diff --git a/examples/asset/asset_settings.rs b/examples/asset/asset_settings.rs index 928e91778e..d45393b3af 100644 --- a/examples/asset/asset_settings.rs +++ b/examples/asset/asset_settings.rs @@ -21,7 +21,8 @@ fn main() { fn setup(mut commands: Commands, asset_server: Res) { // Without any .meta file specifying settings, the default sampler [ImagePlugin::default()] is used for loading images. // If you are using a very small image and rendering it larger like seen here, the default linear filtering will result in a blurry image. - // Useful note: The default sampler specified by the ImagePlugin is *not* the + // Useful note: The default sampler specified by the ImagePlugin is *not* the same as the default implementation of sampler. This is why + // everything uses linear by default but if you look at the default of sampler, it uses nearest. commands.spawn(SpriteBundle { texture: asset_server.load("bevy_pixel_dark.png"), sprite: Sprite {