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Feature gate is_polygon_simple
behind the alloc
feature. (#16739)
CI was failing because `bevy_math` no longer compiled with `libcore`. This was due to PR #15981. This commit fixes the issue by moving the applicable functionality behind `#[cfg(feature = "alloc")]`.
This commit is contained in:
parent
7662b4fe40
commit
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2 changed files with 13 additions and 3 deletions
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@ -2,12 +2,15 @@ use core::f32::consts::{FRAC_1_SQRT_2, FRAC_PI_2, FRAC_PI_3, PI};
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use derive_more::derive::From;
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use derive_more::derive::From;
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use thiserror::Error;
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use thiserror::Error;
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use super::{polygon::is_polygon_simple, Measured2d, Primitive2d, WindingOrder};
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use super::{Measured2d, Primitive2d, WindingOrder};
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use crate::{
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use crate::{
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ops::{self, FloatPow},
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ops::{self, FloatPow},
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Dir2, Vec2,
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Dir2, Vec2,
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};
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};
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#[cfg(feature = "alloc")]
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use super::polygon::is_polygon_simple;
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#[cfg(feature = "bevy_reflect")]
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#[cfg(feature = "bevy_reflect")]
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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#[cfg(all(feature = "serialize", feature = "bevy_reflect"))]
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#[cfg(all(feature = "serialize", feature = "bevy_reflect"))]
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@ -1634,6 +1637,7 @@ impl<const N: usize> Polygon<N> {
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///
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///
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/// A polygon is simple if it is not self intersecting and not self tangent.
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/// A polygon is simple if it is not self intersecting and not self tangent.
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/// As such, no two edges of the polygon may cross each other and each vertex must not lie on another edge.
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/// As such, no two edges of the polygon may cross each other and each vertex must not lie on another edge.
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#[cfg(feature = "alloc")]
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pub fn is_simple(&self) -> bool {
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pub fn is_simple(&self) -> bool {
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is_polygon_simple(&self.vertices)
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is_polygon_simple(&self.vertices)
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}
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}
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@ -1,5 +1,6 @@
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extern crate alloc;
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#[cfg(feature = "alloc")]
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use alloc::collections::BTreeMap;
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use alloc::{collections::BTreeMap, vec::Vec};
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use core::cmp::Ordering;
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use core::cmp::Ordering;
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use crate::Vec2;
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use crate::Vec2;
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@ -58,10 +59,12 @@ fn xy_order(a: Vec2, b: Vec2) -> Ordering {
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}
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}
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/// The event queue holds an ordered list of all events the [`SweepLine`] will encounter when checking the current polygon.
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/// The event queue holds an ordered list of all events the [`SweepLine`] will encounter when checking the current polygon.
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#[cfg(feature = "alloc")]
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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struct EventQueue {
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struct EventQueue {
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events: Vec<SweepLineEvent>,
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events: Vec<SweepLineEvent>,
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}
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}
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#[cfg(feature = "alloc")]
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impl EventQueue {
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impl EventQueue {
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/// Initialize a new `EventQueue` with all events from the polygon represented by `vertices`.
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/// Initialize a new `EventQueue` with all events from the polygon represented by `vertices`.
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///
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///
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@ -143,11 +146,13 @@ struct SegmentOrder {
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///
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///
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/// It can be thought of as a vertical line sweeping from -X to +X across the polygon that keeps track of the order of the segments
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/// It can be thought of as a vertical line sweeping from -X to +X across the polygon that keeps track of the order of the segments
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/// the sweep line is intersecting at any given moment.
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/// the sweep line is intersecting at any given moment.
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#[cfg(feature = "alloc")]
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#[derive(Debug, Clone)]
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#[derive(Debug, Clone)]
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struct SweepLine<'a> {
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struct SweepLine<'a> {
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vertices: &'a [Vec2],
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vertices: &'a [Vec2],
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tree: BTreeMap<Segment, SegmentOrder>,
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tree: BTreeMap<Segment, SegmentOrder>,
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}
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}
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#[cfg(feature = "alloc")]
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impl<'a> SweepLine<'a> {
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impl<'a> SweepLine<'a> {
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fn new(vertices: &'a [Vec2]) -> Self {
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fn new(vertices: &'a [Vec2]) -> Self {
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Self {
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Self {
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@ -253,6 +258,7 @@ fn point_side(p1: Vec2, p2: Vec2, q: Vec2) -> f32 {
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///
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///
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/// The algorithm used is the Shamos-Hoey algorithm, a version of the Bentley-Ottman algorithm adapted to only detect whether any intersections exist.
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/// The algorithm used is the Shamos-Hoey algorithm, a version of the Bentley-Ottman algorithm adapted to only detect whether any intersections exist.
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/// This function will run in O(n * log n)
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/// This function will run in O(n * log n)
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#[cfg(feature = "alloc")]
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pub fn is_polygon_simple(vertices: &[Vec2]) -> bool {
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pub fn is_polygon_simple(vertices: &[Vec2]) -> bool {
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if vertices.len() < 3 {
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if vertices.len() < 3 {
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return true;
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return true;
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