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Move gizmos examples in the separate folder (#11916)
# Objective Move Gizmo examples into the separate directory Fixes #11899 --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
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4 changed files with 31 additions and 24 deletions
45
Cargo.toml
45
Cargo.toml
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@ -426,17 +426,6 @@ description = "Renders a glTF mesh in 2D with a custom vertex attribute"
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category = "2D Rendering"
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wasm = true
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[[example]]
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name = "2d_gizmos"
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path = "examples/2d/2d_gizmos.rs"
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doc-scrape-examples = true
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[package.metadata.example.2d_gizmos]
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name = "2D Gizmos"
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description = "A scene showcasing 2D gizmos"
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category = "2D Rendering"
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wasm = true
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[[example]]
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name = "sprite"
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path = "examples/2d/sprite.rs"
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@ -611,17 +600,6 @@ description = "Compares different anti-aliasing methods"
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category = "3D Rendering"
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wasm = false
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[[example]]
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name = "3d_gizmos"
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path = "examples/3d/3d_gizmos.rs"
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doc-scrape-examples = true
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[package.metadata.example.3d_gizmos]
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name = "3D Gizmos"
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description = "A scene showcasing 3D gizmos"
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category = "3D Rendering"
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wasm = true
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[[example]]
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name = "atmospheric_fog"
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path = "examples/3d/atmospheric_fog.rs"
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@ -2654,6 +2632,29 @@ description = "Shows off rendering for all math primitives as both Meshes and Gi
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category = "Math"
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wasm = true
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# Gizmos
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[[example]]
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name = "2d_gizmos"
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path = "examples/gizmos/2d_gizmos.rs"
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doc-scrape-examples = true
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[package.metadata.example.2d_gizmos]
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name = "2D Gizmos"
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description = "A scene showcasing 2D gizmos"
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category = "Gizmos"
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wasm = true
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[[example]]
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name = "3d_gizmos"
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path = "examples/gizmos/3d_gizmos.rs"
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doc-scrape-examples = true
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[package.metadata.example.3d_gizmos]
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name = "3D Gizmos"
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description = "A scene showcasing 3D gizmos"
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category = "Gizmos"
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wasm = true
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[profile.wasm-release]
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inherits = "release"
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opt-level = "z"
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@ -48,6 +48,7 @@ git checkout v0.4.0
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- [Diagnostics](#diagnostics)
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- [ECS (Entity Component System)](#ecs-entity-component-system)
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- [Games](#games)
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- [Gizmos](#gizmos)
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- [Input](#input)
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- [Math](#math)
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- [Reflection](#reflection)
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@ -95,7 +96,6 @@ Example | Description
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--- | ---
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[2D Bloom](../examples/2d/bloom_2d.rs) | Illustrates bloom post-processing in 2d
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[2D Bounding Volume Intersections](../examples/2d/bounding_2d.rs) | Showcases bounding volumes and intersection tests
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[2D Gizmos](../examples/2d/2d_gizmos.rs) | A scene showcasing 2D gizmos
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[2D Rotation](../examples/2d/rotation.rs) | Demonstrates rotating entities in 2D with quaternions
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[2D Shapes](../examples/2d/2d_shapes.rs) | Renders simple 2D primitive shapes like circles and polygons
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[2D Viewport To World](../examples/2d/2d_viewport_to_world.rs) | Demonstrates how to use the `Camera::viewport_to_world_2d` method
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@ -119,7 +119,6 @@ Example | Description
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Example | Description
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--- | ---
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[3D Bloom](../examples/3d/bloom_3d.rs) | Illustrates bloom configuration using HDR and emissive materials
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[3D Gizmos](../examples/3d/3d_gizmos.rs) | A scene showcasing 3D gizmos
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[3D Scene](../examples/3d/3d_scene.rs) | Simple 3D scene with basic shapes and lighting
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[3D Shapes](../examples/3d/3d_shapes.rs) | A scene showcasing the built-in 3D shapes
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[3D Viewport To World](../examples/3d/3d_viewport_to_world.rs) | Demonstrates how to use the `Camera::viewport_to_world` method
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@ -260,6 +259,13 @@ Example | Description
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[Contributors](../examples/games/contributors.rs) | Displays each contributor as a bouncy bevy-ball!
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[Game Menu](../examples/games/game_menu.rs) | A simple game menu
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## Gizmos
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Example | Description
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--- | ---
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[2D Gizmos](../examples/gizmos/2d_gizmos.rs) | A scene showcasing 2D gizmos
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[3D Gizmos](../examples/gizmos/3d_gizmos.rs) | A scene showcasing 3D gizmos
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## Input
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Example | Description
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