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Fix table reserve logic (#1698)
Fixes #1692 Alternative to #1696 This ensures that the capacity actually grows in increments of grow_amount, and also ensures that Table capacity is always <= column and entity vec capacity. Debug logs that describe the new logic (running the example in #1692) [out.txt](https://github.com/bevyengine/bevy/files/6173808/out.txt)
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1 changed files with 7 additions and 2 deletions
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@ -327,12 +327,17 @@ impl Table {
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pub fn reserve(&mut self, amount: usize) {
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let available_space = self.capacity - self.len();
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if available_space < amount {
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let reserve_amount = (amount - available_space).max(self.grow_amount);
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let min_capacity = self.len() + amount;
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// normally we would check if min_capacity is 0 for the below calculation, but amount > available_space and
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// available_space > 0, so min_capacity > 1
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let new_capacity =
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((min_capacity + self.grow_amount - 1) / self.grow_amount) * self.grow_amount;
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let reserve_amount = new_capacity - self.len();
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for column in self.columns.values_mut() {
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column.reserve(reserve_amount);
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}
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self.entities.reserve(reserve_amount);
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self.capacity += reserve_amount;
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self.capacity = new_capacity;
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}
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}
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