Fix alignment on ios simulator (#10178)

# Objective

- Fix #10165 
- On iOS simulator on apple silicon Macs, shader validation is going
through the host, but device limits are reported for the device. They
sometimes differ, and cause the validation to crash on something that
should work
```
-[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5775: failed assertion `Draw Errors Validation
Fragment Function(fragment_): the offset into the buffer _naga_oil_mod_MJSXM6K7OBRHEOR2NVSXG2C7OZUWK527MJUW4ZDJNZTXG_memberfog that is bound at buffer index 6 must be a multiple of 256 but was set to 448.
```

## Solution

- Add a custom flag when building for the simulator and override the
buffer alignment
This commit is contained in:
François 2023-10-22 00:19:46 +02:00 committed by GitHub
parent 9cfada3f22
commit c3627248f5
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 16 additions and 3 deletions

View file

@ -277,8 +277,16 @@ impl<T: ShaderType + WriteInto> DynamicUniformBuffer<T> {
device: &RenderDevice, device: &RenderDevice,
queue: &'a RenderQueue, queue: &'a RenderQueue,
) -> Option<DynamicUniformBufferWriter<'a, T>> { ) -> Option<DynamicUniformBufferWriter<'a, T>> {
let alignment = let alignment = if cfg!(ios_simulator) {
AlignmentValue::new(device.limits().min_uniform_buffer_offset_alignment as u64); // On iOS simulator on silicon macs, metal validation check that the host OS alignment
// is respected, but the device reports the correct value for iOS, which is smaller.
// Use the larger value.
// See https://github.com/bevyengine/bevy/pull/10178 - remove if it's not needed anymore.
AlignmentValue::new(256)
} else {
AlignmentValue::new(device.limits().min_uniform_buffer_offset_alignment as u64)
};
let mut capacity = self.buffer.as_deref().map(wgpu::Buffer::size).unwrap_or(0); let mut capacity = self.buffer.as_deref().map(wgpu::Buffer::size).unwrap_or(0);
let size = alignment let size = alignment
.round_up(T::min_size().get()) .round_up(T::min_size().get())

View file

@ -0,0 +1,5 @@
# Flag to notify the compiler we're building for the iOS simulator from an Apple silicon mac
# This needs some workarounds for now
# See https://github.com/bevyengine/bevy/pull/10178 - remove if it's not needed anymore.
[target.aarch64-apple-ios-sim]
rustflags = ["--cfg=ios_simulator"]

View file

@ -48,7 +48,7 @@ for arch in $ARCHS; do
# Hardware iOS targets # Hardware iOS targets
cargo rustc --crate-type staticlib --lib $RELFLAG --target aarch64-apple-ios cargo rustc --crate-type staticlib --lib $RELFLAG --target aarch64-apple-ios
else else
# M1 iOS simulator -- currently in Nightly only and requires to build `libstd` # M1 iOS simulator
cargo rustc --crate-type staticlib --lib $RELFLAG --target aarch64-apple-ios-sim cargo rustc --crate-type staticlib --lib $RELFLAG --target aarch64-apple-ios-sim
fi fi
esac esac