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Add TextureFormat::Rg16Unorm support for Image and derive Resource for SpecializedComputePipelines (#5991)
# Objective Currently some TextureFormats are not supported by the Image type. The `TextureFormat::Rg16Unorm` format is useful for storing minmax heightmaps. Similar to #5249 I now additionally require image to support the dual channel variant. ## Solution Added `TextureFormat::Rg16Unorm` support to Image. Additionally this PR derives `Resource` for `SpecializedComputePipelines`, because for some reason this was missing. All other special pipelines do derive `Resource` already. Co-authored-by: Kurt Kühnert <51823519+Ku95@users.noreply.github.com>
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2 changed files with 4 additions and 1 deletions
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@ -49,6 +49,7 @@ pub trait SpecializedComputePipeline {
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fn specialize(&self, key: Self::Key) -> ComputePipelineDescriptor;
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fn specialize(&self, key: Self::Key) -> ComputePipelineDescriptor;
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}
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}
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#[derive(Resource)]
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pub struct SpecializedComputePipelines<S: SpecializedComputePipeline> {
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pub struct SpecializedComputePipelines<S: SpecializedComputePipeline> {
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cache: HashMap<S::Key, CachedComputePipelineId>,
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cache: HashMap<S::Key, CachedComputePipelineId>,
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}
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}
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@ -539,9 +539,10 @@ impl TextureFormatPixelInfo for TextureFormat {
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TextureFormat::R16Uint
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TextureFormat::R16Uint
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| TextureFormat::R16Sint
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| TextureFormat::R16Sint
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| TextureFormat::R16Float
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| TextureFormat::R16Float
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| TextureFormat::R16Unorm
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| TextureFormat::Rg16Uint
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| TextureFormat::Rg16Uint
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| TextureFormat::Rg16Sint
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| TextureFormat::Rg16Sint
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| TextureFormat::R16Unorm
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| TextureFormat::Rg16Unorm
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| TextureFormat::Rg16Float
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| TextureFormat::Rg16Float
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| TextureFormat::Rgba16Uint
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| TextureFormat::Rgba16Uint
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| TextureFormat::Rgba16Sint
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| TextureFormat::Rgba16Sint
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@ -587,6 +588,7 @@ impl TextureFormatPixelInfo for TextureFormat {
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| TextureFormat::Rg8Sint
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| TextureFormat::Rg8Sint
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| TextureFormat::Rg16Uint
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| TextureFormat::Rg16Uint
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| TextureFormat::Rg16Sint
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| TextureFormat::Rg16Sint
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| TextureFormat::Rg16Unorm
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| TextureFormat::Rg16Float
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| TextureFormat::Rg16Float
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| TextureFormat::Rg32Uint
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| TextureFormat::Rg32Uint
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| TextureFormat::Rg32Sint
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| TextureFormat::Rg32Sint
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