mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 04:33:37 +00:00
fix uniform providers with different field sets
This commit is contained in:
parent
5154320f70
commit
ca563ea1b3
5 changed files with 41 additions and 27 deletions
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@ -1,4 +1,4 @@
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use bevy::prelude::*;
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use bevy::{asset, prelude::*};
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use rand::{rngs::StdRng, Rng, SeedableRng};
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use std::collections::VecDeque;
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@ -69,6 +69,11 @@ fn setup(world: &mut World) {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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(mesh_storage.add(cube), mesh_storage.add(plane))
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};
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// let texture_handle = {
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// let mut texture_storage = world.resources.get_mut::<AssetStorage<Texture>>().unwrap();
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// let texture = Texture::load(TextureType::Data(asset::create_texels(256), 256, 256));
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// texture_storage.add(texture)
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// };
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let mut builder = world
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.build()
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@ -123,6 +128,7 @@ fn setup(world: &mut World) {
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builder = builder.add_archetype(MeshEntity {
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mesh: cube_handle,
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material: StandardMaterial {
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// albedo: texture_handle.into(),
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albedo: math::vec4(
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rng.gen_range(0.0, 1.0),
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rng.gen_range(0.0, 1.0),
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@ -24,9 +24,17 @@ fn setup(world: &mut World) {
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material: StandardMaterial {
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albedo: texture_handle.into(),
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},
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translation: Translation::new(0.0, 0.0, 1.0),
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translation: Translation::new(0.0, 0.0, 0.0),
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..Default::default()
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})
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// .add_archetype(MeshEntity {
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// mesh: cube_handle,
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// material: StandardMaterial {
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// albedo: Vec4::new(1.0, 0.0, 0.0, 1.0).into(),
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// },
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// translation: Translation::new(2.0, 0.0, 0.0),
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// ..Default::default()
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// })
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// light
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.add_archetype(LightEntity {
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translation: Translation::new(4.0, -4.0, 5.0),
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@ -429,6 +429,7 @@ impl WgpuRenderer {
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}
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pub fn create_entity_bind_group(&mut self, bind_group: &BindGroup, entity: Entity) {
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// TODO: don't make this per-entity. bind groups should be re-used across the same resource when possible
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let bind_group_id = bind_group.get_hash().unwrap();
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let bindings = bind_group.bindings.iter().map(|binding| {
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if let Some(resource) = self.get_entity_uniform_resource(entity, &binding.name) {
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@ -6,14 +6,15 @@ use crate::{
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},
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};
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use legion::prelude::*;
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use std::{marker::PhantomData, ops::Deref};
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use std::{marker::PhantomData, ops::Deref, collections::{HashSet, HashMap}};
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pub struct UniformResourceProvider<T>
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where
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T: AsUniforms + Send + Sync,
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{
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_marker: PhantomData<T>,
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uniform_buffer_info_resources: Vec<(String, Option<RenderResource>)>,
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// PERF: somehow remove this HashSet
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uniform_buffer_info_resources: HashMap<String, (Option<RenderResource>, usize, HashSet<Entity>)>,
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}
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impl<T> UniformResourceProvider<T>
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@ -22,7 +23,7 @@ where
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{
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pub fn new() -> Self {
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UniformResourceProvider {
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uniform_buffer_info_resources: Vec::new(),
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uniform_buffer_info_resources: HashMap::new(),
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_marker: PhantomData,
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}
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}
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@ -43,32 +44,27 @@ where
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// (2) if we create new buffers, the old bind groups will be invalid
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// reset all uniform buffer info counts
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for (_name, resource) in self.uniform_buffer_info_resources.iter() {
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for (_name, (resource, _count, entities)) in self.uniform_buffer_info_resources.iter() {
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renderer
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.get_dynamic_uniform_buffer_info_mut(resource.unwrap())
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.unwrap()
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.count = 0;
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}
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let mut counts = Vec::new();
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for (entity, (uniforms, _renderable)) in query.iter_entities(world) {
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let mut uniform_index = 0;
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let field_uniform_names = uniforms.get_field_uniform_names();
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for uniform_info in UniformInfoIter::new(field_uniform_names, uniforms.deref()) {
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match uniform_info.bind_type {
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BindType::Uniform { .. } => {
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// only add the first time a uniform info is processed
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if self.uniform_buffer_info_resources.len() <= uniform_index {
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if let None = self.uniform_buffer_info_resources.get(uniform_info.name) {
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self.uniform_buffer_info_resources
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.push((uniform_info.name.to_string(), None));
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.insert(uniform_info.name.to_string(), (None, 0, HashSet::new()));
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}
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if counts.len() <= uniform_index {
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counts.push(0);
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}
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counts[uniform_index] += 1;
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uniform_index += 1;
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let (resource, counts, entities) = self.uniform_buffer_info_resources.get_mut(uniform_info.name).unwrap();
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entities.insert(entity);
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*counts += 1;
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}
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BindType::SampledTexture { .. } => {
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let texture_handle =
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@ -115,17 +111,18 @@ where
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}
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// allocate uniform buffers
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for (i, (name, resource)) in self.uniform_buffer_info_resources.iter_mut().enumerate() {
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for (name, (resource, count, entities)) in self.uniform_buffer_info_resources.iter_mut() {
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let count = *count as u64;
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if let Some(resource) = resource {
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let mut info = renderer
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.get_dynamic_uniform_buffer_info_mut(*resource)
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.unwrap();
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info.count = counts[i];
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info.count = count;
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continue;
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}
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// allocate enough space for twice as many entities as there are currently;
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let capacity = counts[i] * 2;
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let capacity = count * 2;
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let size = wgpu::BIND_BUFFER_ALIGNMENT * capacity;
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let created_resource = renderer.create_buffer(
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size,
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@ -133,7 +130,7 @@ where
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);
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let mut info = DynamicUniformBufferInfo::new();
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info.count = counts[i];
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info.count = count;
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info.capacity = capacity;
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renderer.add_dynamic_uniform_buffer_info(created_resource, info);
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*resource = Some(created_resource);
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@ -141,7 +138,7 @@ where
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}
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// copy entity uniform data to buffers
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for (name, resource) in self.uniform_buffer_info_resources.iter() {
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for (name, (resource, _count, entities)) in self.uniform_buffer_info_resources.iter() {
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let resource = resource.unwrap();
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let size = {
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let info = renderer.get_dynamic_uniform_buffer_info(resource).unwrap();
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@ -153,24 +150,28 @@ where
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let info = renderer
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.get_dynamic_uniform_buffer_info_mut(resource)
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.unwrap();
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for (i, (entity, _)) in query.iter_entities(world).enumerate() {
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for (entity, _) in query.iter_entities(world) {
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if !entities.contains(&entity) {
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continue;
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}
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// TODO: check if index has changed. if it has, then entity should be updated
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// TODO: only mem-map entities if their data has changed
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// PERF: These hashmap inserts are pretty expensive (10 fps for 10000 entities)
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info.offsets.insert(entity, offset as u64);
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info.indices.insert(i, entity);
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// TODO: try getting ref first
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offset += alignment;
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}
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// let mut data = vec![Default::default(); size as usize];
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let mapped_buffer_resource = renderer.create_buffer_mapped(
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size as usize,
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wgpu::BufferUsage::COPY_SRC,
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&mut |mapped| {
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let alignment = wgpu::BIND_BUFFER_ALIGNMENT as usize;
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let mut offset = 0usize;
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for (uniforms, _renderable) in query.iter(world) {
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for (entity, (uniforms, _renderable)) in query.iter_entities(world) {
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if !entities.contains(&entity) {
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continue;
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}
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// TODO: check if index has changed. if it has, then entity should be updated
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// TODO: only mem-map entities if their data has changed
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// TODO: try getting bytes ref first
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@ -171,7 +171,6 @@ pub struct UniformInfo<'a> {
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}
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pub struct DynamicUniformBufferInfo {
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pub indices: HashMap<usize, Entity>,
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pub offsets: HashMap<Entity, u64>,
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pub capacity: u64,
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pub count: u64,
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@ -182,7 +181,6 @@ impl DynamicUniformBufferInfo {
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DynamicUniformBufferInfo {
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capacity: 0,
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count: 0,
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indices: HashMap::new(),
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offsets: HashMap::new(),
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}
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}
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