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https://github.com/bevyengine/bevy
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gltf: load textures asynchronously using io task pool (#1767)
While trying to reduce load time of gltf files, I noticed most of the loading time is spent transforming bytes into an actual texture. This PR add asynchronously loading for them using io task pool in gltf loader. It reduces loading of a large glb file from 15 seconds to 6~8 on my laptop To allow asynchronous tasks in an asset loader, I added a reference to the task pool from the asset server in the load context, which I can use later in the loader. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
This commit is contained in:
parent
07e772814f
commit
c9b33e15f8
3 changed files with 81 additions and 40 deletions
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@ -288,6 +288,7 @@ impl AssetServer {
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&self.server.asset_ref_counter.channel,
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&*self.server.asset_io,
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version,
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&self.server.task_pool,
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);
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asset_loader
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.load(&bytes, &mut load_context)
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@ -8,6 +8,7 @@ use bevy_ecs::{
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system::{Res, ResMut},
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};
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use bevy_reflect::{TypeUuid, TypeUuidDynamic};
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use bevy_tasks::TaskPool;
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use bevy_utils::{BoxedFuture, HashMap};
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use crossbeam_channel::{Receiver, Sender};
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use downcast_rs::{impl_downcast, Downcast};
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@ -78,6 +79,7 @@ pub struct LoadContext<'a> {
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pub(crate) labeled_assets: HashMap<Option<String>, BoxedLoadedAsset>,
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pub(crate) path: &'a Path,
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pub(crate) version: usize,
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pub(crate) task_pool: &'a TaskPool,
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}
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impl<'a> LoadContext<'a> {
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@ -86,6 +88,7 @@ impl<'a> LoadContext<'a> {
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ref_change_channel: &'a RefChangeChannel,
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asset_io: &'a dyn AssetIo,
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version: usize,
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task_pool: &'a TaskPool,
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) -> Self {
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Self {
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ref_change_channel,
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@ -93,6 +96,7 @@ impl<'a> LoadContext<'a> {
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labeled_assets: Default::default(),
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version,
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path,
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task_pool,
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}
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}
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@ -134,6 +138,10 @@ impl<'a> LoadContext<'a> {
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}
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asset_metas
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}
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pub fn task_pool(&self) -> &TaskPool {
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self.task_pool
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}
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}
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/// The result of loading an asset of type `T`
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@ -235,48 +235,32 @@ async fn load_gltf<'a, 'b>(
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})
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.collect();
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// TODO: use the threaded impl on wasm once wasm thread pool doesn't deadlock on it
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#[cfg(target_arch = "wasm32")]
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for gltf_texture in gltf.textures() {
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let mut texture = match gltf_texture.source().source() {
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gltf::image::Source::View { view, mime_type } => {
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let start = view.offset() as usize;
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let end = (view.offset() + view.length()) as usize;
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let buffer = &buffer_data[view.buffer().index()][start..end];
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Texture::from_buffer(buffer, ImageType::MimeType(mime_type))?
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let (texture, label) =
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load_texture(gltf_texture, &buffer_data, &linear_textures, &load_context).await?;
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load_context.set_labeled_asset(&label, LoadedAsset::new(texture));
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}
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gltf::image::Source::Uri { uri, mime_type } => {
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let uri = percent_encoding::percent_decode_str(uri)
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.decode_utf8()
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.unwrap();
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let uri = uri.as_ref();
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let (bytes, image_type) = match DataUri::parse(uri) {
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Ok(data_uri) => (data_uri.decode()?, ImageType::MimeType(data_uri.mime_type)),
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Err(()) => {
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let parent = load_context.path().parent().unwrap();
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let image_path = parent.join(uri);
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let bytes = load_context.read_asset_bytes(image_path.clone()).await?;
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let extension = Path::new(uri).extension().unwrap().to_str().unwrap();
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let image_type = ImageType::Extension(extension);
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(bytes, image_type)
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}
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};
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Texture::from_buffer(
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&bytes,
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mime_type
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.map(|mt| ImageType::MimeType(mt))
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.unwrap_or(image_type),
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)?
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}
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};
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let texture_label = texture_label(&gltf_texture);
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texture.sampler = texture_sampler(&gltf_texture);
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if linear_textures.contains(&gltf_texture.index()) {
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texture.format = TextureFormat::Rgba8Unorm;
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}
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load_context.set_labeled_asset::<Texture>(&texture_label, LoadedAsset::new(texture));
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}
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#[cfg(not(target_arch = "wasm32"))]
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load_context
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.task_pool()
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.scope(|scope| {
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gltf.textures().for_each(|gltf_texture| {
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let linear_textures = &linear_textures;
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let load_context: &LoadContext = load_context;
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let buffer_data = &buffer_data;
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scope.spawn(async move {
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load_texture(gltf_texture, buffer_data, linear_textures, load_context).await
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});
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});
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})
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.into_iter()
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.filter_map(|result| result.ok())
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.for_each(|(texture, label)| {
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load_context.set_labeled_asset(&label, LoadedAsset::new(texture));
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});
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let mut scenes = vec![];
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let mut named_scenes = HashMap::new();
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@ -325,6 +309,54 @@ async fn load_gltf<'a, 'b>(
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Ok(())
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}
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async fn load_texture<'a>(
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gltf_texture: gltf::Texture<'a>,
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buffer_data: &[Vec<u8>],
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linear_textures: &HashSet<usize>,
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load_context: &LoadContext<'a>,
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) -> Result<(Texture, String), GltfError> {
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let mut texture = match gltf_texture.source().source() {
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gltf::image::Source::View { view, mime_type } => {
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let start = view.offset() as usize;
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let end = (view.offset() + view.length()) as usize;
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let buffer = &buffer_data[view.buffer().index()][start..end];
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Texture::from_buffer(buffer, ImageType::MimeType(mime_type))?
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}
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gltf::image::Source::Uri { uri, mime_type } => {
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let uri = percent_encoding::percent_decode_str(uri)
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.decode_utf8()
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.unwrap();
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let uri = uri.as_ref();
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let (bytes, image_type) = match DataUri::parse(uri) {
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Ok(data_uri) => (data_uri.decode()?, ImageType::MimeType(data_uri.mime_type)),
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Err(()) => {
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let parent = load_context.path().parent().unwrap();
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let image_path = parent.join(uri);
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let bytes = load_context.read_asset_bytes(image_path.clone()).await?;
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let extension = Path::new(uri).extension().unwrap().to_str().unwrap();
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let image_type = ImageType::Extension(extension);
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(bytes, image_type)
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}
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};
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Texture::from_buffer(
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&bytes,
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mime_type
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.map(|mt| ImageType::MimeType(mt))
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.unwrap_or(image_type),
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)?
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}
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};
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texture.sampler = texture_sampler(&gltf_texture);
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if (linear_textures).contains(&gltf_texture.index()) {
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texture.format = TextureFormat::Rgba8Unorm;
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}
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Ok((texture, texture_label(&gltf_texture)))
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}
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fn load_material(material: &Material, load_context: &mut LoadContext) -> Handle<StandardMaterial> {
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let material_label = material_label(&material);
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