diff --git a/examples/2d/pipelined_texture_atlas.rs b/examples/2d/pipelined_texture_atlas.rs index 16ed1c65df..a11bad5e7e 100644 --- a/examples/2d/pipelined_texture_atlas.rs +++ b/examples/2d/pipelined_texture_atlas.rs @@ -1,14 +1,14 @@ use bevy::{ asset::LoadState, - math::{Vec2, Vec3}, + math::Vec3, prelude::{ App, AssetServer, Assets, Commands, HandleUntyped, IntoSystem, Res, ResMut, State, SystemSet, Transform, }, render2::{camera::OrthographicCameraBundle, texture::Image}, sprite2::{ - PipelinedSpriteBundle, PipelinedSpriteSheetBundle, Sprite, TextureAtlas, - TextureAtlasBuilder, TextureAtlasSprite, + PipelinedSpriteBundle, PipelinedSpriteSheetBundle, TextureAtlas, TextureAtlasBuilder, + TextureAtlasSprite, }, PipelinedDefaultPlugins, }; @@ -87,10 +87,6 @@ fn setup( }); // draw the atlas itself commands.spawn_bundle(PipelinedSpriteBundle { - sprite: Sprite { - size: Vec2::new(512.0, 512.0), - ..Default::default() - }, texture: texture_atlas_texture, transform: Transform::from_xyz(-300.0, 0.0, 0.0), ..Default::default() diff --git a/pipelined/bevy_sprite2/src/lib.rs b/pipelined/bevy_sprite2/src/lib.rs index 6566643b18..484252a098 100644 --- a/pipelined/bevy_sprite2/src/lib.rs +++ b/pipelined/bevy_sprite2/src/lib.rs @@ -23,7 +23,9 @@ pub struct SpritePlugin; impl Plugin for SpritePlugin { fn build(&self, app: &mut App) { - app.add_asset::().register_type::(); + app.add_asset::() + .register_type::() + .add_system_to_stage(CoreStage::PostUpdate, sprite_auto_resize_system); let render_app = app.sub_app_mut(0); render_app .init_resource::() diff --git a/pipelined/bevy_sprite2/src/sprite.rs b/pipelined/bevy_sprite2/src/sprite.rs index 349c56488f..95afe40511 100644 --- a/pipelined/bevy_sprite2/src/sprite.rs +++ b/pipelined/bevy_sprite2/src/sprite.rs @@ -1,5 +1,8 @@ +use bevy_asset::{Assets, Handle}; +use bevy_ecs::prelude::{Query, Res}; use bevy_math::Vec2; use bevy_reflect::{Reflect, ReflectDeserialize, TypeUuid}; +use bevy_render2::texture::Image; use serde::{Deserialize, Serialize}; #[derive(Debug, Default, Clone, TypeUuid, Reflect)] @@ -37,3 +40,26 @@ impl Sprite { } } } + +/// System that resizes sprites that have their resize mode set to automatic +pub fn sprite_auto_resize_system( + textures: Res>, + mut query: Query<(&mut Sprite, &Handle)>, +) { + for (mut sprite, image_handle) in query.iter_mut() { + match sprite.resize_mode { + SpriteResizeMode::Manual => continue, + SpriteResizeMode::Automatic => { + if let Some(image) = textures.get(image_handle) { + let extent = image.texture_descriptor.size; + let texture_size = Vec2::new(extent.width as f32, extent.height as f32); + // only set sprite size if it has changed (this check prevents change + // detection from triggering) + if sprite.size != texture_size { + sprite.size = texture_size; + } + } + } + } + } +}