Clip to the UI node's content box (#15442)

# Objective

Change UI clipping to respect borders and padding.

Fixes #15335

## Solution

Based on #15163

1. Add a `padding` field to `Node`.
2. In `ui_layout_size` copy the padding values from taffy to
`Node::padding`.
4. Determine the node's content box (The innermost part of the node
excluding the padding and border).
5. In `update_clipping` perform the clipping intersection with the
node's content box.

## Notes

* `Rect` probably needs some helper methods for working with insets but
because `Rect` and `BorderRect` are in different crates it's awkward to
add them. Left for a follow up.
* We could have another `Overflow` variant (probably called
`Overflow::Hidden`) to that clips inside of the border box instead of
the content box. Left it out here as I'm not certain about the naming or
behaviour though. If this PR is adopted, it would be trivial to add a
`Hidden` variant in a follow up.
* Depending on UI scaling there are sometimes gaps in the layout:
<img width="532" alt="rounding-bug"
src="https://github.com/user-attachments/assets/cc29aa0d-44fe-403f-8f0e-cd28a8b1d1b3">
This is caused by existing bugs in `ui_layout_system`'s coordinates
rounding and not anything to do with the changes in this PR.

## Testing

This PR also changes the `overflow` example to display borders on the
overflow nodes so you can see how this works:

#### main (The image is clipped at the edges of the node, overwriting
the border).
<img width="722" alt="main_overflow"
src="https://github.com/user-attachments/assets/eb316cd0-fff8-46ee-b481-e0cd6bab3f5c">

#### this PR  (The image is clipped at the edges of the node's border).
<img width="711" alt="content-box-clip"
src="https://github.com/user-attachments/assets/fb302e56-9302-47b9-9a29-ec3e15fe9a9f">

## Migration Guide

Migration guide is on #15561

---------

Co-authored-by: UkoeHB <37489173+UkoeHB@users.noreply.github.com>
This commit is contained in:
ickshonpe 2024-10-15 03:05:08 +01:00 committed by GitHub
parent a8530ebbc8
commit b78a060af2
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GPG key ID: B5690EEEBB952194
4 changed files with 48 additions and 5 deletions

View file

@ -363,13 +363,16 @@ with UI components as a child of an entity without UI components, your UI layout
node.unrounded_size = layout_size;
}
node.bypass_change_detection().border = BorderRect {
left: layout.border.left * inverse_target_scale_factor,
right: layout.border.right * inverse_target_scale_factor,
top: layout.border.top * inverse_target_scale_factor,
bottom: layout.border.bottom * inverse_target_scale_factor,
let taffy_rect_to_border_rect = |rect: taffy::Rect<f32>| BorderRect {
left: rect.left * inverse_target_scale_factor,
right: rect.right * inverse_target_scale_factor,
top: rect.top * inverse_target_scale_factor,
bottom: rect.bottom * inverse_target_scale_factor,
};
node.bypass_change_detection().border = taffy_rect_to_border_rect(layout.border);
node.bypass_change_detection().padding = taffy_rect_to_border_rect(layout.padding);
let viewport_size = root_size.unwrap_or(node.calculated_size);
if let Some(border_radius) = maybe_border_radius {

View file

@ -58,6 +58,11 @@ pub struct Node {
///
/// Automatically calculated by [`super::layout::ui_layout_system`].
pub(crate) border_radius: ResolvedBorderRadius,
/// Resolved padding values in logical pixels
/// Padding updates bypass change detection.
///
/// Automatically calculated by [`super::layout::ui_layout_system`].
pub(crate) padding: BorderRect,
}
impl Node {
@ -175,6 +180,25 @@ impl Node {
bottom_right: clamp_corner(self.border_radius.bottom_left, s, b.xw()),
}
}
/// Returns the thickness of the node's padding on each edge in logical pixels.
///
/// Automatically calculated by [`super::layout::ui_layout_system`].
#[inline]
pub fn padding(&self) -> BorderRect {
self.padding
}
/// Returns the combined inset on each edge including both padding and border thickness in logical pixels.
#[inline]
pub fn content_inset(&self) -> BorderRect {
BorderRect {
left: self.border.left + self.padding.left,
right: self.border.right + self.padding.right,
top: self.border.top + self.padding.top,
bottom: self.border.bottom + self.padding.bottom,
}
}
}
impl Node {
@ -186,6 +210,7 @@ impl Node {
unrounded_size: Vec2::ZERO,
border_radius: ResolvedBorderRadius::ZERO,
border: BorderRect::ZERO,
padding: BorderRect::ZERO,
};
}

View file

@ -79,8 +79,21 @@ fn update_clipping(
// current node's clip and the inherited clip. This handles the case
// of nested `Overflow::Hidden` nodes. If parent `clip` is not
// defined, use the current node's clip.
let mut node_rect =
Rect::from_center_size(global_transform.translation().truncate(), node.size());
// Content isn't clipped at the edges of the node but at the edges of its content box.
// The content box is innermost part of the node excluding the padding and border.
//
// The `content_inset` should always fit inside the `node_rect`.
// Even if it were to overflow, this won't result in a degenerate clipping rect as `Rect::intersect` clamps the intersection to an empty rect.
let content_inset = node.content_inset();
node_rect.min.x += content_inset.left;
node_rect.min.y += content_inset.top;
node_rect.max.x -= content_inset.right;
node_rect.max.y -= content_inset.bottom;
if style.overflow.x == OverflowAxis::Visible {
node_rect.min.x = -f32::INFINITY;
node_rect.max.x = f32::INFINITY;

View file

@ -73,9 +73,11 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
top: Val::Px(25.),
..Default::default()
},
border: UiRect::all(Val::Px(5.)),
overflow,
..Default::default()
},
border_color: Color::BLACK.into(),
background_color: GRAY.into(),
..Default::default()
})