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https://github.com/bevyengine/bevy
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Add binding()
helper function to BufferVec
(#13667)
# Objective - Other render resources have a convenient `.binding()` helper function to get the binding to the resource ## Solution - Add the same thing to `BufferVec`, `RawBufferVec`, and `UninitBufferVec`
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2 changed files with 39 additions and 4 deletions
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@ -9,7 +9,7 @@ use encase::{
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internal::{WriteInto, Writer},
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ShaderType,
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};
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use wgpu::{BufferAddress, BufferUsages};
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use wgpu::{BindingResource, BufferAddress, BufferUsages};
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use super::GpuArrayBufferable;
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@ -47,6 +47,7 @@ pub struct RawBufferVec<T: NoUninit> {
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}
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impl<T: NoUninit> RawBufferVec<T> {
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/// Creates a new [`RawBufferVec`] with the given [`BufferUsages`].
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pub const fn new(buffer_usage: BufferUsages) -> Self {
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Self {
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values: Vec::new(),
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@ -59,26 +60,39 @@ impl<T: NoUninit> RawBufferVec<T> {
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}
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}
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/// Returns a handle to the buffer, if the data has been uploaded.
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#[inline]
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pub fn buffer(&self) -> Option<&Buffer> {
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self.buffer.as_ref()
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}
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/// Returns the binding for the buffer if the data has been uploaded.
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#[inline]
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pub fn binding(&self) -> Option<BindingResource> {
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Some(BindingResource::Buffer(
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self.buffer()?.as_entire_buffer_binding(),
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))
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}
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/// Returns the amount of space that the GPU will use before reallocating.
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#[inline]
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pub fn capacity(&self) -> usize {
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self.capacity
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}
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/// Returns the number of items that have been pushed to this buffer.
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#[inline]
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pub fn len(&self) -> usize {
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self.values.len()
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}
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/// Returns true if the buffer is empty.
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#[inline]
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pub fn is_empty(&self) -> bool {
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self.values.is_empty()
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}
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/// Adds a new value and returns its index.
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pub fn push(&mut self, value: T) -> usize {
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let index = self.values.len();
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self.values.push(value);
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@ -89,6 +103,10 @@ impl<T: NoUninit> RawBufferVec<T> {
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self.values.append(&mut other.values);
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}
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/// Changes the debugging label of the buffer.
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///
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/// The next time the buffer is updated (via [`reserve`]), Bevy will inform
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/// the driver of the new label.
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pub fn set_label(&mut self, label: Option<&str>) {
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let label = label.map(str::to_string);
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@ -99,6 +117,7 @@ impl<T: NoUninit> RawBufferVec<T> {
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self.label = label;
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}
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/// Returns the label
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pub fn get_label(&self) -> Option<&str> {
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self.label.as_deref()
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}
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@ -145,10 +164,12 @@ impl<T: NoUninit> RawBufferVec<T> {
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}
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}
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/// Reduces the length of the buffer.
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pub fn truncate(&mut self, len: usize) {
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self.values.truncate(len);
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}
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/// Removes all elements from the buffer.
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pub fn clear(&mut self) {
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self.values.clear();
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}
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@ -217,6 +238,14 @@ where
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self.buffer.as_ref()
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}
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/// Returns the binding for the buffer if the data has been uploaded.
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#[inline]
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pub fn binding(&self) -> Option<BindingResource> {
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Some(BindingResource::Buffer(
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self.buffer()?.as_entire_buffer_binding(),
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))
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}
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/// Returns the amount of space that the GPU will use before reallocating.
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#[inline]
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pub fn capacity(&self) -> usize {
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@ -372,6 +401,14 @@ where
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self.buffer.as_ref()
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}
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/// Returns the binding for the buffer if the data has been uploaded.
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#[inline]
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pub fn binding(&self) -> Option<BindingResource> {
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Some(BindingResource::Buffer(
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self.buffer()?.as_entire_buffer_binding(),
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))
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}
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/// Reserves space for one more element in the buffer and returns its index.
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pub fn add(&mut self) -> usize {
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let index = self.len;
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@ -91,9 +91,7 @@ impl<T: GpuArrayBufferable> GpuArrayBuffer<T> {
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pub fn binding(&self) -> Option<BindingResource> {
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match self {
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GpuArrayBuffer::Uniform(buffer) => buffer.binding(),
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GpuArrayBuffer::Storage(buffer) => {
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buffer.buffer().map(|buffer| buffer.as_entire_binding())
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}
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GpuArrayBuffer::Storage(buffer) => buffer.binding(),
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}
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}
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