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Increase border_rect for TextureSlicer to match image (#15177)
# Objective - Fixes #14550 ## Solution Increased the _border_rect_ for _TextureSampler_ to match image. ## Testing - Compiled main branch from source and made sure problem exists - Applied fix and rebuild to make sure problem doesn't exist anymore ## Showcase ### main After some clicking on the buttons problem exists on main branch: ![image](https://github.com/user-attachments/assets/29636390-f33d-495d-8068-e652c20c12f3) ### this PR Can not get the problem with the fix: ![image](https://github.com/user-attachments/assets/b891f188-e025-49c0-8523-7a98cb784b19)
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@ -55,7 +55,7 @@ fn setup(
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let atlas_layout_handle = texture_atlases.add(atlas_layout);
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let atlas_layout_handle = texture_atlases.add(atlas_layout);
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let slicer = TextureSlicer {
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let slicer = TextureSlicer {
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border: BorderRect::square(22.0),
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border: BorderRect::square(24.0),
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center_scale_mode: SliceScaleMode::Stretch,
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center_scale_mode: SliceScaleMode::Stretch,
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sides_scale_mode: SliceScaleMode::Stretch,
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sides_scale_mode: SliceScaleMode::Stretch,
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max_corner_scale: 1.0,
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max_corner_scale: 1.0,
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