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Minor docs fixes (#16347)
Happened upon a few stray characters while reading about picking.
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@ -6,10 +6,10 @@
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//! detail.
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//! detail.
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//!
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//!
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//! Because `bevy_picking` is very loosely coupled with its backends, you can mix and match as
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//! Because `bevy_picking` is very loosely coupled with its backends, you can mix and match as
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//! many backends as you want. For example, You could use the `rapier` backend to raycast against
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//! many backends as you want. For example, you could use the `rapier` backend to raycast against
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//! physics objects, a picking shader backend to pick non-physics meshes, and the `bevy_ui` backend
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//! physics objects, a picking shader backend to pick non-physics meshes, and the `bevy_ui` backend
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//! for your UI. The [`PointerHits`]s produced by these various backends will be combined, sorted,
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//! for your UI. The [`PointerHits`] instances produced by these various backends will be combined,
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//! and used as a homogeneous input for the picking systems that consume these events.
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//! sorted, and used as a homogeneous input for the picking systems that consume these events.
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//!
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//!
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//! ## Implementation
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//! ## Implementation
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//!
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//!
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@ -22,7 +22,7 @@
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//!
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//!
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//! - Backends do not need to consider the [`PickingBehavior`](crate::PickingBehavior) component, though they may
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//! - Backends do not need to consider the [`PickingBehavior`](crate::PickingBehavior) component, though they may
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//! use it for optimization purposes. For example, a backend that traverses a spatial hierarchy
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//! use it for optimization purposes. For example, a backend that traverses a spatial hierarchy
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//! may want to early exit if it intersects an entity that blocks lower entities from being
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//! may want to exit early if it intersects an entity that blocks lower entities from being
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//! picked.
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//! picked.
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//!
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//!
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//! ### Raycasting Backends
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//! ### Raycasting Backends
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@ -49,9 +49,8 @@ pub mod prelude {
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/// An event produced by a picking backend after it has run its hit tests, describing the entities
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/// An event produced by a picking backend after it has run its hit tests, describing the entities
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/// under a pointer.
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/// under a pointer.
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///
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///
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/// Some backends may only support providing the topmost entity; this is a valid limitation of some
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/// Some backends may only support providing the topmost entity; this is a valid limitation. For
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/// backends. For example, a picking shader might only have data on the topmost rendered output from
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/// example, a picking shader might only have data on the topmost rendered output from its buffer.
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/// its buffer.
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///
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///
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/// Note that systems reading these events in [`PreUpdate`](bevy_app) will not report ordering
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/// Note that systems reading these events in [`PreUpdate`](bevy_app) will not report ordering
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/// ambiguities with picking backends. Take care to ensure such systems are explicitly ordered
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/// ambiguities with picking backends. Take care to ensure such systems are explicitly ordered
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