fix forward flat depth

This commit is contained in:
Carter Anderson 2020-02-06 08:56:44 -08:00
parent aab7034e99
commit be1a878943

View file

@ -75,15 +75,15 @@ impl ForwardFlatPipelineBuilder for RenderGraphBuilder {
depth_bias_slope_scale: 0.0, depth_bias_slope_scale: 0.0,
depth_bias_clamp: 0.0, depth_bias_clamp: 0.0,
}) })
// .with_depth_stencil_state(wgpu::DepthStencilStateDescriptor { .with_depth_stencil_state(wgpu::DepthStencilStateDescriptor {
// format: wgpu::TextureFormat::Depth32Float, format: wgpu::TextureFormat::Depth32Float,
// depth_write_enabled: true, depth_write_enabled: true,
// depth_compare: wgpu::CompareFunction::Less, depth_compare: wgpu::CompareFunction::Less,
// stencil_front: wgpu::StencilStateFaceDescriptor::IGNORE, stencil_front: wgpu::StencilStateFaceDescriptor::IGNORE,
// stencil_back: wgpu::StencilStateFaceDescriptor::IGNORE, stencil_back: wgpu::StencilStateFaceDescriptor::IGNORE,
// stencil_read_mask: 0, stencil_read_mask: 0,
// stencil_write_mask: 0, stencil_write_mask: 0,
// }) })
.add_color_state(wgpu::ColorStateDescriptor { .add_color_state(wgpu::ColorStateDescriptor {
format: wgpu::TextureFormat::Bgra8UnormSrgb, format: wgpu::TextureFormat::Bgra8UnormSrgb,
color_blend: wgpu::BlendDescriptor::REPLACE, color_blend: wgpu::BlendDescriptor::REPLACE,