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https://github.com/bevyengine/bevy
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Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301)
# Objective - wgpu 0.20 made workgroup vars stop being zero-init by default. this broke some applications (cough foresight cough) and now we workaround it. wgpu exposes a compilation option that zero initializes workgroup memory by default, but bevy does not expose it. ## Solution - expose the compilation option wgpu gives us ## Testing - ran examples: 3d_scene, compute_shader_game_of_life, gpu_readback, lines, specialized_mesh_pipeline. they all work - confirmed fix for our own problems --- </details> ## Migration Guide - add `zero_initialize_workgroup_memory: false,` to `ComputePipelineDescriptor` or `RenderPipelineDescriptor` structs to preserve 0.14 functionality, add `zero_initialize_workgroup_memory: true,` to restore bevy 0.13 functionality.
This commit is contained in:
parent
0ac495f7f4
commit
c29e67153b
42 changed files with 79 additions and 6 deletions
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@ -89,6 +89,7 @@ impl SpecializedComputePipeline for AutoExposurePipeline {
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AutoExposurePass::Average => "compute_average".into(),
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},
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push_constant_ranges: vec![],
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -98,6 +98,7 @@ impl SpecializedRenderPipeline for BlitPipeline {
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..Default::default()
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},
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push_constant_ranges: Vec::new(),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -127,6 +127,7 @@ impl SpecializedRenderPipeline for BloomDownsamplingPipeline {
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depth_stencil: None,
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multisample: MultisampleState::default(),
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push_constant_ranges: Vec::new(),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -124,6 +124,7 @@ impl SpecializedRenderPipeline for BloomUpsamplingPipeline {
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depth_stencil: None,
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multisample: MultisampleState::default(),
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push_constant_ranges: Vec::new(),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -233,6 +233,7 @@ impl SpecializedRenderPipeline for CasPipeline {
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depth_stencil: None,
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multisample: MultisampleState::default(),
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push_constant_ranges: Vec::new(),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -160,6 +160,7 @@ impl FromWorld for CopyDeferredLightingIdPipeline {
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}),
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multisample: MultisampleState::default(),
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push_constant_ranges: vec![],
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zero_initialize_workgroup_memory: false,
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});
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Self {
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@ -806,6 +806,7 @@ impl SpecializedRenderPipeline for DepthOfFieldPipeline {
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},
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targets,
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}),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -196,6 +196,7 @@ impl SpecializedRenderPipeline for FxaaPipeline {
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depth_stencil: None,
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multisample: MultisampleState::default(),
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push_constant_ranges: Vec::new(),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -141,6 +141,7 @@ impl SpecializedRenderPipeline for MotionBlurPipeline {
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depth_stencil: None,
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multisample: MultisampleState::default(),
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push_constant_ranges: vec![],
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -208,6 +208,7 @@ fn specialize_oit_resolve_pipeline(
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depth_stencil: None,
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multisample: MultisampleState::default(),
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push_constant_ranges: vec![],
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zero_initialize_workgroup_memory: false,
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}
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}
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@ -344,6 +344,7 @@ impl SpecializedRenderPipeline for PostProcessingPipeline {
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depth_stencil: None,
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multisample: default(),
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push_constant_ranges: vec![],
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -233,6 +233,7 @@ impl SpecializedRenderPipeline for SkyboxPipeline {
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write_mask: ColorWrites::ALL,
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})],
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}),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -105,6 +105,7 @@ impl SpecializedRenderPipeline for SkyboxPrepassPipeline {
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entry_point: "fragment".into(),
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targets: prepass_target_descriptors(key.normal_prepass, true, false),
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}),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -512,6 +512,7 @@ impl SpecializedRenderPipeline for SmaaEdgeDetectionPipeline {
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bias: default(),
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}),
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multisample: MultisampleState::default(),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -571,6 +572,7 @@ impl SpecializedRenderPipeline for SmaaBlendingWeightCalculationPipeline {
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bias: default(),
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}),
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multisample: MultisampleState::default(),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -607,6 +609,7 @@ impl SpecializedRenderPipeline for SmaaNeighborhoodBlendingPipeline {
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primitive: PrimitiveState::default(),
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depth_stencil: None,
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multisample: MultisampleState::default(),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -355,6 +355,7 @@ impl SpecializedRenderPipeline for TaaPipeline {
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depth_stencil: None,
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multisample: MultisampleState::default(),
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push_constant_ranges: Vec::new(),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -307,6 +307,7 @@ impl SpecializedRenderPipeline for TonemappingPipeline {
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depth_stencil: None,
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multisample: MultisampleState::default(),
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push_constant_ranges: Vec::new(),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -161,6 +161,7 @@ impl SpecializedRenderPipeline for LineGizmoPipeline {
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},
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label: Some("LineGizmo Pipeline 2D".into()),
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push_constant_ranges: vec![],
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -261,6 +262,7 @@ impl SpecializedRenderPipeline for LineJointGizmoPipeline {
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},
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label: Some("LineJointGizmo Pipeline 2D".into()),
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push_constant_ranges: vec![],
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -158,6 +158,7 @@ impl SpecializedRenderPipeline for LineGizmoPipeline {
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},
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label: Some("LineGizmo Pipeline".into()),
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push_constant_ranges: vec![],
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -256,6 +257,7 @@ impl SpecializedRenderPipeline for LineJointGizmoPipeline {
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},
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label: Some("LineJointGizmo Pipeline".into()),
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push_constant_ranges: vec![],
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -390,6 +390,7 @@ impl SpecializedRenderPipeline for DeferredLightingLayout {
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}),
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multisample: MultisampleState::default(),
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push_constant_ranges: vec![],
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -200,6 +200,7 @@ pub fn prepare_material_meshlet_meshes_main_opaque_pass<M: Material>(
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entry_point: material_fragment.entry_point,
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targets: material_fragment.targets,
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}),
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zero_initialize_workgroup_memory: false,
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};
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let material_id = instance_manager.get_material_id(material_id.untyped());
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@ -353,6 +354,7 @@ pub fn prepare_material_meshlet_meshes_prepass<M: Material>(
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entry_point,
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targets: material_fragment.targets,
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}),
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zero_initialize_workgroup_memory: false,
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};
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let material_id = instance_manager.get_material_id(material_id.untyped());
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@ -76,6 +76,7 @@ impl FromWorld for MeshletPipelines {
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shader: MESHLET_FILL_CLUSTER_BUFFERS_SHADER_HANDLE,
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shader_defs: vec!["MESHLET_FILL_CLUSTER_BUFFERS_PASS".into()],
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entry_point: "fill_cluster_buffers".into(),
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zero_initialize_workgroup_memory: false,
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},
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),
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@ -92,6 +93,7 @@ impl FromWorld for MeshletPipelines {
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"MESHLET_FIRST_CULLING_PASS".into(),
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],
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entry_point: "cull_clusters".into(),
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zero_initialize_workgroup_memory: false,
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}),
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cull_second: pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
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@ -107,6 +109,7 @@ impl FromWorld for MeshletPipelines {
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"MESHLET_SECOND_CULLING_PASS".into(),
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],
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entry_point: "cull_clusters".into(),
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zero_initialize_workgroup_memory: false,
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}),
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downsample_depth_first: pipeline_cache.queue_compute_pipeline(
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@ -120,6 +123,7 @@ impl FromWorld for MeshletPipelines {
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shader: MESHLET_DOWNSAMPLE_DEPTH_SHADER_HANDLE,
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shader_defs: vec!["MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT".into()],
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entry_point: "downsample_depth_first".into(),
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zero_initialize_workgroup_memory: false,
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},
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),
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@ -134,6 +138,7 @@ impl FromWorld for MeshletPipelines {
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shader: MESHLET_DOWNSAMPLE_DEPTH_SHADER_HANDLE,
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shader_defs: vec!["MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT".into()],
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entry_point: "downsample_depth_second".into(),
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zero_initialize_workgroup_memory: false,
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},
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),
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@ -148,6 +153,7 @@ impl FromWorld for MeshletPipelines {
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shader: MESHLET_DOWNSAMPLE_DEPTH_SHADER_HANDLE,
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shader_defs: vec![],
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entry_point: "downsample_depth_first".into(),
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zero_initialize_workgroup_memory: false,
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},
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),
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@ -162,6 +168,7 @@ impl FromWorld for MeshletPipelines {
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shader: MESHLET_DOWNSAMPLE_DEPTH_SHADER_HANDLE,
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shader_defs: vec![],
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entry_point: "downsample_depth_second".into(),
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zero_initialize_workgroup_memory: false,
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},
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),
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@ -182,6 +189,7 @@ impl FromWorld for MeshletPipelines {
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.into(),
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],
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entry_point: "rasterize_cluster".into(),
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zero_initialize_workgroup_memory: false,
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},
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),
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@ -203,6 +211,7 @@ impl FromWorld for MeshletPipelines {
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.into(),
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],
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entry_point: "rasterize_cluster".into(),
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zero_initialize_workgroup_memory: false,
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},
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),
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@ -226,6 +235,7 @@ impl FromWorld for MeshletPipelines {
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.into(),
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],
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entry_point: "rasterize_cluster".into(),
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zero_initialize_workgroup_memory: false,
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}),
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visibility_buffer_hardware_raster: pipeline_cache.queue_render_pipeline(
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@ -269,6 +279,7 @@ impl FromWorld for MeshletPipelines {
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write_mask: ColorWrites::empty(),
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})],
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}),
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zero_initialize_workgroup_memory: false,
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},
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),
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@ -309,6 +320,7 @@ impl FromWorld for MeshletPipelines {
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write_mask: ColorWrites::empty(),
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})],
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}),
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zero_initialize_workgroup_memory: false,
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},
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),
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@ -356,6 +368,7 @@ impl FromWorld for MeshletPipelines {
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write_mask: ColorWrites::empty(),
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})],
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}),
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zero_initialize_workgroup_memory: false,
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}),
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resolve_depth: pipeline_cache.queue_render_pipeline(RenderPipelineDescriptor {
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@ -381,6 +394,7 @@ impl FromWorld for MeshletPipelines {
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entry_point: "resolve_depth".into(),
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targets: vec![],
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}),
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zero_initialize_workgroup_memory: false,
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}),
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resolve_depth_shadow_view: pipeline_cache.queue_render_pipeline(
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@ -407,6 +421,7 @@ impl FromWorld for MeshletPipelines {
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entry_point: "resolve_depth".into(),
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targets: vec![],
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}),
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zero_initialize_workgroup_memory: false,
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},
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),
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@ -434,6 +449,7 @@ impl FromWorld for MeshletPipelines {
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entry_point: "resolve_material_depth".into(),
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targets: vec![],
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}),
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zero_initialize_workgroup_memory: false,
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},
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),
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@ -448,6 +464,7 @@ impl FromWorld for MeshletPipelines {
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shader: MESHLET_REMAP_1D_TO_2D_DISPATCH_SHADER_HANDLE,
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shader_defs: vec![],
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entry_point: "remap_dispatch".into(),
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zero_initialize_workgroup_memory: false,
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})
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}),
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}
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@ -571,6 +571,7 @@ where
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},
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push_constant_ranges: vec![],
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label: Some("prepass_pipeline".into()),
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zero_initialize_workgroup_memory: false,
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};
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// This is a bit risky because it's possible to change something that would
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@ -290,6 +290,7 @@ impl SpecializedComputePipeline for PreprocessPipeline {
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shader: MESH_PREPROCESS_SHADER_HANDLE,
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shader_defs,
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entry_point: "main".into(),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -2020,6 +2020,7 @@ impl SpecializedMeshPipeline for MeshPipeline {
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alpha_to_coverage_enabled,
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},
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label: Some(label),
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zero_initialize_workgroup_memory: false,
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})
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}
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}
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@ -448,6 +448,7 @@ impl FromWorld for SsaoPipelines {
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shader: PREPROCESS_DEPTH_SHADER_HANDLE,
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shader_defs: Vec::new(),
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entry_point: "preprocess_depth".into(),
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zero_initialize_workgroup_memory: false,
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});
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let spatial_denoise_pipeline =
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@ -461,6 +462,7 @@ impl FromWorld for SsaoPipelines {
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shader: SPATIAL_DENOISE_SHADER_HANDLE,
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shader_defs: Vec::new(),
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entry_point: "spatial_denoise".into(),
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zero_initialize_workgroup_memory: false,
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});
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Self {
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@ -513,6 +515,7 @@ impl SpecializedComputePipeline for SsaoPipelines {
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shader: SSAO_SHADER_HANDLE,
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shader_defs,
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entry_point: "ssao".into(),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -560,6 +560,7 @@ impl SpecializedRenderPipeline for ScreenSpaceReflectionsPipeline {
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primitive: default(),
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depth_stencil: None,
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multisample: default(),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -600,6 +600,7 @@ impl SpecializedRenderPipeline for VolumetricFogPipeline {
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write_mask: ColorWrites::ALL,
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})],
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}),
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zero_initialize_workgroup_memory: false,
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}
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}
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}
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@ -108,6 +108,9 @@ pub struct RenderPipelineDescriptor {
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pub multisample: MultisampleState,
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/// The compiled fragment stage, its entry point, and the color targets.
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pub fragment: Option<FragmentState>,
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/// Whether to zero-initialize workgroup memory by default. If you're not sure, set this to true.
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/// If this is false, reading from workgroup variables before writing to them will result in garbage values.
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pub zero_initialize_workgroup_memory: bool,
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}
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#[derive(Clone, Debug, Eq, PartialEq)]
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@ -147,4 +150,7 @@ pub struct ComputePipelineDescriptor {
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/// The name of the entry point in the compiled shader. There must be a
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/// function with this name in the shader.
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pub entry_point: Cow<'static, str>,
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/// Whether to zero-initialize workgroup memory by default. If you're not sure, set this to true.
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/// If this is false, reading from workgroup variables before writing to them will result in garbage values.
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pub zero_initialize_workgroup_memory: bool,
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}
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@ -669,6 +669,7 @@ impl PipelineCache {
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let device = self.device.clone();
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let shader_cache = self.shader_cache.clone();
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let layout_cache = self.layout_cache.clone();
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create_pipeline_task(
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async move {
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let mut shader_cache = shader_cache.lock().unwrap();
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@ -731,10 +732,10 @@ impl PipelineCache {
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)
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});
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// TODO: Expose this somehow
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// TODO: Expose the rest of this somehow
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let compilation_options = PipelineCompilationOptions {
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constants: &std::collections::HashMap::new(),
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zero_initialize_workgroup_memory: false,
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constants: &default(),
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zero_initialize_workgroup_memory: descriptor.zero_initialize_workgroup_memory,
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};
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let descriptor = RawRenderPipelineDescriptor {
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||||
|
@ -779,6 +780,7 @@ impl PipelineCache {
|
|||
let device = self.device.clone();
|
||||
let shader_cache = self.shader_cache.clone();
|
||||
let layout_cache = self.layout_cache.clone();
|
||||
|
||||
create_pipeline_task(
|
||||
async move {
|
||||
let mut shader_cache = shader_cache.lock().unwrap();
|
||||
|
@ -812,10 +814,11 @@ impl PipelineCache {
|
|||
layout: layout.as_ref().map(|layout| -> &PipelineLayout { layout }),
|
||||
module: &compute_module,
|
||||
entry_point: Some(&descriptor.entry_point),
|
||||
// TODO: Expose this somehow
|
||||
// TODO: Expose the rest of this somehow
|
||||
compilation_options: PipelineCompilationOptions {
|
||||
constants: &std::collections::HashMap::new(),
|
||||
zero_initialize_workgroup_memory: false,
|
||||
constants: &default(),
|
||||
zero_initialize_workgroup_memory: descriptor
|
||||
.zero_initialize_workgroup_memory,
|
||||
},
|
||||
cache: None,
|
||||
};
|
||||
|
|
|
@ -496,6 +496,7 @@ impl SpecializedRenderPipeline for ScreenshotToScreenPipeline {
|
|||
})],
|
||||
}),
|
||||
push_constant_ranges: Vec::new(),
|
||||
zero_initialize_workgroup_memory: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -674,6 +674,7 @@ impl SpecializedMeshPipeline for Mesh2dPipeline {
|
|||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
label: Some(label.into()),
|
||||
zero_initialize_workgroup_memory: false,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
|
@ -323,6 +323,7 @@ impl SpecializedRenderPipeline for SpritePipeline {
|
|||
},
|
||||
label: Some("sprite_pipeline".into()),
|
||||
push_constant_ranges: Vec::new(),
|
||||
zero_initialize_workgroup_memory: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -206,6 +206,7 @@ impl SpecializedRenderPipeline for BoxShadowPipeline {
|
|||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
label: Some("box_shadow_pipeline".into()),
|
||||
zero_initialize_workgroup_memory: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -121,6 +121,7 @@ impl SpecializedRenderPipeline for UiPipeline {
|
|||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
label: Some("ui_pipeline".into()),
|
||||
zero_initialize_workgroup_memory: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -199,6 +199,7 @@ where
|
|||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
label: Some("ui_material_pipeline".into()),
|
||||
zero_initialize_workgroup_memory: false,
|
||||
};
|
||||
if let Some(vertex_shader) = &self.vertex_shader {
|
||||
descriptor.vertex.shader = vertex_shader.clone();
|
||||
|
|
|
@ -219,6 +219,7 @@ impl SpecializedRenderPipeline for UiTextureSlicePipeline {
|
|||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
label: Some("ui_texture_slice_pipeline".into()),
|
||||
zero_initialize_workgroup_memory: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -220,6 +220,7 @@ impl SpecializedRenderPipeline for ColoredMesh2dPipeline {
|
|||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
label: Some("colored_mesh2d_pipeline".into()),
|
||||
zero_initialize_workgroup_memory: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -179,6 +179,7 @@ impl FromWorld for GameOfLifePipeline {
|
|||
shader: shader.clone(),
|
||||
shader_defs: vec![],
|
||||
entry_point: Cow::from("init"),
|
||||
zero_initialize_workgroup_memory: false,
|
||||
});
|
||||
let update_pipeline = pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
|
||||
label: None,
|
||||
|
@ -187,6 +188,7 @@ impl FromWorld for GameOfLifePipeline {
|
|||
shader,
|
||||
shader_defs: vec![],
|
||||
entry_point: Cow::from("update"),
|
||||
zero_initialize_workgroup_memory: false,
|
||||
});
|
||||
|
||||
GameOfLifePipeline {
|
||||
|
|
|
@ -343,6 +343,7 @@ impl SpecializedRenderPipeline for CustomPhasePipeline {
|
|||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
zero_initialize_workgroup_memory: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -287,6 +287,7 @@ impl FromWorld for PostProcessPipeline {
|
|||
depth_stencil: None,
|
||||
multisample: MultisampleState::default(),
|
||||
push_constant_ranges: vec![],
|
||||
zero_initialize_workgroup_memory: false,
|
||||
});
|
||||
|
||||
Self {
|
||||
|
|
|
@ -180,6 +180,7 @@ impl FromWorld for ComputePipeline {
|
|||
shader: shader.clone(),
|
||||
shader_defs: Vec::new(),
|
||||
entry_point: "main".into(),
|
||||
zero_initialize_workgroup_memory: false,
|
||||
});
|
||||
ComputePipeline { layout, pipeline }
|
||||
}
|
||||
|
|
|
@ -263,6 +263,7 @@ impl SpecializedMeshPipeline for CustomMeshPipeline {
|
|||
count: mesh_key.msaa_samples(),
|
||||
..MultisampleState::default()
|
||||
},
|
||||
zero_initialize_workgroup_memory: false,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue