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Fix ambiguity testing
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1 changed files with 9 additions and 1 deletions
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@ -1239,7 +1239,15 @@ impl Plugin for AnimationPlugin {
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(
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advance_transitions,
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advance_animations,
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animate_targets.after(bevy_render::mesh::morph::inherit_weights),
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// TODO: `animate_targets` can animate anything, so
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// ambiguity testing currently considers it ambiguous with
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// every other system in `PostUpdate`. We may want to move
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// it to its own system set after `Update` but before
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// `PostUpdate`. For now, we just disable ambiguity testing
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// for this system.
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animate_targets
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.after(bevy_render::mesh::morph::inherit_weights)
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.ambiguous_with_all(),
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expire_completed_transitions,
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)
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.chain()
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