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Remove another .view_layouts (#13410)
I forgot to save that file when submitting #13394 😅
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@ -506,7 +506,7 @@ pub fn prepare_mesh_view_bind_groups(
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.map(|t| &t.screen_space_ambient_occlusion_texture.default_view)
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.unwrap_or(&fallback_ssao);
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let layout = &mesh_pipeline.view_layouts.get_view_layout(
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let layout = &mesh_pipeline.get_view_layout(
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MeshPipelineViewLayoutKey::from(*msaa)
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| MeshPipelineViewLayoutKey::from(prepass_textures),
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);
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