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Text2d scalefactor change detection fix (#16264)
# Objective Text2d doesn't respond to changes to the window scalefactor. Fixes #16223 ## Solution In `update_text2d_layout` store the previous scale factor in a `Local` instead and check against the current scale factor to detect changes. It seems like previously the text wasn't updated because of a bug with the `WindowScaleFactorChanged` event and it isn't emitted after changes to the scale factor. That needs to be looked into, but this will work for now. ## Testing Really simple app that draws a big message in the middle of the window: ``` use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn setup(mut commands: Commands) { commands.spawn(Camera2d); commands.spawn(( Text2d::new("Hello"), TextFont { font_size: 400., ..Default::default() }, )); } ``` Looks fine: <img width="500" alt="hello1" src="https://github.com/user-attachments/assets/5320746b-687e-4682-9e4c-bc43ab7ff9d3"> On main, after changing the monitor's scale factor: <img width="500" alt="hello2" src="https://github.com/user-attachments/assets/486cea16-fc44-4d66-9468-6f68905d4196"> With this PR the text maintains the same size and position after the scale factor is changed.
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1 changed files with 6 additions and 8 deletions
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@ -11,7 +11,6 @@ use bevy_ecs::component::Component;
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use bevy_ecs::{
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change_detection::{DetectChanges, Ref},
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entity::Entity,
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event::EventReader,
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prelude::{ReflectComponent, With},
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query::{Changed, Without},
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system::{Commands, Local, Query, Res, ResMut},
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@ -30,7 +29,7 @@ use bevy_sprite::{Anchor, ExtractedSprite, ExtractedSprites, SpriteSource, Textu
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use bevy_transform::components::Transform;
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use bevy_transform::prelude::GlobalTransform;
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use bevy_utils::HashSet;
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use bevy_window::{PrimaryWindow, Window, WindowScaleFactorChanged};
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use bevy_window::{PrimaryWindow, Window};
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/// [`Text2dBundle`] was removed in favor of required components.
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/// The core component is now [`Text2d`] which can contain a single text segment.
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@ -235,12 +234,12 @@ pub fn extract_text2d_sprite(
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/// It does not modify or observe existing ones.
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#[allow(clippy::too_many_arguments)]
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pub fn update_text2d_layout(
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mut last_scale_factor: Local<f32>,
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// Text items which should be reprocessed again, generally when the font hasn't loaded yet.
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mut queue: Local<HashSet<Entity>>,
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mut textures: ResMut<Assets<Image>>,
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fonts: Res<Assets<Font>>,
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windows: Query<&Window, With<PrimaryWindow>>,
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mut scale_factor_changed: EventReader<WindowScaleFactorChanged>,
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mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
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mut font_atlas_sets: ResMut<FontAtlasSets>,
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mut text_pipeline: ResMut<TextPipeline>,
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@ -255,9 +254,6 @@ pub fn update_text2d_layout(
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mut font_system: ResMut<CosmicFontSystem>,
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mut swash_cache: ResMut<SwashCache>,
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) {
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// We need to consume the entire iterator, hence `last`
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let factor_changed = scale_factor_changed.read().last().is_some();
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// TODO: Support window-independent scaling: https://github.com/bevyengine/bevy/issues/5621
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let scale_factor = windows
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.get_single()
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@ -266,6 +262,9 @@ pub fn update_text2d_layout(
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let inverse_scale_factor = scale_factor.recip();
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let factor_changed = *last_scale_factor != scale_factor;
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*last_scale_factor = scale_factor;
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for (entity, block, bounds, text_layout_info, mut computed) in &mut text_query {
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if factor_changed
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|| computed.needs_rerender()
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@ -359,7 +358,7 @@ mod tests {
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use bevy_app::{App, Update};
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use bevy_asset::{load_internal_binary_asset, Handle};
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use bevy_ecs::{event::Events, schedule::IntoSystemConfigs};
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use bevy_ecs::schedule::IntoSystemConfigs;
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use crate::{detect_text_needs_rerender, TextIterScratch};
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@ -374,7 +373,6 @@ mod tests {
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.init_resource::<Assets<Image>>()
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.init_resource::<Assets<TextureAtlasLayout>>()
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.init_resource::<FontAtlasSets>()
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.init_resource::<Events<WindowScaleFactorChanged>>()
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.init_resource::<TextPipeline>()
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.init_resource::<CosmicFontSystem>()
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.init_resource::<SwashCache>()
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