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Reflect Component
and Default
of BloomSettings
(#8283)
These traits are both implemented, but not reflected, requiring user code to do `app.register_type_data::<BloomSettings, ReflectDefault>().register_type_data::<BloomSettings, ReflectComponent>()` to make these usable via reflection.
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1 changed files with 3 additions and 2 deletions
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@ -1,7 +1,7 @@
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use super::downsampling_pipeline::BloomUniforms;
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use bevy_ecs::{prelude::Component, query::QueryItem};
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use bevy_ecs::{prelude::Component, query::QueryItem, reflect::ReflectComponent};
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use bevy_math::{UVec4, Vec4};
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use bevy_reflect::Reflect;
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_render::{extract_component::ExtractComponent, prelude::Camera};
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/// Applies a bloom effect to an HDR-enabled 2d or 3d camera.
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@ -26,6 +26,7 @@ use bevy_render::{extract_component::ExtractComponent, prelude::Camera};
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/// used in Bevy as well as a visualization of the curve's respective scattering profile.
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#[allow(clippy::doc_markdown)]
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#[derive(Component, Reflect, Clone)]
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#[reflect(Component, Default)]
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pub struct BloomSettings {
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/// Controls the baseline of how much the image is scattered (default: 0.15).
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///
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