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Doc custom CameraProjection requires use of plugin (#13140)
# Objective
Documentation should mention the two plugins required for your custom
`CameraProjection` to work.
## Solution
Documented!
---
I tried linking to `bevy_pbr::PbrProjectionPlugin` from
`bevy_render:📷:CameraProjection` but it wasn't in scope. Is there
a trick to it?
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@ -70,6 +70,9 @@ pub struct CameraUpdateSystem;
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/// to recompute the camera projection matrix of the [`Camera`] component attached to
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/// to recompute the camera projection matrix of the [`Camera`] component attached to
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/// the same entity as the component implementing this trait.
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/// the same entity as the component implementing this trait.
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///
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///
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/// Use the plugins [`CameraProjectionPlugin`] and `bevy::pbr::PbrProjectionPlugin` to setup the
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/// systems for your [`CameraProjection`] implementation.
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///
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/// [`Camera`]: crate::camera::Camera
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/// [`Camera`]: crate::camera::Camera
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pub trait CameraProjection {
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pub trait CameraProjection {
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fn get_projection_matrix(&self) -> Mat4;
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fn get_projection_matrix(&self) -> Mat4;
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