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Make StateTransitionSteps
public (#16612)
# Objective - Fixes #16594 ## Solution - `StateTransitionSteps` was made public ## Testing - _Did you test these changes? If so, how?_ I am now able to import it and use it. --- ## Showcase - Users can now write their own state scoped resources ```rust fn init_state_scoped_resource<R: Resource + FromWorld>( &mut self, state: impl States, ) -> &mut Self { use bevy::state::state::StateTransitionSteps; // this PR in action self.add_systems( StateTransition, ( clear_state_scoped_resource_impl::<_, R>(state.clone()) .in_set(StateTransitionSteps::ExitSchedules), // and here init_state_scoped_resource_impl::<_, R>(state) .in_set(StateTransitionSteps::EnterSchedules), // here too ), ); self } ```
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@ -68,7 +68,7 @@ pub struct StateTransitionEvent<S: States> {
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///
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///
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/// These system sets are run sequentially, in the order of the enum variants.
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/// These system sets are run sequentially, in the order of the enum variants.
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#[derive(SystemSet, Clone, Debug, PartialEq, Eq, Hash)]
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#[derive(SystemSet, Clone, Debug, PartialEq, Eq, Hash)]
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pub(crate) enum StateTransitionSteps {
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pub enum StateTransitionSteps {
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/// States apply their transitions from [`NextState`](super::NextState)
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/// States apply their transitions from [`NextState`](super::NextState)
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/// and compute functions based on their parent states.
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/// and compute functions based on their parent states.
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DependentTransitions,
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DependentTransitions,
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