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keep track of type name in NodeState (#1444)
Adds the original type_name to `NodeState`, enabling plugins like [this](https://github.com/jakobhellermann/bevy_mod_debugdump). This does increase the `NodeState` type by 16 bytes, but it is already 176 so it's not that big of an increase.
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1 changed files with 2 additions and 0 deletions
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@ -112,6 +112,7 @@ impl Edges {
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pub struct NodeState {
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pub struct NodeState {
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pub id: NodeId,
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pub id: NodeId,
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pub name: Option<Cow<'static, str>>,
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pub name: Option<Cow<'static, str>>,
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pub type_name: &'static str,
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pub node: Box<dyn Node>,
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pub node: Box<dyn Node>,
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pub input_slots: ResourceSlots,
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pub input_slots: ResourceSlots,
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pub output_slots: ResourceSlots,
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pub output_slots: ResourceSlots,
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@ -135,6 +136,7 @@ impl NodeState {
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input_slots: ResourceSlots::from(node.input()),
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input_slots: ResourceSlots::from(node.input()),
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output_slots: ResourceSlots::from(node.output()),
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output_slots: ResourceSlots::from(node.output()),
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node: Box::new(node),
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node: Box::new(node),
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type_name: std::any::type_name::<T>(),
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edges: Edges {
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edges: Edges {
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id,
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id,
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input_edges: Vec::new(),
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input_edges: Vec::new(),
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