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https://github.com/bevyengine/bevy
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Deprecate get_or_spawn
(#15652)
# Objective After merging retained rendering world #15320, we now have a good way of creating a link between worlds (*HIYAA intensifies*). This means that `get_or_spawn` is no longer necessary for that function. Entity should be opaque as the warning above `get_or_spawn` says. This is also part of #15459. I'm deprecating `get_or_spawn_batch` in a different PR in order to keep the PR small in size. ## Solution Deprecate `get_or_spawn` and replace it with `get_entity` in most contexts. If it's possible to query `&RenderEntity`, then the entity is synced and `render_entity.id()` is initialized in the render world. ## Migration Guide If you are given an `Entity` and you want to do something with it, use `Commands.entity(...)` or `World.entity(...)`. If instead you want to spawn something use `Commands.spawn(...)` or `World.spawn(...)`. If you are not sure if an entity exists, you can always use `get_entity` and match on the `Option<...>` that is returned. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
This commit is contained in:
parent
037464800e
commit
d1bd46d45e
17 changed files with 90 additions and 200 deletions
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@ -209,41 +209,3 @@ pub fn medium_sized_commands(criterion: &mut Criterion) {
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pub fn large_sized_commands(criterion: &mut Criterion) {
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sized_commands_impl::<SizedCommand<LargeStruct>>(criterion);
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}
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pub fn get_or_spawn(criterion: &mut Criterion) {
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let mut group = criterion.benchmark_group("get_or_spawn");
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group.warm_up_time(core::time::Duration::from_millis(500));
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group.measurement_time(core::time::Duration::from_secs(4));
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group.bench_function("individual", |bencher| {
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let mut world = World::default();
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let mut command_queue = CommandQueue::default();
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bencher.iter(|| {
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let mut commands = Commands::new(&mut command_queue, &world);
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for i in 0..10_000 {
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commands
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.get_or_spawn(Entity::from_raw(i))
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.insert((Matrix::default(), Vec3::default()));
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}
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command_queue.apply(&mut world);
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});
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});
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group.bench_function("batched", |bencher| {
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let mut world = World::default();
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let mut command_queue = CommandQueue::default();
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bencher.iter(|| {
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let mut commands = Commands::new(&mut command_queue, &world);
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let mut values = Vec::with_capacity(10_000);
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for i in 0..10_000 {
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values.push((Entity::from_raw(i), (Matrix::default(), Vec3::default())));
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}
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commands.insert_or_spawn_batch(values);
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command_queue.apply(&mut world);
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});
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});
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group.finish();
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}
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@ -27,7 +27,6 @@ criterion_group!(
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zero_sized_commands,
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medium_sized_commands,
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large_sized_commands,
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get_or_spawn,
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world_entity,
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world_get,
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world_query_get,
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@ -590,7 +590,8 @@ pub fn extract_camera_prepass_phase(
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live_entities.insert(entity);
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commands
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.get_or_spawn(entity)
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.get_entity(entity)
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.expect("Camera entity wasn't synced.")
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.insert_if(DepthPrepass, || depth_prepass)
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.insert_if(NormalPrepass, || normal_prepass)
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.insert_if(MotionVectorPrepass, || motion_vector_prepass)
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@ -830,20 +830,24 @@ fn extract_depth_of_field_settings(
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calculate_focal_length(depth_of_field.sensor_height, perspective_projection.fov);
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// Convert `DepthOfField` to `DepthOfFieldUniform`.
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commands.get_or_spawn(entity).insert((
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*depth_of_field,
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DepthOfFieldUniform {
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focal_distance: depth_of_field.focal_distance,
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focal_length,
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coc_scale_factor: focal_length * focal_length
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/ (depth_of_field.sensor_height * depth_of_field.aperture_f_stops),
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max_circle_of_confusion_diameter: depth_of_field.max_circle_of_confusion_diameter,
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max_depth: depth_of_field.max_depth,
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pad_a: 0,
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pad_b: 0,
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pad_c: 0,
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},
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));
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commands
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.get_entity(entity)
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.expect("Depth of field entity wasn't synced.")
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.insert((
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*depth_of_field,
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DepthOfFieldUniform {
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focal_distance: depth_of_field.focal_distance,
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focal_length,
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coc_scale_factor: focal_length * focal_length
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/ (depth_of_field.sensor_height * depth_of_field.aperture_f_stops),
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max_circle_of_confusion_diameter: depth_of_field
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.max_circle_of_confusion_diameter,
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max_depth: depth_of_field.max_depth,
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pad_a: 0,
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pad_b: 0,
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pad_c: 0,
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},
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));
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}
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}
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@ -375,7 +375,8 @@ fn extract_taa_settings(mut commands: Commands, mut main_world: ResMut<MainWorld
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let has_perspective_projection = matches!(camera_projection, Projection::Perspective(_));
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if camera.is_active && has_perspective_projection {
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commands
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.get_or_spawn(entity.id())
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.get_entity(entity.id())
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.expect("Camera entity wasn't synced.")
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.insert(taa_settings.clone());
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taa_settings.reset = false;
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}
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@ -1616,107 +1616,6 @@ mod tests {
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assert_eq!(0, query_min_size![(&A, &B), Or<(Changed<A>, Changed<B>)>]);
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}
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#[test]
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fn reserve_entities_across_worlds() {
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let mut world_a = World::default();
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let mut world_b = World::default();
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let e1 = world_a.spawn(A(1)).id();
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let e2 = world_a.spawn(A(2)).id();
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let e3 = world_a.entities().reserve_entity();
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world_a.flush_entities();
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let world_a_max_entities = world_a.entities().len();
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world_b.entities.reserve_entities(world_a_max_entities);
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world_b.entities.flush_as_invalid();
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let e4 = world_b.spawn(A(4)).id();
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assert_eq!(
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e4,
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Entity::from_raw(3),
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"new entity is created immediately after world_a's max entity"
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);
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assert!(world_b.get::<A>(e1).is_none());
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assert!(world_b.get_entity(e1).is_err());
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assert!(world_b.get::<A>(e2).is_none());
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assert!(world_b.get_entity(e2).is_err());
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assert!(world_b.get::<A>(e3).is_none());
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assert!(world_b.get_entity(e3).is_err());
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world_b.get_or_spawn(e1).unwrap().insert(B(1));
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assert_eq!(
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world_b.get::<B>(e1),
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Some(&B(1)),
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"spawning into 'world_a' entities works"
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);
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world_b.get_or_spawn(e4).unwrap().insert(B(4));
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assert_eq!(
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world_b.get::<B>(e4),
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Some(&B(4)),
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"spawning into existing `world_b` entities works"
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);
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assert_eq!(
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world_b.get::<A>(e4),
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Some(&A(4)),
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"spawning into existing `world_b` entities works"
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);
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let e4_mismatched_generation =
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Entity::from_raw_and_generation(3, NonZero::<u32>::new(2).unwrap());
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assert!(
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world_b.get_or_spawn(e4_mismatched_generation).is_none(),
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"attempting to spawn on top of an entity with a mismatched entity generation fails"
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);
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assert_eq!(
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world_b.get::<B>(e4),
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Some(&B(4)),
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"failed mismatched spawn doesn't change existing entity"
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);
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assert_eq!(
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world_b.get::<A>(e4),
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Some(&A(4)),
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"failed mismatched spawn doesn't change existing entity"
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);
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let high_non_existent_entity = Entity::from_raw(6);
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world_b
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.get_or_spawn(high_non_existent_entity)
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.unwrap()
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.insert(B(10));
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assert_eq!(
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world_b.get::<B>(high_non_existent_entity),
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Some(&B(10)),
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"inserting into newly allocated high / non-continuous entity id works"
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);
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let high_non_existent_but_reserved_entity = Entity::from_raw(5);
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assert!(
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world_b.get_entity(high_non_existent_but_reserved_entity).is_err(),
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"entities between high-newly allocated entity and continuous block of existing entities don't exist"
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);
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let reserved_entities = vec![
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world_b.entities().reserve_entity(),
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world_b.entities().reserve_entity(),
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world_b.entities().reserve_entity(),
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world_b.entities().reserve_entity(),
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];
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assert_eq!(
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reserved_entities,
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vec![
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Entity::from_raw(5),
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Entity::from_raw(4),
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Entity::from_raw(7),
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Entity::from_raw(8),
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],
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"space between original entities and high entities is used for new entity ids"
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);
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}
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#[test]
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fn insert_or_spawn_batch() {
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let mut world = World::default();
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@ -325,8 +325,10 @@ impl<'w, 's> Commands<'w, 's> {
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/// [`Commands::spawn`]. This method should generally only be used for sharing entities across
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/// apps, and only when they have a scheme worked out to share an ID space (which doesn't happen
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/// by default).
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#[deprecated(since = "0.15.0", note = "use Commands::spawn instead")]
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pub fn get_or_spawn(&mut self, entity: Entity) -> EntityCommands {
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self.queue(move |world: &mut World| {
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#[allow(deprecated)]
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world.get_or_spawn(entity);
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});
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EntityCommands {
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@ -944,6 +944,7 @@ impl World {
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/// This method should generally only be used for sharing entities across apps, and only when they have a
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/// scheme worked out to share an ID space (which doesn't happen by default).
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#[inline]
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#[deprecated(since = "0.15.0", note = "use `World::spawn` instead")]
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pub fn get_or_spawn(&mut self, entity: Entity) -> Option<EntityWorldMut> {
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self.flush();
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match self.entities.alloc_at_without_replacement(entity) {
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@ -554,14 +554,17 @@ pub fn extract_clusters(
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}
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}
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commands.get_or_spawn(entity.id()).insert((
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ExtractedClusterableObjects { data },
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ExtractedClusterConfig {
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near: clusters.near,
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far: clusters.far,
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dimensions: clusters.dimensions,
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},
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));
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commands
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.get_entity(entity.id())
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.expect("Clusters entity wasn't synced.")
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.insert((
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ExtractedClusterableObjects { data },
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ExtractedClusterConfig {
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near: clusters.near,
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far: clusters.far,
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dimensions: clusters.dimensions,
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},
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));
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}
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}
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@ -617,7 +620,7 @@ pub fn prepare_clusters(
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view_clusters_bindings.write_buffers(render_device, &render_queue);
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commands.get_or_spawn(entity).insert(view_clusters_bindings);
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commands.entity(entity).insert(view_clusters_bindings);
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}
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}
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@ -386,7 +386,8 @@ fn gather_environment_map_uniform(
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EnvironmentMapUniform::default()
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};
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commands
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.get_or_spawn(view_entity.id())
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.get_entity(view_entity.id())
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.expect("Environment map light entity wasn't synced.")
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.insert(environment_map_uniform);
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}
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}
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@ -440,11 +441,13 @@ fn gather_light_probes<C>(
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// Record the per-view light probes.
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if render_view_light_probes.is_empty() {
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commands
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.get_or_spawn(entity)
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.get_entity(entity)
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.expect("View entity wasn't synced.")
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.remove::<RenderViewLightProbes<C>>();
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} else {
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commands
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.get_or_spawn(entity)
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.get_entity(entity)
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.expect("View entity wasn't synced.")
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.insert(render_view_light_probes);
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}
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}
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@ -585,7 +585,9 @@ pub fn extract_camera_previous_view_data(
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for (entity, camera, maybe_previous_view_data) in cameras_3d.iter() {
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if camera.is_active {
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let entity = entity.id();
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let mut entity = commands.get_or_spawn(entity);
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let mut entity = commands
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.get_entity(entity)
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.expect("Camera entity wasn't synced.");
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if let Some(previous_view_data) = maybe_previous_view_data {
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entity.insert(previous_view_data.clone());
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@ -403,27 +403,30 @@ pub fn extract_lights(
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}
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}
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commands.get_or_spawn(entity.id()).insert((
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ExtractedDirectionalLight {
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color: directional_light.color.into(),
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illuminance: directional_light.illuminance,
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transform: *transform,
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volumetric: volumetric_light.is_some(),
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soft_shadow_size: directional_light.soft_shadow_size,
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shadows_enabled: directional_light.shadows_enabled,
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shadow_depth_bias: directional_light.shadow_depth_bias,
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// The factor of SQRT_2 is for the worst-case diagonal offset
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shadow_normal_bias: directional_light.shadow_normal_bias
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* core::f32::consts::SQRT_2,
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cascade_shadow_config: cascade_config.clone(),
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cascades: extracted_cascades,
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frusta: extracted_frusta,
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render_layers: maybe_layers.unwrap_or_default().clone(),
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},
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CascadesVisibleEntities {
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entities: cascade_visible_entities,
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},
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));
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commands
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.get_entity(entity.id())
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.expect("Light entity wasn't synced.")
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.insert((
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ExtractedDirectionalLight {
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color: directional_light.color.into(),
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illuminance: directional_light.illuminance,
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transform: *transform,
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volumetric: volumetric_light.is_some(),
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soft_shadow_size: directional_light.soft_shadow_size,
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shadows_enabled: directional_light.shadows_enabled,
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shadow_depth_bias: directional_light.shadow_depth_bias,
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// The factor of SQRT_2 is for the worst-case diagonal offset
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shadow_normal_bias: directional_light.shadow_normal_bias
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* core::f32::consts::SQRT_2,
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cascade_shadow_config: cascade_config.clone(),
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cascades: extracted_cascades,
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frusta: extracted_frusta,
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render_layers: maybe_layers.unwrap_or_default().clone(),
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},
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CascadesVisibleEntities {
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entities: cascade_visible_entities,
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},
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));
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}
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}
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|
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@ -537,7 +537,8 @@ fn extract_ssao_settings(
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}
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if camera.is_active {
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commands
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.get_or_spawn(entity.id())
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.get_entity(entity.id())
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.expect("SSAO entity wasn't synced.")
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.insert(ssao_settings.clone());
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}
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}
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|
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@ -280,18 +280,25 @@ pub fn extract_volumetric_fog(
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}
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for (entity, volumetric_fog) in view_targets.iter() {
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commands.get_or_spawn(entity.id()).insert(*volumetric_fog);
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commands
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.get_entity(entity.id())
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.expect("Volumetric fog entity wasn't synced.")
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.insert(*volumetric_fog);
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}
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for (entity, fog_volume, fog_transform) in fog_volumes.iter() {
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commands
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.get_or_spawn(entity.id())
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.get_entity(entity.id())
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.expect("Fog volume entity wasn't synced.")
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.insert((*fog_volume).clone())
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.insert(*fog_transform);
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}
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for (entity, volumetric_light) in volumetric_lights.iter() {
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commands.get_or_spawn(entity.id()).insert(*volumetric_light);
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commands
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.get_entity(entity.id())
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.expect("Volumetric light entity wasn't synced.")
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.insert(*volumetric_light);
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}
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}
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|
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@ -30,11 +30,13 @@ use core::ops::{Deref, DerefMut};
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/// ```
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/// use bevy_ecs::prelude::*;
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/// use bevy_render::Extract;
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/// use bevy_render::world_sync::RenderEntity;
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/// # #[derive(Component)]
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/// // Do make sure to sync the cloud entities before extracting them.
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/// # struct Cloud;
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/// fn extract_clouds(mut commands: Commands, clouds: Extract<Query<Entity, With<Cloud>>>) {
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/// fn extract_clouds(mut commands: Commands, clouds: Extract<Query<&RenderEntity, With<Cloud>>>) {
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/// for cloud in &clouds {
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/// commands.get_or_spawn(cloud).insert(Cloud);
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/// commands.entity(cloud.id()).insert(Cloud);
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/// }
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/// }
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/// ```
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|
|
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@ -510,7 +510,9 @@ pub fn extract_default_ui_camera_view(
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TemporaryRenderEntity,
|
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))
|
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.id();
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let mut entity_commands = commands.get_or_spawn(entity);
|
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let mut entity_commands = commands
|
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.get_entity(entity)
|
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.expect("Camera entity wasn't synced.");
|
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entity_commands.insert(DefaultCameraView(default_camera_view));
|
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if let Some(ui_anti_alias) = ui_anti_alias {
|
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entity_commands.insert(*ui_anti_alias);
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||||
|
|
|
@ -428,9 +428,7 @@ fn spawn_tree(
|
|||
cmd.id()
|
||||
};
|
||||
|
||||
commands
|
||||
.get_or_spawn(ents[parent_idx])
|
||||
.add_child(child_entity);
|
||||
commands.entity(ents[parent_idx]).add_child(child_entity);
|
||||
|
||||
ents.push(child_entity);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue