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removed unused RenderResourceId and SwapChainFrame (#2890)
# Objective - removed unused RenderResourceId and SwapChainFrame (already unified with TextureView) - added deref to BindGroup, this makes conversion to wgpu::BindGroup easier ## Solution - cleans up the API
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parent
0eb11df394
commit
bf19ddf191
5 changed files with 11 additions and 74 deletions
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@ -127,7 +127,7 @@ impl<'a> TrackedRenderPass<'a> {
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);
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}
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self.pass
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.set_bind_group(index as u32, bind_group.value(), dynamic_uniform_indices);
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.set_bind_group(index as u32, bind_group, dynamic_uniform_indices);
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self.state
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.set_bind_group(index as usize, bind_group.id(), dynamic_uniform_indices);
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}
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@ -1,5 +1,5 @@
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use bevy_reflect::Uuid;
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use std::sync::Arc;
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use std::{ops::Deref, sync::Arc};
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#[derive(Copy, Clone, Hash, Eq, PartialEq, Debug)]
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pub struct BindGroupId(Uuid);
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@ -15,11 +15,6 @@ impl BindGroup {
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pub fn id(&self) -> BindGroupId {
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self.id
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}
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#[inline]
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pub fn value(&self) -> &wgpu::BindGroup {
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&self.value
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}
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}
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impl From<wgpu::BindGroup> for BindGroup {
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@ -30,3 +25,12 @@ impl From<wgpu::BindGroup> for BindGroup {
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}
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}
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}
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impl Deref for BindGroup {
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type Target = wgpu::BindGroup;
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#[inline]
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fn deref(&self) -> &Self::Target {
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&self.value
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}
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}
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@ -2,7 +2,6 @@ mod bind_group;
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mod buffer;
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mod buffer_vec;
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mod pipeline;
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mod render_resource_id;
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mod texture;
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mod uniform_vec;
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@ -10,7 +9,6 @@ pub use bind_group::*;
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pub use buffer::*;
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pub use buffer_vec::*;
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pub use pipeline::*;
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pub use render_resource_id::*;
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pub use texture::*;
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pub use uniform_vec::*;
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@ -1,34 +0,0 @@
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use crate::render_resource::{BufferId, SamplerId, TextureViewId};
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#[derive(Debug, Clone, Hash, Eq, PartialEq)]
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pub enum RenderResourceId {
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Buffer(BufferId),
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TextureView(TextureViewId),
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Sampler(SamplerId),
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}
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impl RenderResourceId {
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pub fn get_texture_view(&self) -> Option<TextureViewId> {
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if let RenderResourceId::TextureView(id) = self {
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Some(*id)
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} else {
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None
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}
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}
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pub fn get_buffer(&self) -> Option<BufferId> {
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if let RenderResourceId::Buffer(id) = self {
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Some(*id)
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} else {
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None
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}
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}
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pub fn get_sampler(&self) -> Option<SamplerId> {
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if let RenderResourceId::Sampler(id) = self {
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Some(*id)
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} else {
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None
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}
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}
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}
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@ -124,34 +124,3 @@ impl Deref for Sampler {
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&self.value
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}
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}
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#[derive(Clone, Debug)]
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pub struct SwapChainFrame {
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id: TextureViewId,
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value: Arc<wgpu::SwapChainFrame>,
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}
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impl SwapChainFrame {
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#[inline]
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pub fn id(&self) -> TextureViewId {
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self.id
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}
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}
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impl From<wgpu::SwapChainFrame> for SwapChainFrame {
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fn from(value: wgpu::SwapChainFrame) -> Self {
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Self {
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id: TextureViewId(Uuid::new_v4()),
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value: Arc::new(value),
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}
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}
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}
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impl Deref for SwapChainFrame {
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type Target = wgpu::SwapChainFrame;
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#[inline]
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fn deref(&self) -> &Self::Target {
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&self.value
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}
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}
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