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bevy_input_focus improvements (follow-up PR) (#16665)
This adds a few minor items which were left out of the previous PR: - Added synchronization from bevy_input_focus to bevy_a11y. - Initialize InputFocusVisible resource. - Make `input_focus` available from `bevy` module. I've tested this using VoiceOver on Mac OS. It works, but it needs considerable polish.
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@ -107,6 +107,7 @@ pub struct InputDispatchPlugin;
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impl Plugin for InputDispatchPlugin {
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fn build(&self, app: &mut App) {
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app.insert_resource(InputFocus(None))
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.insert_resource(InputFocusVisible(false))
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.add_systems(Update, dispatch_keyboard_input);
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}
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}
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@ -268,6 +268,7 @@ bevy_ecs = { path = "../bevy_ecs", version = "0.15.0-dev" }
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bevy_state = { path = "../bevy_state", optional = true, version = "0.15.0-dev" }
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bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.15.0-dev" }
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bevy_input = { path = "../bevy_input", version = "0.15.0-dev" }
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bevy_input_focus = { path = "../bevy_input_focus", version = "0.15.0-dev" }
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bevy_log = { path = "../bevy_log", version = "0.15.0-dev" }
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bevy_math = { path = "../bevy_math", version = "0.15.0-dev" }
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bevy_ptr = { path = "../bevy_ptr", version = "0.15.0-dev" }
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@ -41,6 +41,7 @@ pub use bevy_hierarchy as hierarchy;
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#[cfg(feature = "bevy_image")]
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pub use bevy_image as image;
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pub use bevy_input as input;
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pub use bevy_input_focus as input_focus;
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pub use bevy_log as log;
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pub use bevy_math as math;
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#[cfg(feature = "bevy_pbr")]
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