mirror of
https://github.com/bevyengine/bevy
synced 2024-11-28 23:50:20 +00:00
cargo fmt
This commit is contained in:
parent
db3191e47b
commit
c81ab99dac
101 changed files with 432 additions and 403 deletions
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@ -22,7 +22,8 @@ impl App {
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pub fn run(mut self) {
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self.startup_schedule.initialize(&mut self.resources);
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self.startup_schedule.run(&mut self.world, &mut self.resources);
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self.startup_schedule
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.run(&mut self.world, &mut self.resources);
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if let Some(run) = self.runner.take() {
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run(self)
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}
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@ -6,7 +6,7 @@ use crate::{
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use bevy_ecs::{FromResources, IntoQuerySystem, Resources, System, World};
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pub struct AppBuilder {
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pub app: App,
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pub app: App,
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}
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impl Default for AppBuilder {
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@ -3,6 +3,7 @@ use crate::{
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Assets, Handle, HandleId, LoadRequest,
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};
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use anyhow::Result;
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use bevy_ecs::{Res, Resource, Resources};
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use crossbeam_channel::TryRecvError;
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use std::{
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collections::{HashMap, HashSet},
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@ -12,7 +13,6 @@ use std::{
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thread,
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};
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use thiserror::Error;
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use bevy_ecs::{Res, Resources, Resource};
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pub type AssetVersion = usize;
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#[derive(Error, Debug)]
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@ -3,9 +3,9 @@ use crate::{
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Handle, HandleId,
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};
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use bevy_app::{AppBuilder, Events};
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use bevy_ecs::{FromResources, IntoQuerySystem, ResMut, Resource};
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use bevy_type_registry::RegisterType;
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use std::collections::HashMap;
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use bevy_ecs::{Resource, ResMut, IntoQuerySystem, FromResources};
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pub enum AssetEvent<T: Resource> {
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Created { handle: Handle<T> },
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@ -13,8 +13,8 @@ pub use load_request::*;
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pub use loader::*;
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use bevy_app::{AppBuilder, AppPlugin};
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use bevy_type_registry::RegisterType;
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use bevy_ecs::IntoQuerySystem;
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use bevy_type_registry::RegisterType;
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pub mod stage {
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pub const LOAD_ASSETS: &str = "load_assets";
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@ -1,5 +1,6 @@
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use crate::{AssetServer, AssetVersion, Assets, Handle, LoadState};
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use anyhow::Result;
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use bevy_ecs::{Res, ResMut, Resource};
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use crossbeam_channel::{Receiver, Sender, TryRecvError};
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use fs::File;
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use io::Read;
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@ -8,7 +9,6 @@ use std::{
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path::{Path, PathBuf},
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};
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use thiserror::Error;
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use bevy_ecs::{ResMut, Res, Resource};
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#[derive(Error, Debug)]
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pub enum AssetLoadError {
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@ -171,8 +171,8 @@ where
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#[cfg(test)]
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mod tests {
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use super::{FromBytes, Bytes};
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use glam::{Vec3, Vec2, Vec4, Mat4};
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use super::{Bytes, FromBytes};
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use glam::{Mat4, Vec2, Vec3, Vec4};
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fn test_round_trip<T: Bytes + FromBytes + std::fmt::Debug + PartialEq>(value: T) {
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let mut bytes = vec![0; value.byte_len()];
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@ -4,16 +4,16 @@ pub mod time;
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pub mod transform;
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use bevy_app::{stage, startup_stage, AppBuilder, AppPlugin};
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use bevy_ecs::IntoQuerySystem;
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use bevy_transform::{
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build_systems,
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components::{
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Children, LocalTransform, NonUniformScale, Rotation, Scale, Transform, Translation,
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},
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build_systems,
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};
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use bevy_type_registry::RegisterType;
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use glam::{Mat3, Mat4, Quat, Vec2, Vec3};
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use time::{time_system, timer_system, Time, Timer};
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use bevy_ecs::IntoQuerySystem;
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#[derive(Default)]
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pub struct CorePlugin;
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@ -1,5 +1,5 @@
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use std::time::{Duration, Instant};
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use bevy_ecs::ResMut;
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use std::time::{Duration, Instant};
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pub struct Time {
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pub delta: Duration,
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@ -1,7 +1,7 @@
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use crate::time::Time;
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use bevy_ecs::{Query, Res};
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use bevy_property::Properties;
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use std::time::Duration;
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use bevy_ecs::{Query, Res};
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#[derive(Clone, Debug, Default, Properties)]
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pub struct Timer {
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@ -1,4 +1,4 @@
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use glam::{Vec3, Mat4};
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use glam::{Mat4, Vec3};
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pub trait FaceToward {
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fn face_toward(eye: Vec3, center: Vec3, up: Vec3) -> Self;
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@ -1,5 +1,5 @@
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mod hierarchy;
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mod face_toward;
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mod hierarchy;
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pub use hierarchy::*;
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pub use face_toward::*;
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pub use hierarchy::*;
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@ -17,7 +17,6 @@ impl Default for DiagnosticId {
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fn default() -> Self {
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DiagnosticId(Uuid::new_v4())
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}
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}
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#[derive(Debug)]
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@ -1,7 +1,7 @@
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use crate::{Diagnostic, DiagnosticId, Diagnostics};
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use bevy_app::AppPlugin;
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use bevy_core::time::Time;
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use bevy_ecs::{Res, ResMut, IntoQuerySystem};
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use bevy_ecs::{IntoQuerySystem, Res, ResMut};
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#[derive(Default)]
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pub struct FrameTimeDiagnosticsPlugin;
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@ -1,8 +1,8 @@
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use super::{Diagnostic, DiagnosticId, Diagnostics};
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use bevy_app::{stage, AppPlugin};
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use bevy_core::time::{Time, Timer};
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use bevy_ecs::{IntoQuerySystem, Res, ResMut};
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use std::time::Duration;
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use bevy_ecs::{Res, ResMut, IntoQuerySystem};
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pub struct PrintDiagnosticsPlugin {
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pub debug: bool,
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@ -18,9 +18,9 @@ extern crate proc_macro;
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use proc_macro::TokenStream;
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use proc_macro2::Span;
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use proc_macro_crate::crate_name;
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use quote::quote;
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use syn::{parse_macro_input, DeriveInput, Path};
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use proc_macro_crate::crate_name;
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/// Implement `Bundle` for a monomorphic struct
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///
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@ -14,19 +14,22 @@
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// modified by Bevy contributors
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use crate::alloc::alloc::{alloc, dealloc, Layout};
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use crate::alloc::boxed::Box;
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use crate::alloc::{vec, vec::Vec};
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use core::any::{type_name, TypeId};
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use core::cell::UnsafeCell;
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use core::mem;
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use core::ptr::{self, NonNull};
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use crate::alloc::{
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alloc::{alloc, dealloc, Layout},
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boxed::Box,
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vec,
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vec::Vec,
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};
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use core::{
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any::{type_name, TypeId},
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cell::UnsafeCell,
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mem,
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ptr::{self, NonNull},
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};
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use hashbrown::HashMap;
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use crate::borrow::AtomicBorrow;
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use crate::query::Fetch;
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use crate::{Access, Component, Query};
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use crate::{borrow::AtomicBorrow, query::Fetch, Access, Component, Query};
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/// A collection of entities having the same component types
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///
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@ -154,7 +157,7 @@ impl Archetype {
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}
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#[allow(missing_docs)]
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pub fn iter_entities(&self) -> impl Iterator<Item=&u32> {
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pub fn iter_entities(&self) -> impl Iterator<Item = &u32> {
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self.entities.iter().take(self.len as usize)
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}
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@ -313,13 +316,7 @@ impl Archetype {
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}
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#[allow(missing_docs)]
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pub unsafe fn put_dynamic(
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&mut self,
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component: *mut u8,
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ty: TypeId,
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size: usize,
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index: u32,
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) {
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pub unsafe fn put_dynamic(&mut self, component: *mut u8, ty: TypeId, size: usize, index: u32) {
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let ptr = self
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.get_dynamic(ty, size, index)
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.unwrap()
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@ -14,12 +14,13 @@
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// modified by Bevy contributors
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use core::ops::{Deref, DerefMut};
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use core::ptr::NonNull;
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use core::sync::atomic::{AtomicUsize, Ordering};
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use core::{
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ops::{Deref, DerefMut},
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ptr::NonNull,
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sync::atomic::{AtomicUsize, Ordering},
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};
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use crate::archetype::Archetype;
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use crate::{Component, MissingComponent};
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use crate::{archetype::Archetype, Component, MissingComponent};
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pub struct AtomicBorrow(AtomicUsize);
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@ -71,10 +72,7 @@ pub struct Ref<'a, T: Component> {
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impl<'a, T: Component> Ref<'a, T> {
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#[allow(missing_docs)]
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pub unsafe fn new(
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archetype: &'a Archetype,
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index: u32,
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) -> Result<Self, MissingComponent> {
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pub unsafe fn new(archetype: &'a Archetype, index: u32) -> Result<Self, MissingComponent> {
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let target = NonNull::new_unchecked(
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archetype
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.get::<T>()
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@ -111,10 +109,7 @@ pub struct RefMut<'a, T: Component> {
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impl<'a, T: Component> RefMut<'a, T> {
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#[allow(missing_docs)]
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pub unsafe fn new(
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archetype: &'a Archetype,
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index: u32,
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) -> Result<Self, MissingComponent> {
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pub unsafe fn new(archetype: &'a Archetype, index: u32) -> Result<Self, MissingComponent> {
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let target = NonNull::new_unchecked(
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archetype
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.get::<T>()
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@ -15,12 +15,13 @@
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// modified by Bevy contributors
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use crate::alloc::{vec, vec::Vec};
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use core::any::{type_name, TypeId};
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use core::ptr::NonNull;
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use core::{fmt, mem};
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use core::{
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any::{type_name, TypeId},
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fmt, mem,
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ptr::NonNull,
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};
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use crate::archetype::TypeInfo;
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use crate::Component;
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use crate::{archetype::TypeInfo, Component};
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/// A dynamically typed collection of components
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pub trait DynamicBundle {
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@ -67,7 +67,9 @@ impl Entities {
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/// Access the location storage of an entity
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pub fn get_mut(&mut self, entity: Entity) -> Result<&mut Location, NoSuchEntity> {
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self.entity_locations.get_mut(&entity).ok_or_else(|| NoSuchEntity)
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self.entity_locations
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.get_mut(&entity)
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.ok_or_else(|| NoSuchEntity)
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}
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/// Access the location storage of an entity
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@ -76,7 +78,10 @@ impl Entities {
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}
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pub fn get(&self, entity: Entity) -> Result<Location, NoSuchEntity> {
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self.entity_locations.get(&entity).cloned().ok_or_else(|| NoSuchEntity)
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self.entity_locations
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.get(&entity)
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.cloned()
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.ok_or_else(|| NoSuchEntity)
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}
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}
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|
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|
@ -14,17 +14,21 @@
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// modified by Bevy contributors
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use crate::alloc::alloc::{alloc, dealloc, Layout};
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use crate::alloc::boxed::Box;
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use crate::alloc::{vec, vec::Vec};
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use core::any::TypeId;
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use core::mem::{self, MaybeUninit};
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use core::ptr;
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use crate::alloc::{
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alloc::{alloc, dealloc, Layout},
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boxed::Box,
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vec,
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vec::Vec,
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};
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use core::{
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any::TypeId,
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mem::{self, MaybeUninit},
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ptr,
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};
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use hashbrown::HashSet;
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use crate::archetype::TypeInfo;
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use crate::{Component, DynamicBundle};
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use crate::{archetype::TypeInfo, Component, DynamicBundle};
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/// Helper for incrementally constructing a bundle of components with dynamic component types
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///
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|
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@ -71,14 +71,14 @@ mod entities;
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mod entity_builder;
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mod query;
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mod query_one;
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mod world;
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#[cfg(feature = "serde")]
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mod serde;
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mod world;
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pub use archetype::Archetype;
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pub use borrow::{EntityRef, Ref, RefMut};
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pub use bundle::{Bundle, DynamicBundle, MissingComponent};
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pub use entities::{Entity, NoSuchEntity, Location};
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pub use entities::{Entity, Location, NoSuchEntity};
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pub use entity_builder::{BuiltEntity, EntityBuilder};
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pub use query::{Access, BatchedIter, Query, QueryBorrow, QueryIter, With, Without};
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pub use query_one::QueryOne;
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|
|
|
@ -14,11 +14,9 @@
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// modified by Bevy contributors
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use core::marker::PhantomData;
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use core::ptr::NonNull;
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use core::{marker::PhantomData, ptr::NonNull};
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use crate::archetype::Archetype;
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use crate::{Entity, Component};
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use crate::{archetype::Archetype, Component, Entity};
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/// A collection of component types to fetch from a `World`
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pub trait Query {
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|
@ -520,9 +518,7 @@ struct ChunkIter<Q: Query> {
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impl<Q: Query> ChunkIter<Q> {
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#[inline]
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unsafe fn next<'a, 'w>(
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&mut self,
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) -> Option<<Q::Fetch as Fetch<'a>>::Item> {
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unsafe fn next<'a, 'w>(&mut self) -> Option<<Q::Fetch as Fetch<'a>>::Item> {
|
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if self.len == 0 {
|
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return None;
|
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}
|
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|
|
|
@ -2,8 +2,10 @@
|
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|
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use core::marker::PhantomData;
|
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|
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use crate::query::{Fetch, With, Without};
|
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use crate::{Archetype, Component, Query};
|
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use crate::{
|
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query::{Fetch, With, Without},
|
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Archetype, Component, Query,
|
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};
|
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|
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/// A borrow of a `World` sufficient to execute the query `Q` on a single entity
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pub struct QueryOne<'a, Q: Query> {
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|
|
|
@ -261,12 +261,7 @@ impl World {
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/// ```
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pub fn query_one<Q: Query>(&self, entity: Entity) -> Result<QueryOne<'_, Q>, NoSuchEntity> {
|
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let loc = self.entities.get(entity)?;
|
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Ok(unsafe {
|
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QueryOne::new(
|
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&self.archetypes[loc.archetype as usize],
|
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loc.index,
|
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)
|
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})
|
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Ok(unsafe { QueryOne::new(&self.archetypes[loc.archetype as usize], loc.index) })
|
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}
|
||||
|
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/// Borrow the `T` component of `entity`
|
||||
|
@ -740,10 +735,13 @@ where
|
|||
self.archetype.put_dynamic(ptr, ty, size, index);
|
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true
|
||||
});
|
||||
self.entities.insert(entity, Location {
|
||||
archetype: self.archetype_id,
|
||||
index,
|
||||
});
|
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self.entities.insert(
|
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entity,
|
||||
Location {
|
||||
archetype: self.archetype_id,
|
||||
index,
|
||||
},
|
||||
);
|
||||
}
|
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Some(entity)
|
||||
}
|
||||
|
|
|
@ -315,11 +315,7 @@ fn query_batched() {
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fn spawn_batch() {
|
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let mut world = World::new();
|
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world.spawn_batch((0..100).map(|x| (x, "abc")));
|
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let entities = world
|
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.query::<&i32>()
|
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.iter()
|
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.map(|&x| x)
|
||||
.collect::<Vec<_>>();
|
||||
let entities = world.query::<&i32>().iter().map(|&x| x).collect::<Vec<_>>();
|
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assert_eq!(entities.len(), 100);
|
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}
|
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|
||||
|
|
|
@ -156,7 +156,10 @@ impl CommandsInternal {
|
|||
self
|
||||
}
|
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|
||||
pub fn with_bundle(&mut self, components: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
|
||||
pub fn with_bundle(
|
||||
&mut self,
|
||||
components: impl DynamicBundle + Send + Sync + 'static,
|
||||
) -> &mut Self {
|
||||
let current_entity = self.current_entity.expect("Cannot add components because the 'current entity' is not set. You should spawn an entity first.");
|
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self.commands.push(Command::WriteWorld(Box::new(Insert {
|
||||
entity: current_entity,
|
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|
@ -230,7 +233,10 @@ impl Commands {
|
|||
self
|
||||
}
|
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|
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pub fn with_bundle(&mut self, components: impl DynamicBundle + Send + Sync + 'static) -> &mut Self {
|
||||
pub fn with_bundle(
|
||||
&mut self,
|
||||
components: impl DynamicBundle + Send + Sync + 'static,
|
||||
) -> &mut Self {
|
||||
{
|
||||
let mut commands = self.commands.lock().unwrap();
|
||||
commands.with_bundle(components);
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
use crate::{
|
||||
resource_query::{FetchResource, ResourceQuery},
|
||||
system::{System, ThreadLocalExecution, SystemId},
|
||||
system::{System, SystemId, ThreadLocalExecution},
|
||||
Commands, Resources,
|
||||
};
|
||||
use core::marker::PhantomData;
|
||||
use hecs::{Fetch, Query as HecsQuery, QueryBorrow, World, Component, Ref, ComponentError, Entity, RefMut};
|
||||
use hecs::{
|
||||
Component, ComponentError, Entity, Fetch, Query as HecsQuery, QueryBorrow, Ref, RefMut, World,
|
||||
};
|
||||
use std::borrow::Cow;
|
||||
|
||||
pub struct SystemFn<F, Init>
|
||||
|
@ -104,12 +106,12 @@ impl<'a, Q: HecsQuery> Query<'a, Q> {
|
|||
self.world.query::<Q>()
|
||||
}
|
||||
|
||||
pub fn get<T: Component>(&self, entity: Entity) -> Result<Ref<'_, T>, ComponentError> {
|
||||
pub fn get<T: Component>(&self, entity: Entity) -> Result<Ref<'_, T>, ComponentError> {
|
||||
// TODO: Check if request matches query
|
||||
self.world.get(entity)
|
||||
}
|
||||
|
||||
pub fn get_mut<T: Component>(&self, entity: Entity) -> Result<RefMut<'_, T>, ComponentError> {
|
||||
pub fn get_mut<T: Component>(&self, entity: Entity) -> Result<RefMut<'_, T>, ComponentError> {
|
||||
// TODO: Check if request matches query
|
||||
self.world.get_mut(entity)
|
||||
}
|
||||
|
@ -262,7 +264,7 @@ where
|
|||
Box::new(Self {
|
||||
func,
|
||||
name: core::any::type_name::<F>().into(),
|
||||
id: SystemId::new()
|
||||
id: SystemId::new(),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
pub use hecs::{*, Query as HecsQuery};
|
||||
pub use hecs::{Query as HecsQuery, *};
|
||||
|
||||
mod commands;
|
||||
mod into_system;
|
||||
#[cfg(feature = "profiler")]
|
||||
pub mod profiler;
|
||||
mod resource_query;
|
||||
mod resources;
|
||||
mod commands;
|
||||
mod schedule;
|
||||
mod system;
|
||||
mod world_builder;
|
||||
#[cfg(feature = "profiler")]
|
||||
pub mod profiler;
|
||||
|
||||
pub use into_system::{IntoForEachSystem, IntoQuerySystem, Query, ThreadLocalSystem};
|
||||
pub use resource_query::{Res, ResMut, ResourceQuery, Local, FetchResource};
|
||||
pub use resources::{Resources, FromResources, Resource};
|
||||
pub use commands::{Commands, CommandsInternal};
|
||||
pub use into_system::{IntoForEachSystem, IntoQuerySystem, Query, ThreadLocalSystem};
|
||||
pub use resource_query::{FetchResource, Local, Res, ResMut, ResourceQuery};
|
||||
pub use resources::{FromResources, Resource, Resources};
|
||||
pub use schedule::Schedule;
|
||||
pub use system::{System, SystemId};
|
||||
pub use world_builder::{WorldBuilder, WorldBuilderSource};
|
|
@ -1,4 +1,4 @@
|
|||
use crate::{resources::FromResources, Archetype, Component, Resources, system::SystemId};
|
||||
use crate::{resources::FromResources, system::SystemId, Archetype, Component, Resources};
|
||||
use core::{
|
||||
any::TypeId,
|
||||
ops::{Deref, DerefMut},
|
||||
|
@ -222,7 +222,9 @@ impl<'a, T: Component + FromResources> FetchResource<'a> for FetchResourceLocalM
|
|||
let archetype = resources
|
||||
.resource_archetypes
|
||||
.get(&TypeId::of::<T>())
|
||||
.unwrap_or_else(|| panic!("Resource does not exist {}", std::any::type_name::<T>()));
|
||||
.unwrap_or_else(|| {
|
||||
panic!("Resource does not exist {}", std::any::type_name::<T>())
|
||||
});
|
||||
let index = resources
|
||||
.system_id_to_archetype_index
|
||||
.get(&system_id.0)
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
use crate::{
|
||||
resource_query::{FetchResource, ResourceQuery},
|
||||
ComponentError, TypeInfo, system::SystemId, Res, ResMut,
|
||||
system::SystemId,
|
||||
ComponentError, Res, ResMut, TypeInfo,
|
||||
};
|
||||
use core::any::TypeId;
|
||||
use hecs::{Archetype, Ref, RefMut};
|
||||
|
@ -198,13 +199,17 @@ mod tests {
|
|||
assert!(resources.get_local::<i32>(SystemId(0)).is_err());
|
||||
resources.insert_local(SystemId(0), 111);
|
||||
assert_eq!(
|
||||
*resources.get_local::<i32>(SystemId(0)).expect("resource exists"),
|
||||
*resources
|
||||
.get_local::<i32>(SystemId(0))
|
||||
.expect("resource exists"),
|
||||
111
|
||||
);
|
||||
assert_eq!(*resources.get::<i32>().expect("resource exists"), 123);
|
||||
resources.insert_local(SystemId(0), 222);
|
||||
assert_eq!(
|
||||
*resources.get_local::<i32>(SystemId(0)).expect("resource exists"),
|
||||
*resources
|
||||
.get_local::<i32>(SystemId(0))
|
||||
.expect("resource exists"),
|
||||
222
|
||||
);
|
||||
assert_eq!(*resources.get::<i32>().expect("resource exists"), 123);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use crate::{
|
||||
system::{System, ThreadLocalExecution},
|
||||
Resources, World, SystemId,
|
||||
Resources, SystemId, World,
|
||||
};
|
||||
use rayon::prelude::*;
|
||||
use std::{
|
||||
|
@ -84,7 +84,11 @@ impl Schedule {
|
|||
.get_mut(&stage_name)
|
||||
.unwrap_or_else(|| panic!("Stage does not exist: {}", stage_name));
|
||||
if self.system_ids.contains(&system.id()) {
|
||||
panic!("System with id {:?} ({}) already exists", system.id(), system.name());
|
||||
panic!(
|
||||
"System with id {:?} ({}) already exists",
|
||||
system.id(),
|
||||
system.name()
|
||||
);
|
||||
}
|
||||
self.system_ids.insert(system.id());
|
||||
systems.push(system);
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
use super::keyboard::ElementState;
|
||||
use crate::Input;
|
||||
use bevy_app::{EventReader, Events};
|
||||
use glam::Vec2;
|
||||
use bevy_ecs::{Res, ResMut};
|
||||
use glam::Vec2;
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct MouseButtonInput {
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
use crate::{light::Light, material::StandardMaterial, pipelines::FORWARD_PIPELINE_HANDLE};
|
||||
use bevy_asset::Handle;
|
||||
use bevy_ecs::Bundle;
|
||||
use bevy_render::{
|
||||
draw::Draw,
|
||||
mesh::Mesh,
|
||||
pipeline::{DynamicBinding, PipelineSpecialization, RenderPipeline, RenderPipelines},
|
||||
};
|
||||
use bevy_transform::prelude::{Rotation, Scale, Transform, Translation};
|
||||
use bevy_ecs::Bundle;
|
||||
|
||||
#[derive(Bundle)]
|
||||
pub struct PbrComponents {
|
||||
|
|
|
@ -1,5 +1,10 @@
|
|||
use crate::{material::StandardMaterial, nodes::LightsNode, pipelines::{FORWARD_PIPELINE_HANDLE, build_forward_pipeline}};
|
||||
use crate::{
|
||||
material::StandardMaterial,
|
||||
nodes::LightsNode,
|
||||
pipelines::{build_forward_pipeline, FORWARD_PIPELINE_HANDLE},
|
||||
};
|
||||
use bevy_asset::Assets;
|
||||
use bevy_ecs::Resources;
|
||||
use bevy_render::{
|
||||
base_render_graph,
|
||||
pipeline::PipelineDescriptor,
|
||||
|
@ -10,7 +15,6 @@ use bevy_render::{
|
|||
shader::Shader,
|
||||
};
|
||||
use bevy_transform::prelude::Transform;
|
||||
use bevy_ecs::Resources;
|
||||
|
||||
pub mod node {
|
||||
pub const TRANSFORM: &str = "transform";
|
||||
|
@ -36,7 +40,10 @@ impl ForwardPbrRenderGraphBuilder for RenderGraph {
|
|||
self.add_system_node(node::LIGHTS, LightsNode::new(10));
|
||||
let mut shaders = resources.get_mut::<Assets<Shader>>().unwrap();
|
||||
let mut pipelines = resources.get_mut::<Assets<PipelineDescriptor>>().unwrap();
|
||||
pipelines.set(FORWARD_PIPELINE_HANDLE, build_forward_pipeline(&mut shaders));
|
||||
pipelines.set(
|
||||
FORWARD_PIPELINE_HANDLE,
|
||||
build_forward_pipeline(&mut shaders),
|
||||
);
|
||||
|
||||
// TODO: replace these with "autowire" groups
|
||||
self.add_node_edge(node::STANDARD_MATERIAL, base_render_graph::node::MAIN_PASS)
|
||||
|
|
|
@ -9,11 +9,11 @@ pub use forward_pbr_render_graph::*;
|
|||
|
||||
use bevy_app::{stage, AppBuilder, AppPlugin};
|
||||
use bevy_asset::AddAsset;
|
||||
use bevy_ecs::IntoQuerySystem;
|
||||
use bevy_render::{render_graph::RenderGraph, shader};
|
||||
use bevy_type_registry::RegisterType;
|
||||
use light::Light;
|
||||
use material::StandardMaterial;
|
||||
use bevy_ecs::IntoQuerySystem;
|
||||
|
||||
/// NOTE: this isn't PBR yet. consider this name "aspirational" :)
|
||||
#[derive(Default)]
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
use bevy_render::{
|
||||
render_graph::{CommandQueue, Node, ResourceSlots, SystemNode},
|
||||
render_resource::{BufferInfo, BufferUsage, RenderResourceBinding, RenderResourceBindings, BufferId},
|
||||
render_resource::{
|
||||
BufferId, BufferInfo, BufferUsage, RenderResourceBinding, RenderResourceBindings,
|
||||
},
|
||||
renderer::{RenderContext, RenderResourceContext},
|
||||
};
|
||||
|
||||
|
@ -9,8 +11,8 @@ use crate::{
|
|||
uniform,
|
||||
};
|
||||
use bevy_core::bytes::{AsBytes, Byteable};
|
||||
use bevy_ecs::{Commands, IntoQuerySystem, Local, Query, Res, ResMut, Resources, System, World};
|
||||
use bevy_transform::prelude::*;
|
||||
use bevy_ecs::{Commands, Res, System, ResMut, Query, Local, World, Resources, IntoQuerySystem};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct LightsNode {
|
||||
|
@ -51,14 +53,17 @@ unsafe impl Byteable for LightCount {}
|
|||
impl SystemNode for LightsNode {
|
||||
fn get_system(&self, commands: &mut Commands) -> Box<dyn System> {
|
||||
let system = lights_node_system.system();
|
||||
commands.insert_local_resource(system.id(), LightsNodeSystemState {
|
||||
command_queue: self.command_queue.clone(),
|
||||
max_lights: self.max_lights,
|
||||
tmp_count_buffer: None,
|
||||
tmp_light_buffer: None,
|
||||
light_buffer: None,
|
||||
lights_are_dirty: true,
|
||||
});
|
||||
commands.insert_local_resource(
|
||||
system.id(),
|
||||
LightsNodeSystemState {
|
||||
command_queue: self.command_queue.clone(),
|
||||
max_lights: self.max_lights,
|
||||
tmp_count_buffer: None,
|
||||
tmp_light_buffer: None,
|
||||
light_buffer: None,
|
||||
lights_are_dirty: true,
|
||||
},
|
||||
);
|
||||
system
|
||||
}
|
||||
}
|
||||
|
@ -79,97 +84,95 @@ pub fn lights_node_system(
|
|||
render_resource_context: Res<Box<dyn RenderResourceContext>>,
|
||||
// TODO: this write on RenderResourceAssignments will prevent this system from running in parallel with other systems that do the same
|
||||
mut render_resource_bindings: ResMut<RenderResourceBindings>,
|
||||
mut query: Query<(&Light, &Transform, &Translation)>) {
|
||||
let state = &mut state;
|
||||
if !state.lights_are_dirty {
|
||||
return;
|
||||
}
|
||||
mut query: Query<(&Light, &Transform, &Translation)>,
|
||||
) {
|
||||
let state = &mut state;
|
||||
if !state.lights_are_dirty {
|
||||
return;
|
||||
}
|
||||
|
||||
let render_resource_context = &**render_resource_context;
|
||||
if state.light_buffer.is_none() {
|
||||
let light_uniform_size = std::mem::size_of::<LightCount>()
|
||||
+ state.max_lights * std::mem::size_of::<LightRaw>();
|
||||
let render_resource_context = &**render_resource_context;
|
||||
if state.light_buffer.is_none() {
|
||||
let light_uniform_size =
|
||||
std::mem::size_of::<LightCount>() + state.max_lights * std::mem::size_of::<LightRaw>();
|
||||
|
||||
let buffer = render_resource_context.create_buffer(BufferInfo {
|
||||
size: light_uniform_size,
|
||||
buffer_usage: BufferUsage::UNIFORM
|
||||
| BufferUsage::COPY_SRC
|
||||
| BufferUsage::COPY_DST,
|
||||
..Default::default()
|
||||
});
|
||||
render_resource_bindings.set(
|
||||
uniform::LIGHTS,
|
||||
RenderResourceBinding::Buffer {
|
||||
buffer,
|
||||
range: 0..light_uniform_size as u64,
|
||||
dynamic_index: None,
|
||||
},
|
||||
);
|
||||
state.light_buffer = Some(buffer);
|
||||
}
|
||||
|
||||
let light_count = query.iter().iter().count();
|
||||
|
||||
if light_count == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
state.lights_are_dirty = false;
|
||||
let size = std::mem::size_of::<LightRaw>();
|
||||
let total_size = size * light_count;
|
||||
let light_count_size = std::mem::size_of::<LightCount>();
|
||||
|
||||
if let Some(old_tmp_light_buffer) = state.tmp_light_buffer {
|
||||
render_resource_context.remove_buffer(old_tmp_light_buffer);
|
||||
}
|
||||
|
||||
if let Some(old_tmp_count_buffer) = state.tmp_count_buffer {
|
||||
render_resource_context.remove_buffer(old_tmp_count_buffer);
|
||||
}
|
||||
|
||||
state.tmp_light_buffer = Some(render_resource_context.create_buffer_mapped(
|
||||
BufferInfo {
|
||||
size: total_size,
|
||||
buffer_usage: BufferUsage::COPY_SRC,
|
||||
..Default::default()
|
||||
let buffer = render_resource_context.create_buffer(BufferInfo {
|
||||
size: light_uniform_size,
|
||||
buffer_usage: BufferUsage::UNIFORM | BufferUsage::COPY_SRC | BufferUsage::COPY_DST,
|
||||
..Default::default()
|
||||
});
|
||||
render_resource_bindings.set(
|
||||
uniform::LIGHTS,
|
||||
RenderResourceBinding::Buffer {
|
||||
buffer,
|
||||
range: 0..light_uniform_size as u64,
|
||||
dynamic_index: None,
|
||||
},
|
||||
&mut |data, _renderer| {
|
||||
for ((light, transform, translation), slot) in
|
||||
query.iter().iter().zip(data.chunks_exact_mut(size))
|
||||
{
|
||||
slot.copy_from_slice(
|
||||
LightRaw::from(&light, &transform.value, &translation).as_bytes(),
|
||||
);
|
||||
}
|
||||
},
|
||||
));
|
||||
state.tmp_count_buffer = Some(render_resource_context.create_buffer_mapped(
|
||||
BufferInfo {
|
||||
size: light_count_size,
|
||||
buffer_usage: BufferUsage::COPY_SRC,
|
||||
..Default::default()
|
||||
},
|
||||
&mut |data, _renderer| {
|
||||
data.copy_from_slice([light_count as u32, 0, 0, 0].as_bytes());
|
||||
},
|
||||
));
|
||||
let tmp_count_buffer = state.tmp_count_buffer.unwrap();
|
||||
let light_buffer = state.light_buffer.unwrap();
|
||||
state.command_queue.copy_buffer_to_buffer(
|
||||
tmp_count_buffer,
|
||||
0,
|
||||
light_buffer,
|
||||
0,
|
||||
light_count_size as u64,
|
||||
);
|
||||
state.light_buffer = Some(buffer);
|
||||
}
|
||||
|
||||
let tmp_light_buffer = state.tmp_light_buffer.unwrap();
|
||||
state.command_queue.copy_buffer_to_buffer(
|
||||
tmp_light_buffer,
|
||||
0,
|
||||
light_buffer,
|
||||
light_count_size as u64,
|
||||
total_size as u64,
|
||||
);
|
||||
let light_count = query.iter().iter().count();
|
||||
|
||||
if light_count == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
state.lights_are_dirty = false;
|
||||
let size = std::mem::size_of::<LightRaw>();
|
||||
let total_size = size * light_count;
|
||||
let light_count_size = std::mem::size_of::<LightCount>();
|
||||
|
||||
if let Some(old_tmp_light_buffer) = state.tmp_light_buffer {
|
||||
render_resource_context.remove_buffer(old_tmp_light_buffer);
|
||||
}
|
||||
|
||||
if let Some(old_tmp_count_buffer) = state.tmp_count_buffer {
|
||||
render_resource_context.remove_buffer(old_tmp_count_buffer);
|
||||
}
|
||||
|
||||
state.tmp_light_buffer = Some(render_resource_context.create_buffer_mapped(
|
||||
BufferInfo {
|
||||
size: total_size,
|
||||
buffer_usage: BufferUsage::COPY_SRC,
|
||||
..Default::default()
|
||||
},
|
||||
&mut |data, _renderer| {
|
||||
for ((light, transform, translation), slot) in
|
||||
query.iter().iter().zip(data.chunks_exact_mut(size))
|
||||
{
|
||||
slot.copy_from_slice(
|
||||
LightRaw::from(&light, &transform.value, &translation).as_bytes(),
|
||||
);
|
||||
}
|
||||
},
|
||||
));
|
||||
state.tmp_count_buffer = Some(render_resource_context.create_buffer_mapped(
|
||||
BufferInfo {
|
||||
size: light_count_size,
|
||||
buffer_usage: BufferUsage::COPY_SRC,
|
||||
..Default::default()
|
||||
},
|
||||
&mut |data, _renderer| {
|
||||
data.copy_from_slice([light_count as u32, 0, 0, 0].as_bytes());
|
||||
},
|
||||
));
|
||||
let tmp_count_buffer = state.tmp_count_buffer.unwrap();
|
||||
let light_buffer = state.light_buffer.unwrap();
|
||||
state.command_queue.copy_buffer_to_buffer(
|
||||
tmp_count_buffer,
|
||||
0,
|
||||
light_buffer,
|
||||
0,
|
||||
light_count_size as u64,
|
||||
);
|
||||
|
||||
let tmp_light_buffer = state.tmp_light_buffer.unwrap();
|
||||
state.command_queue.copy_buffer_to_buffer(
|
||||
tmp_light_buffer,
|
||||
0,
|
||||
light_buffer,
|
||||
light_count_size as u64,
|
||||
total_size as u64,
|
||||
);
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
use bevy_asset::{Handle, Assets};
|
||||
use bevy_asset::{Assets, Handle};
|
||||
use bevy_render::{
|
||||
pipeline::{
|
||||
state_descriptors::{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use crate::{impl_property, property_serde::Serializable, Property, PropertyTypeRegistry};
|
||||
use erased_serde::Deserializer;
|
||||
use bevy_ecs::Entity;
|
||||
use erased_serde::Deserializer;
|
||||
use serde::Deserialize;
|
||||
|
||||
impl_property!(Entity, serialize_entity, deserialize_entity);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
mod impl_property_glam;
|
||||
mod impl_property_bevy_ecs;
|
||||
mod impl_property_glam;
|
||||
mod impl_property_smallvec;
|
||||
mod impl_property_std;
|
||||
|
|
|
@ -94,7 +94,13 @@ impl PropertyTypeRegistration {
|
|||
let mut split = full_name.splitn(2, "<");
|
||||
|
||||
// main type
|
||||
let mut short_name = split.next().unwrap().split("::").last().unwrap().to_string();
|
||||
let mut short_name = split
|
||||
.next()
|
||||
.unwrap()
|
||||
.split("::")
|
||||
.last()
|
||||
.unwrap()
|
||||
.to_string();
|
||||
|
||||
// process generics if they exist
|
||||
if let Some(generics) = split.next() {
|
||||
|
@ -104,7 +110,13 @@ impl PropertyTypeRegistration {
|
|||
|
||||
let generics = &generics[0..generics.len() - 1];
|
||||
short_name.push('<');
|
||||
short_name.push_str(&generics.split(',').map(|generic| Self::get_short_name(generic.trim())).collect::<Vec<String>>().join(", "));
|
||||
short_name.push_str(
|
||||
&generics
|
||||
.split(',')
|
||||
.map(|generic| Self::get_short_name(generic.trim()))
|
||||
.collect::<Vec<String>>()
|
||||
.join(", "),
|
||||
);
|
||||
short_name.push('>');
|
||||
}
|
||||
short_name
|
||||
|
|
|
@ -124,10 +124,7 @@ impl BaseRenderGraphBuilder for RenderGraph {
|
|||
main_pass_node.add_camera(camera::CAMERA2D);
|
||||
}
|
||||
|
||||
self.add_node(
|
||||
node::MAIN_PASS,
|
||||
main_pass_node
|
||||
);
|
||||
self.add_node(node::MAIN_PASS, main_pass_node);
|
||||
|
||||
self.add_node_edge(node::TEXTURE_COPY, node::MAIN_PASS)
|
||||
.unwrap();
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use crate::Camera;
|
||||
use bevy_ecs::{Entity, Query, ResMut};
|
||||
use std::collections::HashMap;
|
||||
use bevy_ecs::{ResMut, Entity, Query};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct ActiveCameras {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use crate::{draw::Draw, Camera};
|
||||
use bevy_core::float_ord::FloatOrd;
|
||||
use bevy_ecs::{Entity, Query};
|
||||
use bevy_transform::prelude::Transform;
|
||||
use bevy_ecs::{Query, Entity};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct VisibleEntity {
|
||||
|
@ -15,7 +15,7 @@ pub struct VisibleEntities {
|
|||
}
|
||||
|
||||
impl VisibleEntities {
|
||||
pub fn iter(&self) -> impl DoubleEndedIterator<Item=&VisibleEntity> {
|
||||
pub fn iter(&self) -> impl DoubleEndedIterator<Item = &VisibleEntity> {
|
||||
self.value.iter()
|
||||
}
|
||||
}
|
||||
|
@ -49,24 +49,17 @@ pub fn visible_entities_system(
|
|||
};
|
||||
|
||||
if draw.is_transparent {
|
||||
transparent_entities.push(VisibleEntity {
|
||||
entity,
|
||||
order,
|
||||
})
|
||||
transparent_entities.push(VisibleEntity { entity, order })
|
||||
} else {
|
||||
visible_entities.value.push(VisibleEntity {
|
||||
entity,
|
||||
order,
|
||||
})
|
||||
visible_entities.value.push(VisibleEntity { entity, order })
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// sort opaque entities front-to-back
|
||||
visible_entities.value.sort_by_key(|e| e.order);
|
||||
|
||||
// sort transparent entities front-to-back
|
||||
transparent_entities.sort_by_key(|e|-e.order);
|
||||
transparent_entities.sort_by_key(|e| -e.order);
|
||||
visible_entities.value.extend(transparent_entities);
|
||||
|
||||
// TODO: check for big changes in visible entities len() vs capacity() (ex: 2x) and resize to prevent holding unneeded memory
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
use crate::{
|
||||
base_render_graph, Camera,
|
||||
OrthographicProjection, PerspectiveProjection, VisibleEntities, mesh::Mesh, draw::Draw, pipeline::RenderPipelines,
|
||||
base_render_graph, draw::Draw, mesh::Mesh, pipeline::RenderPipelines, Camera,
|
||||
OrthographicProjection, PerspectiveProjection, VisibleEntities,
|
||||
};
|
||||
use bevy_transform::components::{Rotation, Scale, Transform, Translation};
|
||||
use bevy_ecs::Bundle;
|
||||
use bevy_asset::Handle;
|
||||
use bevy_ecs::Bundle;
|
||||
use bevy_transform::components::{Rotation, Scale, Transform, Translation};
|
||||
|
||||
#[derive(Bundle, Default)]
|
||||
pub struct MeshComponents {
|
||||
|
|
|
@ -34,8 +34,8 @@ use self::{
|
|||
use base_render_graph::{BaseRenderGraphBuilder, BaseRenderGraphConfig};
|
||||
use bevy_app::{AppBuilder, AppPlugin};
|
||||
use bevy_asset::AddAsset;
|
||||
use bevy_ecs::{IntoQuerySystem, ThreadLocalSystem};
|
||||
use bevy_type_registry::RegisterType;
|
||||
use bevy_ecs::{ThreadLocalSystem, IntoQuerySystem};
|
||||
use draw::{clear_draw_system, Draw};
|
||||
use mesh::mesh_resource_provider_system;
|
||||
use pipeline::{draw_render_pipelines_system, RenderPipelines};
|
||||
|
@ -114,7 +114,10 @@ impl AppPlugin for RenderPlugin {
|
|||
visible_entities_system.system(),
|
||||
)
|
||||
// TODO: turn these "resource systems" into graph nodes and remove the RENDER_RESOURCE stage
|
||||
.add_system_to_stage(stage::RENDER_RESOURCE, mesh_resource_provider_system.system())
|
||||
.add_system_to_stage(
|
||||
stage::RENDER_RESOURCE,
|
||||
mesh_resource_provider_system.system(),
|
||||
)
|
||||
.add_system_to_stage(
|
||||
stage::RENDER_RESOURCE,
|
||||
Texture::texture_resource_system.system(),
|
||||
|
|
|
@ -38,11 +38,11 @@ pub enum BindType {
|
|||
impl BindType {
|
||||
pub fn get_uniform_size(&self) -> Option<u64> {
|
||||
match self {
|
||||
BindType::Uniform { properties, .. } => {
|
||||
Some(properties.iter().fold(0, |total, property| {
|
||||
total + property.get_size()
|
||||
}))
|
||||
}
|
||||
BindType::Uniform { properties, .. } => Some(
|
||||
properties
|
||||
.iter()
|
||||
.fold(0, |total, property| total + property.get_size()),
|
||||
),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,8 +4,8 @@ use crate::{
|
|||
render_resource::RenderResourceBindings,
|
||||
};
|
||||
use bevy_asset::Handle;
|
||||
use bevy_property::Properties;
|
||||
use bevy_ecs::{Query, ResMut};
|
||||
use bevy_property::Properties;
|
||||
#[derive(Properties, Default, Clone)]
|
||||
pub struct RenderPipeline {
|
||||
pub pipeline: Handle<PipelineDescriptor>,
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
use super::{Edge, RenderGraphError, ResourceSlotInfo, ResourceSlots};
|
||||
use crate::renderer::RenderContext;
|
||||
use bevy_ecs::{Commands, Resources, System, World};
|
||||
use downcast_rs::{impl_downcast, Downcast};
|
||||
use std::{borrow::Cow, fmt::Debug};
|
||||
use uuid::Uuid;
|
||||
use bevy_ecs::{Resources, World, System, Commands};
|
||||
|
||||
#[derive(Copy, Clone, Debug, Eq, PartialEq, Ord, PartialOrd, Hash)]
|
||||
pub struct NodeId(Uuid);
|
||||
|
|
|
@ -8,7 +8,7 @@ use crate::{
|
|||
};
|
||||
use bevy_core::bytes::AsBytes;
|
||||
|
||||
use bevy_ecs::{IntoQuerySystem, Local, Query, Res, ResMut, Resources, System, World, Commands};
|
||||
use bevy_ecs::{Commands, IntoQuerySystem, Local, Query, Res, ResMut, Resources, System, World};
|
||||
use bevy_transform::prelude::*;
|
||||
use std::borrow::Cow;
|
||||
|
||||
|
@ -45,11 +45,14 @@ impl Node for CameraNode {
|
|||
impl SystemNode for CameraNode {
|
||||
fn get_system(&self, commands: &mut Commands) -> Box<dyn System> {
|
||||
let system = camera_node_system.system();
|
||||
commands.insert_local_resource(system.id(), CameraNodeState {
|
||||
camera_name: self.camera_name.clone(),
|
||||
command_queue: self.command_queue.clone(),
|
||||
camera_buffer: None,
|
||||
});
|
||||
commands.insert_local_resource(
|
||||
system.id(),
|
||||
CameraNodeState {
|
||||
camera_name: self.camera_name.clone(),
|
||||
command_queue: self.command_queue.clone(),
|
||||
camera_buffer: None,
|
||||
},
|
||||
);
|
||||
system
|
||||
}
|
||||
}
|
||||
|
@ -117,12 +120,8 @@ pub fn camera_node_system(
|
|||
);
|
||||
|
||||
let camera_buffer = state.camera_buffer.unwrap();
|
||||
state.command_queue.copy_buffer_to_buffer(
|
||||
tmp_buffer,
|
||||
0,
|
||||
camera_buffer,
|
||||
0,
|
||||
matrix_size as u64,
|
||||
);
|
||||
state
|
||||
.command_queue
|
||||
.copy_buffer_to_buffer(tmp_buffer, 0, camera_buffer, 0, matrix_size as u64);
|
||||
state.command_queue.free_buffer(tmp_buffer);
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ use crate::{
|
|||
};
|
||||
|
||||
use bevy_asset::{Assets, Handle};
|
||||
use bevy_ecs::{IntoQuerySystem, Local, Query, Res, ResMut, Resources, System, World, Commands};
|
||||
use bevy_ecs::{Commands, IntoQuerySystem, Local, Query, Res, ResMut, Resources, System, World};
|
||||
use render_resource::{AssetRenderResourceBindings, BufferId, RenderResourceType, RenderResources};
|
||||
use std::{collections::HashMap, marker::PhantomData, ops::DerefMut};
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
use crate::{
|
||||
render_graph::{Node, ResourceSlots},
|
||||
renderer::RenderContext, render_resource::SharedBuffers,
|
||||
render_resource::SharedBuffers,
|
||||
renderer::RenderContext,
|
||||
};
|
||||
use bevy_ecs::{Resources, World};
|
||||
|
||||
|
|
|
@ -8,7 +8,6 @@ use bevy_app::{EventReader, Events};
|
|||
use bevy_asset::{AssetEvent, Assets};
|
||||
use bevy_ecs::{Resources, World};
|
||||
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct TextureCopyNode {
|
||||
pub texture_event_reader: EventReader<AssetEvent<Texture>>,
|
||||
|
|
|
@ -4,9 +4,9 @@ use crate::{
|
|||
renderer::RenderContext,
|
||||
};
|
||||
use bevy_app::{EventReader, Events};
|
||||
use bevy_ecs::{Resources, World};
|
||||
use bevy_window::{WindowCreated, WindowReference, WindowResized, Windows};
|
||||
use std::borrow::Cow;
|
||||
use bevy_ecs::{Resources, World};
|
||||
|
||||
pub struct WindowSwapChainNode {
|
||||
window_reference: WindowReference,
|
||||
|
|
|
@ -5,9 +5,9 @@ use crate::{
|
|||
texture::TextureDescriptor,
|
||||
};
|
||||
use bevy_app::{EventReader, Events};
|
||||
use bevy_ecs::{Resources, World};
|
||||
use bevy_window::{WindowCreated, WindowReference, WindowResized, Windows};
|
||||
use std::borrow::Cow;
|
||||
use bevy_ecs::{Resources, World};
|
||||
|
||||
pub struct WindowTextureNode {
|
||||
window_reference: WindowReference,
|
||||
|
|
|
@ -2,8 +2,8 @@ use super::{BufferId, BufferInfo, RenderResource, RenderResourceBinding};
|
|||
use crate::{
|
||||
render_graph::CommandQueue, render_resource::BufferUsage, renderer::RenderResourceContext,
|
||||
};
|
||||
use std::sync::{Arc, RwLock};
|
||||
use bevy_ecs::Res;
|
||||
use std::sync::{Arc, RwLock};
|
||||
|
||||
// TODO: Instead of allocating small "exact size" buffers each frame, this should use multiple large shared buffers and probably
|
||||
// a long-living "cpu mapped" staging buffer. Im punting that for now because I don't know the best way to use wgpu's new async
|
||||
|
|
|
@ -120,8 +120,10 @@ impl RenderResourceContext for HeadlessRenderResourceContext {
|
|||
fn get_buffer_info(&self, buffer: BufferId) -> Option<BufferInfo> {
|
||||
self.buffer_info.read().unwrap().get(&buffer).cloned()
|
||||
}
|
||||
fn bind_group_descriptor_exists(&self, _bind_group_descriptor_id: BindGroupDescriptorId)
|
||||
-> bool {
|
||||
fn bind_group_descriptor_exists(
|
||||
&self,
|
||||
_bind_group_descriptor_id: BindGroupDescriptorId,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@ use crate::{texture::Texture, RenderPipelines};
|
|||
use bevy_asset::{Assets, Handle};
|
||||
|
||||
pub use bevy_derive::ShaderDefs;
|
||||
use bevy_ecs::{Res, Query};
|
||||
use bevy_ecs::{Query, Res};
|
||||
|
||||
pub trait ShaderDef {
|
||||
fn is_defined(&self) -> bool;
|
||||
|
|
|
@ -5,9 +5,9 @@ use crate::{
|
|||
};
|
||||
use bevy_app::{EventReader, Events};
|
||||
use bevy_asset::{AssetEvent, Assets, Handle};
|
||||
use bevy_ecs::{Res, ResMut};
|
||||
use glam::Vec2;
|
||||
use std::collections::HashSet;
|
||||
use bevy_ecs::{Res, ResMut};
|
||||
|
||||
pub const TEXTURE_ASSET_INDEX: usize = 0;
|
||||
pub const SAMPLER_ASSET_INDEX: usize = 1;
|
||||
|
|
|
@ -27,7 +27,6 @@ impl From<&Texture> for TextureDescriptor {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
impl Default for TextureDescriptor {
|
||||
fn default() -> Self {
|
||||
TextureDescriptor {
|
||||
|
@ -43,5 +42,4 @@ impl Default for TextureDescriptor {
|
|||
usage: TextureUsage::SAMPLED | TextureUsage::COPY_DST,
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -23,7 +23,7 @@ impl AppPlugin for ScenePlugin {
|
|||
.init_resource::<SceneSpawner>()
|
||||
.add_stage_after(stage::EVENT_UPDATE, SCENE_STAGE)
|
||||
.add_system_to_stage(SCENE_STAGE, ThreadLocalSystem::new(scene_spawner_system));
|
||||
// TODO: port scenes to bevy_ecs
|
||||
// .add_system_to_stage_ecs(SCENE_STAGE, ThreadLocalSystem::new(scene_spawner_system));
|
||||
// TODO: port scenes to bevy_ecs
|
||||
// .add_system_to_stage_ecs(SCENE_STAGE, ThreadLocalSystem::new(scene_spawner_system));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
use crate::{serde::SceneDeserializer, Scene};
|
||||
use anyhow::Result;
|
||||
use bevy_asset::AssetLoader;
|
||||
use bevy_ecs::{FromResources, Resources};
|
||||
use bevy_property::PropertyTypeRegistry;
|
||||
use bevy_type_registry::TypeRegistry;
|
||||
use serde::de::DeserializeSeed;
|
||||
use bevy_ecs::{Resources, FromResources};
|
||||
use std::{
|
||||
path::Path,
|
||||
sync::{Arc, RwLock},
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use glam::{Vec3, Vec2};
|
||||
use glam::{Vec2, Vec3};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Collision {
|
||||
|
|
|
@ -3,13 +3,13 @@ use crate::{
|
|||
TextureAtlasSprite, QUAD_HANDLE, SPRITE_SHEET_PIPELINE_HANDLE,
|
||||
};
|
||||
use bevy_asset::Handle;
|
||||
use bevy_ecs::Bundle;
|
||||
use bevy_render::{
|
||||
draw::Draw,
|
||||
mesh::Mesh,
|
||||
pipeline::{DynamicBinding, PipelineSpecialization, RenderPipeline, RenderPipelines},
|
||||
};
|
||||
use bevy_transform::prelude::{Rotation, Scale, Transform, Translation};
|
||||
use bevy_ecs::Bundle;
|
||||
|
||||
#[derive(Bundle)]
|
||||
pub struct SpriteComponents {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
pub mod collide_aabb;
|
||||
mod color_material;
|
||||
mod dynamic_texture_atlas_builder;
|
||||
pub mod entity;
|
||||
pub mod collide_aabb;
|
||||
mod rect;
|
||||
mod render;
|
||||
mod sprite;
|
||||
|
@ -18,12 +18,12 @@ pub use texture_atlas_builder::*;
|
|||
|
||||
use bevy_app::{stage, AppBuilder, AppPlugin};
|
||||
use bevy_asset::{AddAsset, Assets, Handle};
|
||||
use bevy_ecs::IntoQuerySystem;
|
||||
use bevy_render::{
|
||||
mesh::{shape, Mesh},
|
||||
render_graph::RenderGraph,
|
||||
shader::asset_shader_defs_system,
|
||||
};
|
||||
use bevy_ecs::IntoQuerySystem;
|
||||
use glam::Vec2;
|
||||
use sprite::sprite_system;
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
use crate::{ColorMaterial, TextureAtlas, TextureAtlasSprite, Sprite};
|
||||
use crate::{ColorMaterial, Sprite, TextureAtlas, TextureAtlasSprite};
|
||||
use bevy_asset::{Assets, Handle};
|
||||
use bevy_ecs::Resources;
|
||||
use bevy_render::{
|
||||
base_render_graph,
|
||||
pipeline::{state_descriptors::*, PipelineDescriptor},
|
||||
|
@ -10,7 +11,6 @@ use bevy_render::{
|
|||
shader::{Shader, ShaderStage, ShaderStages},
|
||||
texture::TextureFormat,
|
||||
};
|
||||
use bevy_ecs::Resources;
|
||||
|
||||
pub const SPRITE_PIPELINE_HANDLE: Handle<PipelineDescriptor> =
|
||||
Handle::from_u128(278534784033876544639935131272264723170);
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
use crate::ColorMaterial;
|
||||
use bevy_asset::{Assets, Handle};
|
||||
use bevy_core::bytes::Byteable;
|
||||
use bevy_ecs::{Query, Res};
|
||||
use bevy_render::{
|
||||
render_resource::{RenderResource, RenderResources},
|
||||
texture::Texture,
|
||||
};
|
||||
use glam::Vec2;
|
||||
use bevy_ecs::{Res, Query};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Default, RenderResources, RenderResource)]
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use bevy_ecs::Entity;
|
||||
use bevy_property::Properties;
|
||||
use shrinkwraprs::Shrinkwrap;
|
||||
use smallvec::SmallVec;
|
||||
use bevy_ecs::Entity;
|
||||
|
||||
#[derive(Shrinkwrap, Default, Clone, Properties, Debug)]
|
||||
#[shrinkwrap(mutable)]
|
||||
|
|
|
@ -66,8 +66,7 @@ pub fn parent_update_system(
|
|||
// Add to the parent's `Children` (either the real component, or
|
||||
// `children_additions`).
|
||||
log::trace!("Adding {:?} to it's new parent {:?}", entity, parent.0);
|
||||
if let Ok(mut new_parent_children) = children_query.get_mut::<Children>(parent.0)
|
||||
{
|
||||
if let Ok(mut new_parent_children) = children_query.get_mut::<Children>(parent.0) {
|
||||
// This is the parent
|
||||
log::trace!(
|
||||
" > The new parent {:?} already has a `Children`, adding to it.",
|
||||
|
@ -110,8 +109,8 @@ pub fn hierarchy_maintenance_systems() -> Vec<Box<dyn System>> {
|
|||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
use bevy_ecs::{Resources, World, Schedule};
|
||||
use crate::build_systems;
|
||||
use bevy_ecs::{Resources, Schedule, World};
|
||||
|
||||
#[test]
|
||||
fn correct_children() {
|
||||
|
@ -163,7 +162,6 @@ mod test {
|
|||
// Parent `e1` to `e2`.
|
||||
(*world.get_mut::<Parent>(children[0]).unwrap()).0 = children[1];
|
||||
|
||||
|
||||
schedule.run(&mut world, &mut resources);
|
||||
|
||||
assert_eq!(
|
||||
|
|
|
@ -242,7 +242,10 @@ mod test {
|
|||
Mat4::from_rotation_translation(r.0, t.0)
|
||||
);
|
||||
assert_eq!(
|
||||
world.get::<LocalTransform>(translation_and_scale).unwrap().0,
|
||||
world
|
||||
.get::<LocalTransform>(translation_and_scale)
|
||||
.unwrap()
|
||||
.0,
|
||||
Mat4::from_scale_rotation_translation(Vec3::new(s.0, s.0, s.0), Quat::default(), t.0)
|
||||
);
|
||||
assert_eq!(
|
||||
|
|
|
@ -201,7 +201,7 @@ pub fn transform_systems() -> Vec<Box<dyn System>> {
|
|||
mod test {
|
||||
use super::*;
|
||||
use crate::math::{Mat4, Quat, Vec3};
|
||||
use bevy_ecs::{Schedule, World, Resources};
|
||||
use bevy_ecs::{Resources, Schedule, World};
|
||||
|
||||
#[test]
|
||||
fn correct_world_transformation() {
|
||||
|
@ -251,10 +251,7 @@ mod test {
|
|||
Mat4::from_scale(Vec3::new(s.0, s.0, s.0))
|
||||
);
|
||||
assert_eq!(
|
||||
world
|
||||
.get::<Transform>(non_uniform_scale)
|
||||
.unwrap()
|
||||
.value,
|
||||
world.get::<Transform>(non_uniform_scale).unwrap().value,
|
||||
Mat4::from_scale(nus.0)
|
||||
);
|
||||
assert_eq!(
|
||||
|
@ -265,24 +262,15 @@ mod test {
|
|||
Mat4::from_rotation_translation(r.0, t.0)
|
||||
);
|
||||
assert_eq!(
|
||||
world
|
||||
.get::<Transform>(translation_and_scale)
|
||||
.unwrap()
|
||||
.value,
|
||||
world.get::<Transform>(translation_and_scale).unwrap().value,
|
||||
Mat4::from_scale_rotation_translation(Vec3::new(s.0, s.0, s.0), Quat::default(), t.0)
|
||||
);
|
||||
assert_eq!(
|
||||
world
|
||||
.get::<Transform>(translation_and_nus)
|
||||
.unwrap()
|
||||
.value,
|
||||
world.get::<Transform>(translation_and_nus).unwrap().value,
|
||||
Mat4::from_scale_rotation_translation(nus.0, Quat::default(), t.0)
|
||||
);
|
||||
assert_eq!(
|
||||
world
|
||||
.get::<Transform>(rotation_scale)
|
||||
.unwrap()
|
||||
.value,
|
||||
world.get::<Transform>(rotation_scale).unwrap().value,
|
||||
Mat4::from_scale_rotation_translation(Vec3::new(s.0, s.0, s.0), r.0, Vec3::default())
|
||||
);
|
||||
assert_eq!(
|
||||
|
|
|
@ -1,10 +1,14 @@
|
|||
use super::Node;
|
||||
use crate::{render::UI_PIPELINE_HANDLE, widget::Label};
|
||||
use bevy_asset::Handle;
|
||||
use bevy_render::{draw::Draw, mesh::Mesh, pipeline::{PipelineSpecialization, RenderPipelines, DynamicBinding, RenderPipeline}};
|
||||
use bevy_sprite::{ColorMaterial, QUAD_HANDLE};
|
||||
use bevy_transform::prelude::{Translation, Transform, Rotation, Scale};
|
||||
use bevy_ecs::Bundle;
|
||||
use bevy_render::{
|
||||
draw::Draw,
|
||||
mesh::Mesh,
|
||||
pipeline::{DynamicBinding, PipelineSpecialization, RenderPipeline, RenderPipelines},
|
||||
};
|
||||
use bevy_sprite::{ColorMaterial, QUAD_HANDLE};
|
||||
use bevy_transform::prelude::{Rotation, Scale, Transform, Translation};
|
||||
|
||||
#[derive(Bundle)]
|
||||
pub struct UiComponents {
|
||||
|
|
|
@ -13,8 +13,8 @@ pub use render::*;
|
|||
pub use ui_update_system::*;
|
||||
|
||||
use bevy_app::{stage, AppBuilder, AppPlugin};
|
||||
use bevy_render::render_graph::RenderGraph;
|
||||
use bevy_ecs::IntoQuerySystem;
|
||||
use bevy_render::render_graph::RenderGraph;
|
||||
use widget::Label;
|
||||
|
||||
#[derive(Default)]
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use super::{Anchors, Margins};
|
||||
use bevy_transform::prelude::Translation;
|
||||
use bevy_render::render_resource::RenderResources;
|
||||
use bevy_transform::prelude::Translation;
|
||||
use glam::{Vec2, Vec3};
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
|
@ -55,7 +55,8 @@ impl Node {
|
|||
);
|
||||
|
||||
self.size = Vec2::new(quad_width, quad_height);
|
||||
translation.0 = self.position.extend(0.0) + Vec3::new(quad_x, quad_y, z_offset) - (parent_size / 2.0).extend(0.0);
|
||||
translation.0 = self.position.extend(0.0) + Vec3::new(quad_x, quad_y, z_offset)
|
||||
- (parent_size / 2.0).extend(0.0);
|
||||
}
|
||||
|
||||
fn compute_dimension_properties(
|
||||
|
|
|
@ -1,13 +1,17 @@
|
|||
use crate::Node;
|
||||
use bevy_asset::{Assets, Handle};
|
||||
use bevy_ecs::Resources;
|
||||
use bevy_render::{
|
||||
base_render_graph,
|
||||
pipeline::{state_descriptors::*, PipelineDescriptor},
|
||||
render_graph::{nodes::{PassNode, CameraNode, RenderResourcesNode}, RenderGraph},
|
||||
render_graph::{
|
||||
nodes::{CameraNode, PassNode, RenderResourcesNode},
|
||||
RenderGraph,
|
||||
},
|
||||
shader::{Shader, ShaderStage, ShaderStages},
|
||||
texture::TextureFormat, ActiveCameras,
|
||||
texture::TextureFormat,
|
||||
ActiveCameras,
|
||||
};
|
||||
use crate::Node;
|
||||
use bevy_ecs::Resources;
|
||||
|
||||
pub const UI_PIPELINE_HANDLE: Handle<PipelineDescriptor> =
|
||||
Handle::from_u128(323432002226399387835192542539754486265);
|
||||
|
@ -84,7 +88,9 @@ impl UiRenderGraphBuilder for RenderGraph {
|
|||
self.add_node_edge(node::NODE, base_render_graph::node::MAIN_PASS)
|
||||
.unwrap();
|
||||
let mut active_cameras = resources.get_mut::<ActiveCameras>().unwrap();
|
||||
let main_pass_node: &mut PassNode = self.get_node_mut(base_render_graph::node::MAIN_PASS).unwrap();
|
||||
let main_pass_node: &mut PassNode = self
|
||||
.get_node_mut(base_render_graph::node::MAIN_PASS)
|
||||
.unwrap();
|
||||
main_pass_node.add_camera(camera::UI_CAMERA);
|
||||
active_cameras.add(camera::UI_CAMERA);
|
||||
self
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
use crate::Node;
|
||||
use bevy_asset::{Assets, Handle};
|
||||
use bevy_ecs::{Query, Res, ResMut};
|
||||
use bevy_render::{
|
||||
draw::{Draw, DrawContext, Drawable},
|
||||
render_resource::{AssetRenderResourceBindings, RenderResourceBindings},
|
||||
|
@ -9,7 +10,6 @@ use bevy_render::{
|
|||
use bevy_sprite::TextureAtlas;
|
||||
use bevy_text::{DrawableText, Font, FontAtlasSet, TextStyle};
|
||||
use bevy_transform::prelude::Transform;
|
||||
use bevy_ecs::{Res, ResMut, Query};
|
||||
|
||||
pub struct Label {
|
||||
pub text: String,
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
use crate::renderer::WgpuRenderResourceContext;
|
||||
use bevy_app::{AppBuilder, AppPlugin};
|
||||
use bevy_diagnostic::{Diagnostic, DiagnosticId, Diagnostics};
|
||||
use bevy_ecs::{IntoQuerySystem, Res, ResMut};
|
||||
use bevy_render::renderer::RenderResourceContext;
|
||||
use bevy_ecs::{Res, ResMut, IntoQuerySystem};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct WgpuResourceDiagnosticsPlugin;
|
||||
|
|
|
@ -10,12 +10,12 @@ pub use wgpu_renderer::*;
|
|||
pub use wgpu_resources::*;
|
||||
|
||||
use bevy_app::{AppBuilder, AppPlugin};
|
||||
use bevy_ecs::{IntoQuerySystem, Resources, ThreadLocalSystem, World};
|
||||
use bevy_render::{
|
||||
render_resource::{free_shared_buffers_system, SharedBuffers},
|
||||
renderer::RenderResourceContext,
|
||||
};
|
||||
use renderer::WgpuRenderResourceContext;
|
||||
use bevy_ecs::{World, Resources, ThreadLocalSystem, IntoQuerySystem};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct WgpuPlugin;
|
||||
|
@ -23,11 +23,14 @@ pub struct WgpuPlugin;
|
|||
impl AppPlugin for WgpuPlugin {
|
||||
fn build(&self, app: &mut AppBuilder) {
|
||||
let render_system = wgpu_render_system(app.resources_mut());
|
||||
app.add_system_to_stage(bevy_render::stage::RENDER, ThreadLocalSystem::new(render_system))
|
||||
.add_system_to_stage(
|
||||
bevy_render::stage::POST_RENDER,
|
||||
free_shared_buffers_system.system(),
|
||||
);
|
||||
app.add_system_to_stage(
|
||||
bevy_render::stage::RENDER,
|
||||
ThreadLocalSystem::new(render_system),
|
||||
)
|
||||
.add_system_to_stage(
|
||||
bevy_render::stage::POST_RENDER,
|
||||
free_shared_buffers_system.system(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
use super::{WgpuRenderContext, WgpuRenderResourceContext};
|
||||
use bevy_ecs::{Resources, World};
|
||||
use bevy_render::{
|
||||
render_graph::{Edge, NodeId, ResourceSlots, StageBorrow},
|
||||
renderer::RenderResourceContext,
|
||||
|
@ -7,7 +8,6 @@ use std::{
|
|||
collections::HashMap,
|
||||
sync::{Arc, RwLock},
|
||||
};
|
||||
use bevy_ecs::{Resources, World};
|
||||
|
||||
pub struct WgpuRenderGraphExecutor {
|
||||
pub max_thread_count: usize,
|
||||
|
|
|
@ -56,7 +56,11 @@ impl<'a> RenderPass for WgpuRenderPass<'a> {
|
|||
bind_group: BindGroupId,
|
||||
dynamic_uniform_indices: Option<&[u32]>,
|
||||
) {
|
||||
if let Some(bind_group_info) = self.wgpu_resources.bind_groups.get(&bind_group_descriptor_id) {
|
||||
if let Some(bind_group_info) = self
|
||||
.wgpu_resources
|
||||
.bind_groups
|
||||
.get(&bind_group_descriptor_id)
|
||||
{
|
||||
if let Some(wgpu_bind_group) = bind_group_info.bind_groups.get(&bind_group) {
|
||||
const EMPTY: &'static [u32] = &[];
|
||||
let dynamic_uniform_indices =
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
use crate::renderer::{WgpuRenderGraphExecutor, WgpuRenderResourceContext};
|
||||
use bevy_app::{EventReader, Events};
|
||||
use bevy_ecs::{Resources, World};
|
||||
use bevy_render::{
|
||||
render_graph::{DependentNodeStager, RenderGraph, RenderGraphStager},
|
||||
renderer::RenderResourceContext,
|
||||
};
|
||||
use bevy_window::{WindowCreated, WindowResized, Windows};
|
||||
use std::{ops::Deref, sync::Arc};
|
||||
use bevy_ecs::{World, Resources};
|
||||
pub struct WgpuRenderer {
|
||||
pub instance: wgpu::Instance,
|
||||
pub device: Arc<wgpu::Device>,
|
||||
|
|
|
@ -36,8 +36,10 @@ impl AppPlugin for WindowPlugin {
|
|||
.init_resource::<Windows>();
|
||||
|
||||
if let Some(ref primary_window_descriptor) = self.primary_window {
|
||||
let mut create_window_event =
|
||||
app.resources_mut().get_mut::<Events<CreateWindow>>().unwrap();
|
||||
let mut create_window_event = app
|
||||
.resources_mut()
|
||||
.get_mut::<Events<CreateWindow>>()
|
||||
.unwrap();
|
||||
create_window_event.send(CreateWindow {
|
||||
id: WindowId::new(),
|
||||
descriptor: primary_window_descriptor.clone(),
|
||||
|
|
|
@ -10,7 +10,6 @@ impl Default for WindowReference {
|
|||
fn default() -> Self {
|
||||
WindowReference::Primary
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
|
||||
|
|
|
@ -8,6 +8,7 @@ use bevy_input::{
|
|||
};
|
||||
|
||||
use bevy_app::{App, AppBuilder, AppExit, AppPlugin, EventReader, Events};
|
||||
use bevy_ecs::Resources;
|
||||
use bevy_window::{
|
||||
CreateWindow, CursorMoved, Window, WindowCloseRequested, WindowCreated, WindowResized, Windows,
|
||||
};
|
||||
|
@ -17,7 +18,6 @@ use winit::{
|
|||
event::{DeviceEvent, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
|
||||
};
|
||||
use bevy_ecs::Resources;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct WinitPlugin;
|
||||
|
|
|
@ -11,10 +11,7 @@ fn main() {
|
|||
}
|
||||
|
||||
/// rotates the parent, which will result in the child also rotating
|
||||
fn rotator_system(
|
||||
time: Res<Time>,
|
||||
mut query: Query<(&Rotator, &mut Rotation)>,
|
||||
) {
|
||||
fn rotator_system(time: Res<Time>, mut query: Query<(&Rotator, &mut Rotation)>) {
|
||||
for (_rotator, rotation) in &mut query.iter() {
|
||||
rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds);
|
||||
}
|
||||
|
|
|
@ -172,19 +172,13 @@ fn paddle_movement_system(
|
|||
}
|
||||
}
|
||||
|
||||
fn ball_movement_system(
|
||||
time: Res<Time>,
|
||||
mut ball_query: Query<(&Ball, &mut Translation)>,
|
||||
) {
|
||||
fn ball_movement_system(time: Res<Time>, mut ball_query: Query<(&Ball, &mut Translation)>) {
|
||||
for (ball, translation) in &mut ball_query.iter() {
|
||||
translation.0 += ball.velocity * time.delta_seconds;
|
||||
}
|
||||
}
|
||||
|
||||
fn scoreboard_system(
|
||||
scoreboard: Res<Scoreboard>,
|
||||
mut query: Query<&mut Label>,
|
||||
) {
|
||||
fn scoreboard_system(scoreboard: Res<Scoreboard>, mut query: Query<&mut Label>) {
|
||||
for mut label in &mut query.iter() {
|
||||
label.text = format!("Score: {}", scoreboard.score);
|
||||
}
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
use bevy::prelude::*;
|
||||
use bevy_render::{pipeline::{PipelineSpecialization, RenderPipeline, DynamicBinding}, base_render_graph};
|
||||
use bevy_render::{
|
||||
base_render_graph,
|
||||
pipeline::{DynamicBinding, PipelineSpecialization, RenderPipeline},
|
||||
};
|
||||
|
||||
fn main() {
|
||||
App::build()
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
use bevy::{prelude::*, render::shader};
|
||||
use bevy_render::{pipeline::{PipelineSpecialization, RenderPipeline, DynamicBinding}, base_render_graph};
|
||||
use bevy_render::{
|
||||
base_render_graph,
|
||||
pipeline::{DynamicBinding, PipelineSpecialization, RenderPipeline},
|
||||
};
|
||||
|
||||
fn main() {
|
||||
App::build()
|
||||
|
|
|
@ -12,10 +12,7 @@ fn main() {
|
|||
.run();
|
||||
}
|
||||
|
||||
fn text_update_system(
|
||||
diagnostics: Res<Diagnostics>,
|
||||
mut query: Query<&mut Label>,
|
||||
) {
|
||||
fn text_update_system(diagnostics: Res<Diagnostics>, mut query: Query<&mut Label>) {
|
||||
for label in &mut query.iter() {
|
||||
if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
|
||||
if let Some(average) = fps.average() {
|
||||
|
|
|
@ -12,7 +12,7 @@ pub use crate::{
|
|||
ecs::{
|
||||
Bundle, Commands, Component, Entity, FromResources, IntoForEachSystem, IntoQuerySystem,
|
||||
Local, Query, Ref, RefMut, Res, ResMut, Resource, Resources, System, ThreadLocalSystem,
|
||||
World, WorldBuilderSource
|
||||
World, WorldBuilderSource,
|
||||
},
|
||||
input::{keyboard::KeyCode, mouse::MouseButton, Input},
|
||||
math::{self, Mat3, Mat4, Quat, Vec2, Vec3, Vec4},
|
||||
|
|
Loading…
Reference in a new issue