mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 04:33:37 +00:00
This PR adds a small example that shows how to use Keyboard modifiers, as shown in [this](https://github.com/bevyengine/bevy/issues/1654#issuecomment-798966921) snippet. Fixes #1656. Co-authored-by: guimcaballero <guim.caballero@gmail.com>
This commit is contained in:
parent
48ee167531
commit
c3a72e9dc8
3 changed files with 26 additions and 0 deletions
|
@ -302,6 +302,10 @@ path = "examples/input/gamepad_input_events.rs"
|
|||
name = "keyboard_input"
|
||||
path = "examples/input/keyboard_input.rs"
|
||||
|
||||
[[example]]
|
||||
name = "keyboard_modifiers"
|
||||
path = "examples/input/keyboard_modifiers.rs"
|
||||
|
||||
[[example]]
|
||||
name = "keyboard_input_events"
|
||||
path = "examples/input/keyboard_input_events.rs"
|
||||
|
|
|
@ -163,6 +163,7 @@ Example | File | Description
|
|||
`gamepad_input_events` | [`input/gamepad_input_events.rs`](./input/gamepad_input_events.rs) | Iterates and prints gamepad input and connection events
|
||||
`keyboard_input` | [`input/keyboard_input.rs`](./input/keyboard_input.rs) | Demonstrates handling a key press/release
|
||||
`keyboard_input_events` | [`input/keyboard_input_events.rs`](./input/keyboard_input_events.rs) | Prints out all keyboard events
|
||||
`keyboard_modifiers` | [`input/keyboard_modifiers.rs`](./input/keyboard_modifiers.rs) | Demonstrates using key modifiers (ctrl, shift)
|
||||
`mouse_input` | [`input/mouse_input.rs`](./input/mouse_input.rs) | Demonstrates handling a mouse button press/release
|
||||
`mouse_input_events` | [`input/mouse_input_events.rs`](./input/mouse_input_events.rs) | Prints out all mouse events (buttons, movement, etc.)
|
||||
`touch_input` | [`input/touch_input.rs`](./input/touch_input.rs) | Displays touch presses, releases, and cancels
|
||||
|
|
21
examples/input/keyboard_modifiers.rs
Normal file
21
examples/input/keyboard_modifiers.rs
Normal file
|
@ -0,0 +1,21 @@
|
|||
use bevy::{
|
||||
input::{keyboard::KeyCode, Input},
|
||||
prelude::*,
|
||||
};
|
||||
|
||||
fn main() {
|
||||
App::build()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_system(keyboard_input_system.system())
|
||||
.run();
|
||||
}
|
||||
|
||||
/// This system prints when Ctrl + Shift + A is pressed
|
||||
fn keyboard_input_system(input: Res<Input<KeyCode>>) {
|
||||
let shift = input.pressed(KeyCode::LShift) || input.pressed(KeyCode::RShift);
|
||||
let ctrl = input.pressed(KeyCode::LControl) || input.pressed(KeyCode::RControl);
|
||||
|
||||
if ctrl && shift && input.just_pressed(KeyCode::A) {
|
||||
println!("Just pressed Ctrl + Shift + A!");
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue