use serde::{Deserialize, Serialize};
use wgpu::{Extent3d, TextureDimension, TextureFormat};
use wgpu_types::{Extent3d, TextureDimension, TextureFormat};
/// Loads EXR textures as Texture assets
#[derive(Clone, Default)]

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@ -4,7 +4,7 @@ use bevy_asset::{io::Reader, AssetLoader, LoadContext};
use derive_more::derive::{Display, Error, From};
use image::DynamicImage;
use serde::{Deserialize, Serialize};
use wgpu::{Extent3d, TextureDimension, TextureFormat};
use wgpu_types::{Extent3d, TextureDimension, TextureFormat};
/// Loads HDR textures as Texture assets
#[derive(Clone, Default)]

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@ -13,7 +13,11 @@ use bevy_reflect::Reflect;
use core::hash::Hash;
use derive_more::derive::{Display, Error, From};
use serde::{Deserialize, Serialize};
use wgpu::{Extent3d, TextureDimension, TextureFormat, TextureViewDescriptor};
use wgpu::{SamplerDescriptor, TextureViewDescriptor};
use wgpu_types::{
AddressMode, CompareFunction, Extent3d, Features, FilterMode, SamplerBorderColor,
TextureDescriptor, TextureDimension, TextureFormat, TextureUsages,
};
pub trait BevyDefault {
fn bevy_default() -> Self;
@ -284,7 +288,7 @@ impl ImageFormat {
pub struct Image {
pub data: Vec<u8>,
// TODO: this nesting makes accessing Image metadata verbose. Either flatten out descriptor or add accessors
pub texture_descriptor: wgpu::TextureDescriptor<'static>,
pub texture_descriptor: TextureDescriptor<Option<&'static str>, &'static [TextureFormat]>,
/// The [`ImageSampler`] to use during rendering.
pub sampler: ImageSampler,
pub texture_view_descriptor: Option<TextureViewDescriptor<'static>>,
@ -338,7 +342,7 @@ impl ImageSampler {
///
/// See [`ImageSamplerDescriptor`] for information how to configure this.
///
/// This type mirrors [`wgpu::AddressMode`].
/// This type mirrors [`AddressMode`].
#[derive(Clone, Copy, Debug, Default, Serialize, Deserialize)]
pub enum ImageAddressMode {
/// Clamp the value to the edge of the texture.
@ -358,7 +362,7 @@ pub enum ImageAddressMode {
/// 1.25 -> 0.75
MirrorRepeat,
/// Clamp the value to the border of the texture
/// Requires the wgpu feature [`wgpu::Features::ADDRESS_MODE_CLAMP_TO_BORDER`].
/// Requires the wgpu feature [`Features::ADDRESS_MODE_CLAMP_TO_BORDER`].
///
/// -0.25 -> border
/// 1.25 -> border
@ -367,7 +371,7 @@ pub enum ImageAddressMode {
/// Texel mixing mode when sampling between texels.
///
/// This type mirrors [`wgpu::FilterMode`].
/// This type mirrors [`FilterMode`].
#[derive(Clone, Copy, Debug, Default, Serialize, Deserialize)]
pub enum ImageFilterMode {
/// Nearest neighbor sampling.
@ -383,7 +387,7 @@ pub enum ImageFilterMode {
/// Comparison function used for depth and stencil operations.
///
/// This type mirrors [`wgpu::CompareFunction`].
/// This type mirrors [`CompareFunction`].
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub enum ImageCompareFunction {
/// Function never passes
@ -410,7 +414,7 @@ pub enum ImageCompareFunction {
/// Color variation to use when the sampler addressing mode is [`ImageAddressMode::ClampToBorder`].
///
/// This type mirrors [`wgpu::SamplerBorderColor`].
/// This type mirrors [`SamplerBorderColor`].
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub enum ImageSamplerBorderColor {
/// RGBA color `[0, 0, 0, 0]`.
@ -423,7 +427,7 @@ pub enum ImageSamplerBorderColor {
/// textures that have an alpha component, and equivalent to [`Self::OpaqueBlack`]
/// for textures that do not have an alpha component. On other backends,
/// this is equivalent to [`Self::TransparentBlack`]. Requires
/// [`wgpu::Features::ADDRESS_MODE_CLAMP_TO_ZERO`]. Not supported on the web.
/// [`Features::ADDRESS_MODE_CLAMP_TO_ZERO`]. Not supported on the web.
Zero,
}
@ -433,7 +437,7 @@ pub enum ImageSamplerBorderColor {
/// it will be serialized to an image asset `.meta` file which might require a migration in case of
/// a breaking change.
///
/// This types mirrors [`wgpu::SamplerDescriptor`], but that might change in future versions.
/// This types mirrors [`SamplerDescriptor`], but that might change in future versions.
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct ImageSamplerDescriptor {
pub label: Option<String>,
@ -503,8 +507,8 @@ impl ImageSamplerDescriptor {
}
}
pub fn as_wgpu(&self) -> wgpu::SamplerDescriptor {
wgpu::SamplerDescriptor {
pub fn as_wgpu(&self) -> SamplerDescriptor {
SamplerDescriptor {
label: self.label.as_deref(),
address_mode_u: self.address_mode_u.into(),
address_mode_v: self.address_mode_v.into(),
@ -521,100 +525,100 @@ impl ImageSamplerDescriptor {
}
}
impl From<ImageAddressMode> for wgpu::AddressMode {
impl From<ImageAddressMode> for AddressMode {
fn from(value: ImageAddressMode) -> Self {
match value {
ImageAddressMode::ClampToEdge => wgpu::AddressMode::ClampToEdge,
ImageAddressMode::Repeat => wgpu::AddressMode::Repeat,
ImageAddressMode::MirrorRepeat => wgpu::AddressMode::MirrorRepeat,
ImageAddressMode::ClampToBorder => wgpu::AddressMode::ClampToBorder,
ImageAddressMode::ClampToEdge => AddressMode::ClampToEdge,
ImageAddressMode::Repeat => AddressMode::Repeat,
ImageAddressMode::MirrorRepeat => AddressMode::MirrorRepeat,
ImageAddressMode::ClampToBorder => AddressMode::ClampToBorder,
}
}
}
impl From<ImageFilterMode> for wgpu::FilterMode {
impl From<ImageFilterMode> for FilterMode {
fn from(value: ImageFilterMode) -> Self {
match value {
ImageFilterMode::Nearest => wgpu::FilterMode::Nearest,
ImageFilterMode::Linear => wgpu::FilterMode::Linear,
ImageFilterMode::Nearest => FilterMode::Nearest,
ImageFilterMode::Linear => FilterMode::Linear,
}
}
}
impl From<ImageCompareFunction> for wgpu::CompareFunction {
impl From<ImageCompareFunction> for CompareFunction {
fn from(value: ImageCompareFunction) -> Self {
match value {
ImageCompareFunction::Never => wgpu::CompareFunction::Never,
ImageCompareFunction::Less => wgpu::CompareFunction::Less,
ImageCompareFunction::Equal => wgpu::CompareFunction::Equal,
ImageCompareFunction::LessEqual => wgpu::CompareFunction::LessEqual,
ImageCompareFunction::Greater => wgpu::CompareFunction::Greater,
ImageCompareFunction::NotEqual => wgpu::CompareFunction::NotEqual,
ImageCompareFunction::GreaterEqual => wgpu::CompareFunction::GreaterEqual,
ImageCompareFunction::Always => wgpu::CompareFunction::Always,
ImageCompareFunction::Never => CompareFunction::Never,
ImageCompareFunction::Less => CompareFunction::Less,
ImageCompareFunction::Equal => CompareFunction::Equal,
ImageCompareFunction::LessEqual => CompareFunction::LessEqual,
ImageCompareFunction::Greater => CompareFunction::Greater,
ImageCompareFunction::NotEqual => CompareFunction::NotEqual,
ImageCompareFunction::GreaterEqual => CompareFunction::GreaterEqual,
ImageCompareFunction::Always => CompareFunction::Always,
}
}
}
impl From<ImageSamplerBorderColor> for wgpu::SamplerBorderColor {
impl From<ImageSamplerBorderColor> for SamplerBorderColor {
fn from(value: ImageSamplerBorderColor) -> Self {
match value {
ImageSamplerBorderColor::TransparentBlack => wgpu::SamplerBorderColor::TransparentBlack,
ImageSamplerBorderColor::OpaqueBlack => wgpu::SamplerBorderColor::OpaqueBlack,
ImageSamplerBorderColor::OpaqueWhite => wgpu::SamplerBorderColor::OpaqueWhite,
ImageSamplerBorderColor::Zero => wgpu::SamplerBorderColor::Zero,
ImageSamplerBorderColor::TransparentBlack => SamplerBorderColor::TransparentBlack,
ImageSamplerBorderColor::OpaqueBlack => SamplerBorderColor::OpaqueBlack,
ImageSamplerBorderColor::OpaqueWhite => SamplerBorderColor::OpaqueWhite,
ImageSamplerBorderColor::Zero => SamplerBorderColor::Zero,
}
}
}
impl From<wgpu::AddressMode> for ImageAddressMode {
fn from(value: wgpu::AddressMode) -> Self {
impl From<AddressMode> for ImageAddressMode {
fn from(value: AddressMode) -> Self {
match value {
wgpu::AddressMode::ClampToEdge => ImageAddressMode::ClampToEdge,
wgpu::AddressMode::Repeat => ImageAddressMode::Repeat,
wgpu::AddressMode::MirrorRepeat => ImageAddressMode::MirrorRepeat,
wgpu::AddressMode::ClampToBorder => ImageAddressMode::ClampToBorder,
AddressMode::ClampToEdge => ImageAddressMode::ClampToEdge,
AddressMode::Repeat => ImageAddressMode::Repeat,
AddressMode::MirrorRepeat => ImageAddressMode::MirrorRepeat,
AddressMode::ClampToBorder => ImageAddressMode::ClampToBorder,
}
}
}
impl From<wgpu::FilterMode> for ImageFilterMode {
fn from(value: wgpu::FilterMode) -> Self {
impl From<FilterMode> for ImageFilterMode {
fn from(value: FilterMode) -> Self {
match value {
wgpu::FilterMode::Nearest => ImageFilterMode::Nearest,
wgpu::FilterMode::Linear => ImageFilterMode::Linear,
FilterMode::Nearest => ImageFilterMode::Nearest,
FilterMode::Linear => ImageFilterMode::Linear,
}
}
}
impl From<wgpu::CompareFunction> for ImageCompareFunction {
fn from(value: wgpu::CompareFunction) -> Self {
impl From<CompareFunction> for ImageCompareFunction {
fn from(value: CompareFunction) -> Self {
match value {
wgpu::CompareFunction::Never => ImageCompareFunction::Never,
wgpu::CompareFunction::Less => ImageCompareFunction::Less,
wgpu::CompareFunction::Equal => ImageCompareFunction::Equal,
wgpu::CompareFunction::LessEqual => ImageCompareFunction::LessEqual,
wgpu::CompareFunction::Greater => ImageCompareFunction::Greater,
wgpu::CompareFunction::NotEqual => ImageCompareFunction::NotEqual,
wgpu::CompareFunction::GreaterEqual => ImageCompareFunction::GreaterEqual,
wgpu::CompareFunction::Always => ImageCompareFunction::Always,
CompareFunction::Never => ImageCompareFunction::Never,
CompareFunction::Less => ImageCompareFunction::Less,
CompareFunction::Equal => ImageCompareFunction::Equal,
CompareFunction::LessEqual => ImageCompareFunction::LessEqual,
CompareFunction::Greater => ImageCompareFunction::Greater,
CompareFunction::NotEqual => ImageCompareFunction::NotEqual,
CompareFunction::GreaterEqual => ImageCompareFunction::GreaterEqual,
CompareFunction::Always => ImageCompareFunction::Always,
}
}
}
impl From<wgpu::SamplerBorderColor> for ImageSamplerBorderColor {
fn from(value: wgpu::SamplerBorderColor) -> Self {
impl From<SamplerBorderColor> for ImageSamplerBorderColor {
fn from(value: SamplerBorderColor) -> Self {
match value {
wgpu::SamplerBorderColor::TransparentBlack => ImageSamplerBorderColor::TransparentBlack,
wgpu::SamplerBorderColor::OpaqueBlack => ImageSamplerBorderColor::OpaqueBlack,
wgpu::SamplerBorderColor::OpaqueWhite => ImageSamplerBorderColor::OpaqueWhite,
wgpu::SamplerBorderColor::Zero => ImageSamplerBorderColor::Zero,
SamplerBorderColor::TransparentBlack => ImageSamplerBorderColor::TransparentBlack,
SamplerBorderColor::OpaqueBlack => ImageSamplerBorderColor::OpaqueBlack,
SamplerBorderColor::OpaqueWhite => ImageSamplerBorderColor::OpaqueWhite,
SamplerBorderColor::Zero => ImageSamplerBorderColor::Zero,
}
}
}
impl<'a> From<wgpu::SamplerDescriptor<'a>> for ImageSamplerDescriptor {
fn from(value: wgpu::SamplerDescriptor) -> Self {
impl<'a> From<SamplerDescriptor<'a>> for ImageSamplerDescriptor {
fn from(value: SamplerDescriptor) -> Self {
ImageSamplerDescriptor {
label: value.label.map(ToString::to_string),
address_mode_u: value.address_mode_u.into(),
@ -639,7 +643,7 @@ impl Default for Image {
let data = vec![255; format.pixel_size()];
Image {
data,
texture_descriptor: wgpu::TextureDescriptor {
texture_descriptor: TextureDescriptor {
size: Extent3d {
width: 1,
height: 1,
@ -650,7 +654,7 @@ impl Default for Image {
label: None,
mip_level_count: 1,
sample_count: 1,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
view_formats: &[],
},
sampler: ImageSampler::Default,
@ -701,7 +705,7 @@ impl Image {
let data = vec![255, 255, 255, 0];
Image {
data,
texture_descriptor: wgpu::TextureDescriptor {
texture_descriptor: TextureDescriptor {
size: Extent3d {
width: 1,
height: 1,
@ -712,7 +716,7 @@ impl Image {
label: None,
mip_level_count: 1,
sample_count: 1,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
view_formats: &[],
},
sampler: ImageSampler::Default,
@ -921,13 +925,13 @@ impl Image {
let format_description = self.texture_descriptor.format;
format_description
.required_features()
.contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC)
.contains(Features::TEXTURE_COMPRESSION_ASTC)
|| format_description
.required_features()
.contains(wgpu::Features::TEXTURE_COMPRESSION_BC)
.contains(Features::TEXTURE_COMPRESSION_BC)
|| format_description
.required_features()
.contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2)
.contains(Features::TEXTURE_COMPRESSION_ETC2)
}
/// Compute the byte offset where the data of a specific pixel is stored
@ -1497,15 +1501,15 @@ bitflags::bitflags! {
}
impl CompressedImageFormats {
pub fn from_features(features: wgpu::Features) -> Self {
pub fn from_features(features: Features) -> Self {
let mut supported_compressed_formats = Self::default();
if features.contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC) {
if features.contains(Features::TEXTURE_COMPRESSION_ASTC) {
supported_compressed_formats |= Self::ASTC_LDR;
}
if features.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
if features.contains(Features::TEXTURE_COMPRESSION_BC) {
supported_compressed_formats |= Self::BC;
}
if features.contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2) {
if features.contains(Features::TEXTURE_COMPRESSION_ETC2) {
supported_compressed_formats |= Self::ETC2;
}
supported_compressed_formats

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@ -2,7 +2,7 @@ use crate::{Image, TextureFormatPixelInfo};
use bevy_asset::RenderAssetUsages;
use derive_more::derive::{Display, Error};
use image::{DynamicImage, ImageBuffer};
use wgpu::{Extent3d, TextureDimension, TextureFormat};
use wgpu_types::{Extent3d, TextureDimension, TextureFormat};
impl Image {
/// Converts a [`DynamicImage`] to an [`Image`].

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@ -13,9 +13,9 @@ use ktx2::{
BasicDataFormatDescriptor, ChannelTypeQualifiers, ColorModel, DataFormatDescriptorHeader,
Header, SampleInformation,
};
use wgpu::{
AstcBlock, AstcChannel, Extent3d, TextureDimension, TextureFormat, TextureViewDescriptor,
TextureViewDimension,
use wgpu::TextureViewDescriptor;
use wgpu_types::{
AstcBlock, AstcChannel, Extent3d, TextureDimension, TextureFormat, TextureViewDimension,
};
use super::{CompressedImageFormats, DataFormat, Image, TextureError, TranscodeFormat};