mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 04:33:37 +00:00
fix ui draw target
This commit is contained in:
parent
e0a1a83bc9
commit
c5f781b4e5
7 changed files with 76 additions and 84 deletions
|
@ -6,15 +6,7 @@ use crate::{
|
|||
use legion::prelude::World;
|
||||
|
||||
// A set of draw calls. ex: get + draw meshes, get + draw instanced meshes, draw ui meshes, etc
|
||||
|
||||
// TODO: consider swapping out dyn RenderPass for explicit WgpuRenderPass type to avoid dynamic dispatch
|
||||
pub type DrawTarget = fn(
|
||||
world: &World,
|
||||
render_pass: &mut dyn RenderPass,
|
||||
pipeline_handle: Handle<PipelineDescriptor>,
|
||||
);
|
||||
|
||||
pub trait NewDrawTarget {
|
||||
pub trait DrawTarget {
|
||||
fn draw(
|
||||
&self,
|
||||
world: &World,
|
||||
|
|
|
@ -2,7 +2,7 @@ use crate::{
|
|||
asset::{AssetStorage, Handle, Mesh},
|
||||
legion::prelude::*,
|
||||
render::render_graph::{
|
||||
resource_name, NewDrawTarget, PipelineDescriptor, RenderPass, Renderable, ResourceInfo,
|
||||
resource_name, DrawTarget, PipelineDescriptor, RenderPass, Renderable, ResourceInfo,
|
||||
ShaderPipelineAssignments,
|
||||
},
|
||||
};
|
||||
|
@ -10,7 +10,7 @@ use crate::{
|
|||
#[derive(Default)]
|
||||
pub struct AssignedMeshesDrawTarget;
|
||||
|
||||
impl NewDrawTarget for AssignedMeshesDrawTarget {
|
||||
impl DrawTarget for AssignedMeshesDrawTarget {
|
||||
fn draw(
|
||||
&self,
|
||||
world: &World,
|
||||
|
|
|
@ -3,7 +3,7 @@ use crate::{
|
|||
legion::prelude::*,
|
||||
render::{
|
||||
render_graph::{
|
||||
resource_name, NewDrawTarget, PipelineDescriptor, RenderPass, Renderable, ResourceInfo,
|
||||
resource_name, DrawTarget, PipelineDescriptor, RenderPass, Renderable, ResourceInfo,
|
||||
},
|
||||
Instanced,
|
||||
},
|
||||
|
@ -12,7 +12,7 @@ use crate::{
|
|||
#[derive(Default)]
|
||||
pub struct MeshesDrawTarget;
|
||||
|
||||
impl NewDrawTarget for MeshesDrawTarget {
|
||||
impl DrawTarget for MeshesDrawTarget {
|
||||
fn draw(
|
||||
&self,
|
||||
world: &World,
|
||||
|
|
|
@ -2,92 +2,92 @@ use crate::{
|
|||
asset::{AssetStorage, Handle, Mesh},
|
||||
legion::prelude::*,
|
||||
render::render_graph::{
|
||||
resource_name, NewDrawTarget, PipelineDescriptor, RenderPass, ResourceInfo,
|
||||
resource_name, DrawTarget, PipelineDescriptor, RenderPass, RenderResource, ResourceInfo,
|
||||
},
|
||||
};
|
||||
|
||||
use zerocopy::AsBytes;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct UiDrawTarget;
|
||||
pub struct UiDrawTarget {
|
||||
pub mesh_vertex_buffer: Option<RenderResource>,
|
||||
pub mesh_index_buffer: Option<RenderResource>,
|
||||
pub mesh_index_length: usize,
|
||||
}
|
||||
|
||||
impl NewDrawTarget for UiDrawTarget {
|
||||
impl DrawTarget for UiDrawTarget {
|
||||
fn draw(
|
||||
&self,
|
||||
_world: &World,
|
||||
_render_pass: &mut dyn RenderPass,
|
||||
render_pass: &mut dyn RenderPass,
|
||||
_pipeline_handle: Handle<PipelineDescriptor>,
|
||||
) {
|
||||
// TODO: re-add support for this
|
||||
// let mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
|
||||
// let mut current_mesh_vertex_buffer = None;
|
||||
// let mut current_mesh_index_buffer = None;
|
||||
// let ui_instances_buffer = {
|
||||
// let renderer = render_pass.get_renderer();
|
||||
// match renderer.get_render_resources().get_named_resource(resource_name::buffer::UI_INSTANCES) {
|
||||
// Some(buffer) => buffer,
|
||||
// None => return,
|
||||
// }
|
||||
// };
|
||||
// // NOTE: this is ugly and borrowing is stupid
|
||||
// let result = {
|
||||
// let renderer = render_pass.get_renderer();
|
||||
// let result = if let Some(ResourceInfo::InstanceBuffer { count, mesh_id, .. }) =
|
||||
// renderer.get_resource_info(ui_instances_buffer)
|
||||
// {
|
||||
// Some((*count, *mesh_id))
|
||||
// } else {
|
||||
// None
|
||||
// };
|
||||
let ui_instances_buffer = {
|
||||
let renderer = render_pass.get_renderer();
|
||||
match renderer
|
||||
.get_render_resources()
|
||||
.get_named_resource(resource_name::buffer::UI_INSTANCES)
|
||||
{
|
||||
Some(buffer) => buffer,
|
||||
None => return,
|
||||
}
|
||||
};
|
||||
|
||||
// if let Some((instance_count, mesh_id)) = result {
|
||||
// if let Some(mesh_asset) = mesh_storage.get_id(mesh_id) {
|
||||
// if let Some(buffer) = current_mesh_vertex_buffer {
|
||||
// renderer.remove_buffer(buffer);
|
||||
// }
|
||||
let index_count = {
|
||||
let renderer = render_pass.get_renderer();
|
||||
if let Some(ResourceInfo::InstanceBuffer { count, .. }) =
|
||||
renderer.get_resource_info(ui_instances_buffer)
|
||||
{
|
||||
Some(*count)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
};
|
||||
|
||||
// if let Some(buffer) = current_mesh_index_buffer {
|
||||
// renderer.remove_buffer(buffer);
|
||||
// }
|
||||
// current_mesh_vertex_buffer = Some(renderer.create_buffer_with_data(
|
||||
// mesh_asset.vertices.as_bytes(),
|
||||
// wgpu::BufferUsage::VERTEX,
|
||||
// ));
|
||||
// current_mesh_index_buffer = Some(renderer.create_buffer_with_data(
|
||||
// mesh_asset.indices.as_bytes(),
|
||||
// wgpu::BufferUsage::INDEX,
|
||||
// ));
|
||||
// Some((instance_count, mesh_asset.indices.len()))
|
||||
// } else {
|
||||
// None
|
||||
// }
|
||||
// } else {
|
||||
// None
|
||||
// }
|
||||
// };
|
||||
// if let Some((instance_count, indices_length)) = result {
|
||||
// render_pass.setup_bind_groups(None);
|
||||
// render_pass.set_index_buffer(current_mesh_index_buffer.unwrap(), 0);
|
||||
// render_pass.set_vertex_buffer(0, current_mesh_vertex_buffer.unwrap(), 0);
|
||||
// render_pass.set_vertex_buffer(1, ui_instances_buffer, 0);
|
||||
// render_pass.draw_indexed(0..indices_length as u32, 0, 0..(instance_count as u32));
|
||||
// }
|
||||
render_pass.set_bind_groups(None);
|
||||
render_pass.set_index_buffer(self.mesh_index_buffer.unwrap(), 0);
|
||||
render_pass.set_vertex_buffer(0, self.mesh_vertex_buffer.unwrap(), 0);
|
||||
render_pass.set_vertex_buffer(1, ui_instances_buffer, 0);
|
||||
render_pass.draw_indexed(0..self.mesh_index_length as u32, 0, 0..(index_count.unwrap() as u32));
|
||||
|
||||
// let renderer = render_pass.get_renderer();
|
||||
// if let Some(buffer) = current_mesh_vertex_buffer {
|
||||
// renderer.remove_buffer(buffer);
|
||||
// }
|
||||
|
||||
// if let Some(buffer) = current_mesh_index_buffer {
|
||||
// renderer.remove_buffer(buffer);
|
||||
// }
|
||||
}
|
||||
fn setup(
|
||||
&mut self,
|
||||
_world: &World,
|
||||
_renderer: &mut dyn crate::render::render_graph::Renderer,
|
||||
world: &World,
|
||||
renderer: &mut dyn crate::render::render_graph::Renderer,
|
||||
_pipeline_handle: Handle<PipelineDescriptor>,
|
||||
) {
|
||||
// don't create meshes if they have already been created
|
||||
if let Some(_) = self.mesh_vertex_buffer {
|
||||
return;
|
||||
}
|
||||
|
||||
let ui_instances_buffer = {
|
||||
match renderer
|
||||
.get_render_resources()
|
||||
.get_named_resource(resource_name::buffer::UI_INSTANCES)
|
||||
{
|
||||
Some(buffer) => buffer,
|
||||
None => return,
|
||||
}
|
||||
};
|
||||
|
||||
if let ResourceInfo::InstanceBuffer { mesh_id, .. } =
|
||||
renderer.get_resource_info(ui_instances_buffer).unwrap()
|
||||
{
|
||||
let mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
|
||||
if let Some(mesh_asset) = mesh_storage.get_id(*mesh_id) {
|
||||
self.mesh_vertex_buffer = Some(renderer.create_buffer_with_data(
|
||||
mesh_asset.vertices.as_bytes(),
|
||||
wgpu::BufferUsage::VERTEX,
|
||||
));
|
||||
self.mesh_index_buffer = Some(renderer.create_buffer_with_data(
|
||||
mesh_asset.indices.as_bytes(),
|
||||
wgpu::BufferUsage::INDEX,
|
||||
));
|
||||
self.mesh_index_length = mesh_asset.indices.len();
|
||||
};
|
||||
}
|
||||
}
|
||||
fn get_name(&self) -> String {
|
||||
resource_name::draw_target::UI.to_string()
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
use super::{
|
||||
NewDrawTarget, PassDescriptor, PipelineDescriptor, ResourceProvider, TextureDescriptor,
|
||||
DrawTarget, PassDescriptor, PipelineDescriptor, ResourceProvider, TextureDescriptor,
|
||||
};
|
||||
use crate::asset::{AssetStorage, Handle};
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
@ -11,7 +11,7 @@ pub struct RenderGraph {
|
|||
pub pass_pipelines: HashMap<String, Vec<Handle<PipelineDescriptor>>>,
|
||||
pub resource_providers: Vec<Box<dyn ResourceProvider>>,
|
||||
pub queued_textures: Vec<(String, TextureDescriptor)>,
|
||||
pub draw_targets: HashMap<String, Box<dyn NewDrawTarget>>,
|
||||
pub draw_targets: HashMap<String, Box<dyn DrawTarget>>,
|
||||
}
|
||||
|
||||
impl Default for RenderGraph {
|
||||
|
@ -102,7 +102,7 @@ impl RenderGraphBuilder {
|
|||
|
||||
pub fn add_draw_target<T>(mut self, draw_target: T) -> Self
|
||||
where
|
||||
T: NewDrawTarget + 'static,
|
||||
T: DrawTarget + 'static,
|
||||
{
|
||||
self.render_graph
|
||||
.draw_targets
|
||||
|
|
|
@ -100,7 +100,7 @@ pub trait Renderer {
|
|||
|
||||
pub trait RenderPass {
|
||||
// TODO: consider using static dispatch for the renderer: Renderer<WgpuBackend>. compare compile times
|
||||
fn get_renderer(&mut self) -> &dyn Renderer;
|
||||
fn get_renderer(&self) -> &dyn Renderer;
|
||||
fn get_pipeline_descriptor(&self) -> &PipelineDescriptor;
|
||||
fn set_index_buffer(&mut self, resource: RenderResource, offset: u64);
|
||||
fn set_vertex_buffer(&mut self, start_slot: u32, resource: RenderResource, offset: u64);
|
||||
|
|
|
@ -12,7 +12,7 @@ pub struct WgpuRenderPass<'a, 'b, 'c, 'd> {
|
|||
}
|
||||
|
||||
impl<'a, 'b, 'c, 'd> RenderPass for WgpuRenderPass<'a, 'b, 'c, 'd> {
|
||||
fn get_renderer(&mut self) -> &dyn Renderer {
|
||||
fn get_renderer(&self) -> &dyn Renderer {
|
||||
self.renderer
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue