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Explicitly make instance_index vertex output @interpolate(flat) (#9675)
The WGSL spec says that all scalar or vector integer vertex stage outputs and fragment stage inputs must be marked as @interpolate(flat). I think wgpu fixed this up for us, but being explicit is more correct.
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@ -16,6 +16,6 @@ struct MeshVertexOutput {
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@location(4) color: vec4<f32>,
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#endif
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#ifdef VERTEX_OUTPUT_INSTANCE_INDEX
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@location(5) instance_index: u32,
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@location(5) @interpolate(flat) instance_index: u32,
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#endif
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}
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