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compute shader game of life example: use R32Float instead of Rgba8Unorm (#12155)
# Objective - Fixes #9670 - Avoid a crash in CI due to ``` thread 'Compute Task Pool (0)' panicked at /Users/runner/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.19.1/src/backend/wgpu_core.rs:3009:5: wgpu error: Validation Error Caused by: In Device::create_bind_group The adapter does not support read access for storages texture of format Rgba8Unorm ``` ## Solution - Use an `R32Float` texture instead of an `Rgba8Unorm` as it's a tier 1 texture format https://github.com/gpuweb/gpuweb/issues/3838 and is more supported - This should also improve support for webgpu in the next wgpu version
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2 changed files with 3 additions and 3 deletions
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@ -1,4 +1,4 @@
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@group(0) @binding(0) var texture: texture_storage_2d<rgba8unorm, read_write>;
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@group(0) @binding(0) var texture: texture_storage_2d<r32float, read_write>;
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fn hash(value: u32) -> u32 {
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var state = value;
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@ -48,7 +48,7 @@ fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
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},
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TextureDimension::D2,
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&[0, 0, 0, 255],
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TextureFormat::Rgba8Unorm,
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TextureFormat::R32Float,
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RenderAssetUsages::RENDER_WORLD,
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);
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image.texture_descriptor.usage =
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@ -97,7 +97,7 @@ impl Plugin for GameOfLifeComputePlugin {
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#[derive(Resource, Clone, Deref, ExtractResource, AsBindGroup)]
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struct GameOfLifeImage {
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#[storage_texture(0, image_format = Rgba8Unorm, access = ReadWrite)]
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#[storage_texture(0, image_format = R32Float, access = ReadWrite)]
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texture: Handle<Image>,
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}
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