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https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
Continue moving uniform buffers to ResourceProviders
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parent
45dbe90d85
commit
c4b10ea4f7
7 changed files with 168 additions and 18 deletions
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@ -141,7 +141,7 @@ fn setup(world: &mut World) {
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builder = builder.add_archetype(NewMeshEntity {
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mesh: cube_handle.clone(),
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material: StandardMaterial {
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albedo: math::vec4(0.0, 1.0, 0.0, 1.0),
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albedo: math::vec4(rng.gen_range(0.0, 1.0), rng.gen_range(0.0, 1.0), rng.gen_range(0.0, 1.0), 1.0),
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},
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shader_uniforms: ShaderUniforms {
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uniform_selectors: vec![
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@ -4,13 +4,13 @@ use crate::{
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core::Time,
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legion::prelude::{Runnable, Schedulable, Schedule, Universe, World},
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render::render_graph_2,
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render::render_graph_2::{pipelines::*, wgpu_renderer::WgpuRenderer, resource_provider::CameraResourceProvider},
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render::render_graph_2::{pipelines::*, wgpu_renderer::WgpuRenderer, resource_provider::CameraResourceProvider, UniformResourceProvider, StandardMaterial},
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render::{passes::*, *},
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plugin::load_plugin,
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ui,
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};
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use bevy_transform::transform_system_bundle;
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use bevy_transform::{transform_system_bundle, prelude::LocalToWorld};
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use std::collections::HashMap;
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pub struct AppBuilder {
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@ -175,6 +175,8 @@ impl AppBuilder {
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self.render_graph_builder = self
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.render_graph_builder
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.add_resource_provider(Box::new(CameraResourceProvider))
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.add_resource_provider(Box::new(UniformResourceProvider::<StandardMaterial>::new()))
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.add_resource_provider(Box::new(UniformResourceProvider::<LocalToWorld>::new()))
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.add_forward_pass()
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.add_forward_pipeline();
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@ -97,7 +97,7 @@ pub enum UniformPropertyType {
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}
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impl UniformPropertyType {
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fn get_size(&self) -> u64 {
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pub fn get_size(&self) -> u64 {
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match self {
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UniformPropertyType::Int => 4,
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UniformPropertyType::Float => 4,
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@ -1,4 +1,4 @@
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use crate::{legion::prelude::*, render::render_graph_2::{RenderGraph, ResourceInfo, PipelineDescriptor}};
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use crate::{legion::prelude::*, render::render_graph_2::{RenderGraph, ResourceInfo, PipelineDescriptor, wgpu_renderer::DynamicUniformBufferInfo}};
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use std::ops::Range;
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pub trait Renderer {
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@ -7,9 +7,14 @@ pub trait Renderer {
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fn process_render_graph(&mut self, render_graph: &mut RenderGraph, world: &mut World);
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// TODO: swap out wgpu::BufferUsage for non-wgpu type
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fn create_buffer_with_data(&mut self, name: &str, data: &[u8], buffer_usage: wgpu::BufferUsage);
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fn get_dynamic_uniform_buffer_info(&self, name: &str) -> Option<&DynamicUniformBufferInfo>;
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fn get_dynamic_uniform_buffer_info_mut(&mut self, name: &str) -> Option<&mut DynamicUniformBufferInfo>;
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fn add_dynamic_uniform_buffer_info(&mut self, name: &str, info: DynamicUniformBufferInfo);
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fn create_buffer(&mut self, name: &str, size: u64, buffer_usage: wgpu::BufferUsage);
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fn create_buffer_mapped(&mut self, name: &str, size: usize, buffer_usage: wgpu::BufferUsage, func: &mut dyn FnMut(&mut [u8]));
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fn remove_buffer(&mut self, name: &str);
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fn get_resource_info(&self, name: &str) -> Option<&ResourceInfo>;
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fn copy_buffer_to_buffer(&mut self, source_buffer: &str, source_offset: u64, destination_buffer: &str, destination_offset: u64, size: u64);
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}
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pub trait RenderPass {
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@ -7,20 +7,20 @@ use legion::prelude::*;
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use zerocopy::AsBytes;
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pub trait ResourceProvider {
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fn initialize(&self, renderer: &mut dyn Renderer, world: &mut World);
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fn update(&self, renderer: &mut dyn Renderer, world: &mut World);
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fn resize(&self, renderer: &mut dyn Renderer, world: &mut World, width: u32, height: u32);
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fn initialize(&mut self, renderer: &mut dyn Renderer, world: &mut World);
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fn update(&mut self, renderer: &mut dyn Renderer, world: &mut World);
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fn resize(&mut self, renderer: &mut dyn Renderer, world: &mut World, width: u32, height: u32);
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}
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pub struct CameraResourceProvider;
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impl ResourceProvider for CameraResourceProvider {
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fn initialize(&self, _renderer: &mut dyn Renderer, _world: &mut World) {
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fn initialize(&mut self, _renderer: &mut dyn Renderer, _world: &mut World) {
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// TODO: create real buffer here
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}
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fn update(&self, _renderer: &mut dyn Renderer, _world: &mut World) {}
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fn resize(&self, renderer: &mut dyn Renderer, world: &mut World, width: u32, height: u32) {
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fn update(&mut self, _renderer: &mut dyn Renderer, _world: &mut World) {}
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fn resize(&mut self, renderer: &mut dyn Renderer, world: &mut World, width: u32, height: u32) {
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for (mut camera, local_to_world, _) in
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<(Write<Camera>, Read<LocalToWorld>, Read<ActiveCamera>)>::query().iter_mut(world)
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{
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@ -4,9 +4,13 @@ use crate::{
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prelude::{Entity, World},
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},
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math::Vec4,
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render::render_graph_2::{BindType, UniformPropertyType},
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render::render_graph_2::{
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wgpu_renderer::DynamicUniformBufferInfo, BindType, ResourceProvider, UniformPropertyType,
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},
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};
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use legion::storage::Component;
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use legion::{prelude::*, storage::Component};
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use std::collections::HashSet;
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use std::marker::PhantomData;
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use zerocopy::AsBytes;
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pub type ShaderUniformSelector = fn(Entity, &World) -> Option<RefMap<&dyn AsUniforms>>;
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@ -42,7 +46,7 @@ impl ShaderUniforms {
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let info = uniforms.get_uniform_info(uniform_name);
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if let Some(_) = info {
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return info;
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return info;
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}
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}
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@ -65,7 +69,7 @@ impl ShaderUniforms {
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let bytes = uniforms.get_uniform_bytes(uniform_name);
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if let Some(_) = bytes {
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return bytes;
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return bytes;
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}
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}
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@ -145,7 +149,7 @@ const STANDARD_MATERIAL_UNIFORM_INFO: &[UniformInfo] = &[UniformInfo {
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// these are separate from BindType::Uniform{properties} because they need to be const
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const STANDARD_MATERIAL_UNIFORM_LAYOUTS: &[&[UniformPropertyType]] = &[&[]];
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// const ST
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// const
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impl AsUniforms for StandardMaterial {
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fn get_uniform_infos(&self) -> &[UniformInfo] {
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STANDARD_MATERIAL_UNIFORM_INFO
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@ -187,7 +191,7 @@ const LOCAL_TO_WORLD_UNIFORM_INFO: &[UniformInfo] = &[UniformInfo {
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name: "Object",
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bind_type: BindType::Uniform {
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dynamic: false,
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// TODO: fill this in with properties
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// TODO: maybe fill this in with properties (vec.push cant be const though)
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properties: Vec::new(),
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},
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}];
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@ -230,3 +234,107 @@ impl AsUniforms for bevy_transform::prelude::LocalToWorld {
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// }
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// }
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}
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pub struct UniformResourceProvider<T>
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where
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T: AsUniforms + Send + Sync,
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{
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_marker: PhantomData<T>,
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uniform_buffer_info_names: HashSet<String>,
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// dynamic_uniform_buffer_infos: HashMap<String, DynamicUniformBufferInfo>,
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}
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impl<T> UniformResourceProvider<T>
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where
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T: AsUniforms + Send + Sync,
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{
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pub fn new() -> Self {
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UniformResourceProvider {
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// dynamic_uniform_buffer_infos: HashMap::new(),
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uniform_buffer_info_names: HashSet::new(),
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_marker: PhantomData,
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}
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}
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}
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impl<T> ResourceProvider for UniformResourceProvider<T>
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where
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T: AsUniforms + Send + Sync + 'static,
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{
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fn initialize(&mut self, renderer: &mut dyn super::Renderer, world: &mut World) {
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}
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fn update(&mut self, renderer: &mut dyn super::Renderer, world: &mut World) {
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let query = <Read<T>>::query();
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// retrieve all uniforms buffers that aren't aleady set. these are "dynamic" uniforms, which are set by the user in ShaderUniforms
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// TODO: this breaks down in multiple ways:
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// (1) resource_info will be set after the first run so this won't update.
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// (2) if we create new buffers, the old bind groups will be invalid
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for uniforms in query.iter(world) {
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let uniform_layouts = uniforms.get_uniform_layouts();
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for (i, uniform_info) in uniforms.get_uniform_infos().iter().enumerate() {
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if let None = renderer.get_dynamic_uniform_buffer_info(uniform_info.name) {
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let uniform_layout = uniform_layouts[i];
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let mut info = DynamicUniformBufferInfo::new();
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info.size = uniform_layout.iter().map(|u| u.get_size()).fold(0, |total, current| total + current);
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self.uniform_buffer_info_names.insert(uniform_info.name.to_string());
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renderer.add_dynamic_uniform_buffer_info(uniform_info.name, info);
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}
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let mut info = renderer.get_dynamic_uniform_buffer_info_mut(uniform_info.name)
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.unwrap();
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info.count += 1;
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}
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}
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// allocate uniform buffers
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// for (name, info) in self.dynamic_uniform_buffer_infos.iter_mut() {
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// if let Some(_) = renderer.get_resource_info(name) {
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// continue;
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// }
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// // allocate enough space for twice as many entities as there are currently;
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// info.capacity = info.count * 2;
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// let size = wgpu::BIND_BUFFER_ALIGNMENT * info.capacity;
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// renderer.create_buffer(name, size, wgpu::BufferUsage::COPY_DST | wgpu::BufferUsage::UNIFORM)
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// }
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// copy entity uniform data to buffers
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for name in self.uniform_buffer_info_names.iter() {
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let info = renderer.get_dynamic_uniform_buffer_info_mut(name).unwrap();
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info.capacity = info.count;
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let size = wgpu::BIND_BUFFER_ALIGNMENT * info.count;
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let mut data = vec![Default::default(); size as usize];
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// renderer
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// .create_buffer_mapped("tmp_uniform_mapped", size as usize, wgpu::BufferUsage::COPY_SRC, &mut |mapped| {
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let alignment = wgpu::BIND_BUFFER_ALIGNMENT as usize;
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let mut offset = 0usize;
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for (i, (entity, uniforms)) in query.iter_entities(world).enumerate() {
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// TODO: check if index has changed. if it has, then entity should be updated
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// TODO: only mem-map entities if their data has changed
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info.offsets.insert(entity, offset as u64);
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info.indices.insert(i, entity);
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// TODO: try getting ref first
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if let Some(uniform_bytes) = uniforms.get_uniform_bytes(name) {
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data[offset..(offset + uniform_bytes.len())].copy_from_slice(uniform_bytes.as_slice());
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offset += alignment;
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}
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}
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// });
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// TODO: port me
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// let uniform_buffer = self.buffers.get(name);
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renderer.create_buffer_with_data(name, &data, wgpu::BufferUsage::UNIFORM);
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}
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}
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fn resize(
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&mut self,
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renderer: &mut dyn super::Renderer,
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world: &mut World,
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width: u32,
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height: u32,
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) {
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}
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}
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@ -17,6 +17,18 @@ pub struct DynamicUniformBufferInfo {
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pub size: u64,
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}
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impl DynamicUniformBufferInfo {
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pub fn new() -> Self {
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DynamicUniformBufferInfo {
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capacity: 0,
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count: 0,
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indices: HashMap::new(),
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offsets: HashMap::new(),
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size: 0,
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}
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}
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}
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pub struct WgpuRenderer {
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pub device: wgpu::Device,
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pub queue: wgpu::Queue,
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@ -466,7 +478,7 @@ impl Renderer for WgpuRenderer {
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { todo: 0 });
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self.setup_dynamic_entity_shader_uniforms(world, render_graph, &mut encoder);
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// self.setup_dynamic_entity_shader_uniforms(world, render_graph, &mut encoder);
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// setup, pipelines, bind groups, and resources
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for (pipeline_name, pipeline_descriptor) in render_graph.pipeline_descriptors.iter_mut() {
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@ -558,6 +570,28 @@ impl Renderer for WgpuRenderer {
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fn remove_buffer(&mut self, name: &str) {
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self.buffers.remove(name);
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}
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fn create_buffer_mapped(&mut self, name: &str, size: usize, buffer_usage: wgpu::BufferUsage, setup_data: &mut dyn FnMut(&mut [u8])) {
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let mut mapped = self.device.create_buffer_mapped(size, buffer_usage);
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setup_data(&mut mapped.data);
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mapped.finish();
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}
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fn copy_buffer_to_buffer(&mut self, source_buffer: &str, source_offset: u64, destination_buffer: &str, destination_offset: u64, size: u64) {
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let source = self.buffers.get(source_buffer).unwrap();
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let destination = self.buffers.get(destination_buffer).unwrap();
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}
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fn get_dynamic_uniform_buffer_info(&self, name: &str) -> Option<&DynamicUniformBufferInfo> {
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self.dynamic_uniform_buffer_info.get(name)
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}
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fn get_dynamic_uniform_buffer_info_mut(&mut self, name: &str) -> Option<&mut DynamicUniformBufferInfo> {
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self.dynamic_uniform_buffer_info.get_mut(name)
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}
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fn add_dynamic_uniform_buffer_info(&mut self, name: &str, info: DynamicUniformBufferInfo) {
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self.dynamic_uniform_buffer_info.insert(name.to_string(), info);
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}
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}
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pub struct WgpuRenderPass<'a, 'b, 'c, 'd> {
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@ -622,6 +656,7 @@ impl<'a, 'b, 'c, 'd> RenderPass for WgpuRenderPass<'a, 'b, 'c, 'd> {
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.offsets
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.get(entity.unwrap())
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.unwrap();
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dynamic_uniform_indices.push(*index);
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}
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}
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