mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
Remove Size
and UiRect
generics (#5404)
# Objective - Migrate changes from #3503. ## Solution - Change `Size<T>` and `UiRect<T>` to `Size` and `UiRect` using `Val`. - Implement `Sub`, `SubAssign`, `Mul`, `MulAssign`, `Div` and `DivAssign` for `Val`. - Update tests for `Size`. --- ## Changelog ### Changed - The generic `T` of `Size` and `UiRect` got removed and instead they both now always use `Val`. ## Migration Guide - The generic `T` of `Size` and `UiRect` got removed and instead they both now always use `Val`. If you used a `Size<f32>` consider replacing it with a `Vec2` which is way more powerful. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
This commit is contained in:
parent
6752c9c59b
commit
bf085ee1d2
6 changed files with 166 additions and 111 deletions
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@ -5,7 +5,7 @@ use crate::{
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pub fn from_rect(
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scale_factor: f64,
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rect: UiRect<Val>,
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rect: UiRect,
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) -> taffy::geometry::Rect<taffy::style::Dimension> {
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taffy::geometry::Rect {
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start: from_val(scale_factor, rect.left),
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@ -16,16 +16,16 @@ pub fn from_rect(
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}
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}
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pub fn from_f32_size(scale_factor: f64, size: Size<f32>) -> taffy::geometry::Size<f32> {
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pub fn from_f32_size(scale_factor: f64, size: Size) -> taffy::geometry::Size<f32> {
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taffy::geometry::Size {
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width: (scale_factor * size.width as f64) as f32,
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height: (scale_factor * size.height as f64) as f32,
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width: val_to_f32(scale_factor, size.width),
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height: val_to_f32(scale_factor, size.height),
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}
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}
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pub fn from_val_size(
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scale_factor: f64,
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size: Size<Val>,
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size: Size,
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) -> taffy::geometry::Size<taffy::style::Dimension> {
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taffy::geometry::Size {
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width: from_val(scale_factor, size.width),
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@ -60,6 +60,15 @@ pub fn from_style(scale_factor: f64, value: &Style) -> taffy::style::Style {
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}
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}
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/// Converts a [`Val`] to a [`f32`] while respecting the scale factor.
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pub fn val_to_f32(scale_factor: f64, val: Val) -> f32 {
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match val {
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Val::Undefined | Val::Auto => 0.0,
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Val::Px(value) => (scale_factor * value as f64) as f32,
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Val::Percent(value) => value / 100.0,
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}
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}
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pub fn from_val(scale_factor: f64, val: Val) -> taffy::style::Dimension {
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match val {
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Val::Auto => taffy::style::Dimension::Auto,
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@ -1,3 +1,4 @@
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use crate::Val;
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use bevy_math::Vec2;
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use bevy_reflect::Reflect;
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use std::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Sub, SubAssign};
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@ -119,20 +120,20 @@ use std::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Sub, SubAssign};
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/// bottom: Val::Px(40.0),
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/// };
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/// ```
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#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
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#[derive(Copy, Clone, PartialEq, Debug, Default, Reflect)]
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#[reflect(PartialEq)]
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pub struct UiRect<T: Reflect + PartialEq> {
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pub struct UiRect {
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/// The value corresponding to the left side of the UI rect.
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pub left: T,
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pub left: Val,
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/// The value corresponding to the right side of the UI rect.
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pub right: T,
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pub right: Val,
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/// The value corresponding to the top side of the UI rect.
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pub top: T,
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pub top: Val,
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/// The value corresponding to the bottom side of the UI rect.
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pub bottom: T,
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pub bottom: Val,
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}
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impl<T: Reflect + PartialEq> UiRect<T> {
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impl UiRect {
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/// Creates a new [`UiRect`] from the values specified.
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///
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/// # Example
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@ -152,7 +153,7 @@ impl<T: Reflect + PartialEq> UiRect<T> {
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/// assert_eq!(ui_rect.top, Val::Px(30.0));
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/// assert_eq!(ui_rect.bottom, Val::Px(40.0));
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/// ```
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pub fn new(left: T, right: T, top: T, bottom: T) -> Self {
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pub fn new(left: Val, right: Val, top: Val, bottom: Val) -> Self {
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UiRect {
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left,
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right,
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@ -175,43 +176,29 @@ impl<T: Reflect + PartialEq> UiRect<T> {
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/// assert_eq!(ui_rect.top, Val::Px(10.0));
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/// assert_eq!(ui_rect.bottom, Val::Px(10.0));
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/// ```
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pub fn all(value: T) -> Self
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where
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T: Clone,
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{
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pub fn all(value: Val) -> Self {
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UiRect {
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left: value.clone(),
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right: value.clone(),
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top: value.clone(),
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left: value,
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right: value,
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top: value,
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bottom: value,
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}
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}
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}
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impl<T: Default + Reflect + PartialEq> Default for UiRect<T> {
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fn default() -> Self {
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Self {
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left: Default::default(),
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right: Default::default(),
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top: Default::default(),
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bottom: Default::default(),
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}
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}
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}
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/// A 2-dimensional area defined by a width and height.
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///
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/// It is commonly used to define the size of a text or UI element.
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#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
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#[derive(Copy, Clone, PartialEq, Debug, Default, Reflect)]
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#[reflect(PartialEq)]
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pub struct Size<T: Reflect + PartialEq = f32> {
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pub struct Size {
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/// The width of the 2-dimensional area.
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pub width: T,
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pub width: Val,
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/// The height of the 2-dimensional area.
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pub height: T,
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pub height: Val,
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}
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impl<T: Reflect + PartialEq> Size<T> {
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impl Size {
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/// Creates a new [`Size`] from a width and a height.
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///
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/// # Example
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@ -224,25 +211,13 @@ impl<T: Reflect + PartialEq> Size<T> {
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/// assert_eq!(size.width, Val::Px(100.0));
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/// assert_eq!(size.height, Val::Px(200.0));
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/// ```
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pub fn new(width: T, height: T) -> Self {
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pub fn new(width: Val, height: Val) -> Self {
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Size { width, height }
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}
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}
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impl<T: Default + Reflect + PartialEq> Default for Size<T> {
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fn default() -> Self {
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Self {
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width: Default::default(),
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height: Default::default(),
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}
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}
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}
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impl<T: Reflect + PartialEq> Add<Vec2> for Size<T>
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where
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T: Add<f32, Output = T>,
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{
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type Output = Size<T>;
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impl Add<Vec2> for Size {
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type Output = Size;
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fn add(self, rhs: Vec2) -> Self::Output {
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Self {
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@ -252,21 +227,15 @@ where
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}
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}
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impl<T: Reflect + PartialEq> AddAssign<Vec2> for Size<T>
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where
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T: AddAssign<f32>,
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{
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impl AddAssign<Vec2> for Size {
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fn add_assign(&mut self, rhs: Vec2) {
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self.width += rhs.x;
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self.height += rhs.y;
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}
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}
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impl<T: Reflect + PartialEq> Sub<Vec2> for Size<T>
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where
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T: Sub<f32, Output = T>,
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{
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type Output = Size<T>;
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impl Sub<Vec2> for Size {
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type Output = Size;
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fn sub(self, rhs: Vec2) -> Self::Output {
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Self {
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@ -276,21 +245,15 @@ where
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}
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}
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impl<T: Reflect + PartialEq> SubAssign<Vec2> for Size<T>
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where
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T: SubAssign<f32>,
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{
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impl SubAssign<Vec2> for Size {
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fn sub_assign(&mut self, rhs: Vec2) {
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self.width -= rhs.x;
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self.height -= rhs.y;
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}
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}
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impl<T: Reflect + PartialEq> Mul<f32> for Size<T>
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where
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T: Mul<f32, Output = T>,
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{
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type Output = Size<T>;
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impl Mul<f32> for Size {
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type Output = Size;
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fn mul(self, rhs: f32) -> Self::Output {
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Self::Output {
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@ -300,21 +263,15 @@ where
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}
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}
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impl<T: Reflect + PartialEq> MulAssign<f32> for Size<T>
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where
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T: MulAssign<f32>,
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{
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impl MulAssign<f32> for Size {
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fn mul_assign(&mut self, rhs: f32) {
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self.width *= rhs;
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self.height *= rhs;
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}
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}
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impl<T: Reflect + PartialEq> Div<f32> for Size<T>
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where
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T: Div<f32, Output = T>,
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{
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type Output = Size<T>;
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impl Div<f32> for Size {
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type Output = Size;
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fn div(self, rhs: f32) -> Self::Output {
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Self::Output {
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@ -324,10 +281,7 @@ where
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}
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}
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impl<T: Reflect + PartialEq> DivAssign<f32> for Size<T>
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where
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T: DivAssign<f32>,
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{
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impl DivAssign<f32> for Size {
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fn div_assign(&mut self, rhs: f32) {
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self.width /= rhs;
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self.height /= rhs;
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@ -339,22 +293,50 @@ mod tests {
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use super::*;
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#[test]
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fn size_ops() {
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fn test_size_add() {
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assert_eq!(
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Size::new(10., 10.) + Vec2::new(10., 10.),
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Size::new(20., 20.)
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Size::new(Val::Px(10.), Val::Px(10.)) + Vec2::new(10., 10.),
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Size::new(Val::Px(20.), Val::Px(20.))
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);
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assert_eq!(
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Size::new(20., 20.) - Vec2::new(10., 10.),
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Size::new(10., 10.)
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);
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assert_eq!(Size::new(10., 10.) * 2., Size::new(20., 20.));
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assert_eq!(Size::new(20., 20.) / 2., Size::new(10., 10.));
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let mut size = Size::new(10., 10.);
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let mut size = Size::new(Val::Px(10.), Val::Px(10.));
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size += Vec2::new(10., 10.);
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assert_eq!(size, Size::new(Val::Px(20.), Val::Px(20.)));
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}
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assert_eq!(size, Size::new(20., 20.));
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#[test]
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fn test_size_sub() {
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assert_eq!(
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Size::new(Val::Px(20.), Val::Px(20.)) - Vec2::new(10., 10.),
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Size::new(Val::Px(10.), Val::Px(10.))
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);
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let mut size = Size::new(Val::Px(20.), Val::Px(20.));
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size -= Vec2::new(10., 10.);
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assert_eq!(size, Size::new(Val::Px(10.), Val::Px(10.)));
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}
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#[test]
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fn test_size_mul() {
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assert_eq!(
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Size::new(Val::Px(10.), Val::Px(10.)) * 2.,
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Size::new(Val::Px(20.), Val::Px(20.))
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);
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let mut size = Size::new(Val::Px(10.), Val::Px(10.));
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size *= 2.;
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assert_eq!(size, Size::new(Val::Px(20.), Val::Px(20.)));
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}
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#[test]
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fn test_size_div() {
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assert_eq!(
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Size::new(Val::Px(20.), Val::Px(20.)) / 2.,
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Size::new(Val::Px(10.), Val::Px(10.))
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);
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let mut size = Size::new(Val::Px(20.), Val::Px(20.));
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size /= 2.;
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assert_eq!(size, Size::new(Val::Px(10.), Val::Px(10.)));
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}
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}
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@ -67,9 +67,8 @@ impl Plugin for UiPlugin {
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.register_type::<Option<f32>>()
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.register_type::<Overflow>()
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.register_type::<PositionType>()
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.register_type::<Size<f32>>()
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.register_type::<Size<Val>>()
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.register_type::<UiRect<Val>>()
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.register_type::<Size>()
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.register_type::<UiRect>()
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.register_type::<Style>()
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.register_type::<UiColor>()
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.register_type::<UiImage>()
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@ -9,7 +9,7 @@ use bevy_render::{
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texture::{Image, DEFAULT_IMAGE_HANDLE},
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};
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use serde::{Deserialize, Serialize};
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use std::ops::{Add, AddAssign};
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use std::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Sub, SubAssign};
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/// Describes the size of a UI node
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#[derive(Component, Debug, Clone, Default, Reflect)]
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@ -56,6 +56,72 @@ impl AddAssign<f32> for Val {
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}
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}
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impl Sub<f32> for Val {
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type Output = Val;
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fn sub(self, rhs: f32) -> Self::Output {
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match self {
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Val::Undefined => Val::Undefined,
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Val::Auto => Val::Auto,
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Val::Px(value) => Val::Px(value - rhs),
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Val::Percent(value) => Val::Percent(value - rhs),
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}
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}
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}
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impl SubAssign<f32> for Val {
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fn sub_assign(&mut self, rhs: f32) {
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match self {
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Val::Undefined | Val::Auto => {}
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Val::Px(value) | Val::Percent(value) => *value -= rhs,
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}
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}
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}
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impl Mul<f32> for Val {
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type Output = Val;
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fn mul(self, rhs: f32) -> Self::Output {
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match self {
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Val::Undefined => Val::Undefined,
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Val::Auto => Val::Auto,
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Val::Px(value) => Val::Px(value * rhs),
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Val::Percent(value) => Val::Percent(value * rhs),
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}
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}
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}
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impl MulAssign<f32> for Val {
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fn mul_assign(&mut self, rhs: f32) {
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match self {
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Val::Undefined | Val::Auto => {}
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Val::Px(value) | Val::Percent(value) => *value *= rhs,
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}
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}
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}
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impl Div<f32> for Val {
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type Output = Val;
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fn div(self, rhs: f32) -> Self::Output {
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match self {
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Val::Undefined => Val::Undefined,
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Val::Auto => Val::Auto,
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Val::Px(value) => Val::Px(value / rhs),
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Val::Percent(value) => Val::Percent(value / rhs),
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}
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}
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}
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impl DivAssign<f32> for Val {
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fn div_assign(&mut self, rhs: f32) {
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match self {
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Val::Undefined | Val::Auto => {}
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Val::Px(value) | Val::Percent(value) => *value /= rhs,
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}
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}
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}
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/// Describes the style of a UI node
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///
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/// It uses the [Flexbox](https://cssreference.io/flexbox/) system.
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@ -87,13 +153,13 @@ pub struct Style {
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/// How items align according to the main axis
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pub justify_content: JustifyContent,
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/// The position of the node as described by its Rect
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pub position: UiRect<Val>,
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pub position: UiRect,
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/// The margin of the node
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pub margin: UiRect<Val>,
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pub margin: UiRect,
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/// The padding of the node
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pub padding: UiRect<Val>,
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pub padding: UiRect,
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/// The border of the node
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pub border: UiRect<Val>,
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pub border: UiRect,
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/// Defines how much a flexbox item should grow if there's space available
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pub flex_grow: f32,
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/// How to shrink if there's not enough space available
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|
@ -101,11 +167,11 @@ pub struct Style {
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/// The initial size of the item
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pub flex_basis: Val,
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/// The size of the flexbox
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pub size: Size<Val>,
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pub size: Size,
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/// The minimum size of the flexbox
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pub min_size: Size<Val>,
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pub min_size: Size,
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/// The maximum size of the flexbox
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pub max_size: Size<Val>,
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pub max_size: Size,
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/// The aspect ratio of the flexbox
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pub aspect_ratio: Option<f32>,
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/// How to handle overflow
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|
|
|
@ -1,5 +1,4 @@
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use crate::Size;
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use crate::{CalculatedSize, UiImage};
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use crate::{CalculatedSize, Size, UiImage, Val};
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use bevy_asset::Assets;
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use bevy_ecs::{
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component::Component,
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|
@ -28,8 +27,8 @@ pub fn image_node_system(
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for (mut calculated_size, image) in &mut query {
|
||||
if let Some(texture) = textures.get(image) {
|
||||
let size = Size {
|
||||
width: texture.texture_descriptor.size.width as f32,
|
||||
height: texture.texture_descriptor.size.height as f32,
|
||||
width: Val::Px(texture.texture_descriptor.size.width as f32),
|
||||
height: Val::Px(texture.texture_descriptor.size.height as f32),
|
||||
};
|
||||
// Update only if size has changed to avoid needless layout calculations
|
||||
if size != calculated_size.size {
|
||||
|
|
|
@ -118,8 +118,8 @@ pub fn text_system(
|
|||
"Failed to get glyphs from the pipeline that have just been computed",
|
||||
);
|
||||
calculated_size.size = Size {
|
||||
width: scale_value(text_layout_info.size.x, inv_scale_factor),
|
||||
height: scale_value(text_layout_info.size.y, inv_scale_factor),
|
||||
width: Val::Px(scale_value(text_layout_info.size.x, inv_scale_factor)),
|
||||
height: Val::Px(scale_value(text_layout_info.size.y, inv_scale_factor)),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue