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Allow transmission with AlphaMode::Opaque
materials
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2 changed files with 0 additions and 6 deletions
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@ -167,7 +167,6 @@ pub struct StandardMaterial {
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///
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/// The material's [`StandardMaterial::base_color`] also modulates the transmitted light.
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///
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/// **Important:** For transmission to have any effect, you must also set `alpha_mode` to [`AlphaMode::Blend`].
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/// **Note:** Typically used in conjunction with [`StandardMaterial::thickness`] and [`StandardMaterial::ior`].
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pub transmission: f32,
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@ -63,11 +63,6 @@ fn fragment(in: FragmentInput) -> @location(0) vec4<f32> {
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pbr_input.material.base_color = output_color;
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pbr_input.material.reflectance = material.reflectance;
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var transmission = material.transmission;
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if (material.flags & STANDARD_MATERIAL_FLAGS_ALPHA_MODE_RESERVED_BITS) != STANDARD_MATERIAL_FLAGS_ALPHA_MODE_BLEND {
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// Disable transmission for `alpha_mode` values that are not `AlphaMode::Blend`
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transmission = 0.0;
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}
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pbr_input.material.diffuse_transmission = material.diffuse_transmission;
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pbr_input.material.transmission = material.transmission;
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pbr_input.material.thickness = material.thickness;
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