mirror of
https://github.com/bevyengine/bevy
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Remove thiserror
from bevy_scene
(#15764)
# Objective - Contributes to #15460 ## Solution - Removed `thiserror` from `bevy_scene`
This commit is contained in:
parent
c9e41ef552
commit
b50f2ec334
4 changed files with 24 additions and 31 deletions
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@ -29,7 +29,11 @@ bevy_render = { path = "../bevy_render", version = "0.15.0-dev", optional = true
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# other
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# other
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serde = { version = "1.0", features = ["derive"], optional = true }
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serde = { version = "1.0", features = ["derive"], optional = true }
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uuid = { version = "1.1", features = ["v4"] }
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uuid = { version = "1.1", features = ["v4"] }
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thiserror = "1.0"
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derive_more = { version = "1", default-features = false, features = [
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"error",
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"from",
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"display",
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] }
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[dev-dependencies]
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[dev-dependencies]
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postcard = { version = "1.0", features = ["alloc"] }
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postcard = { version = "1.0", features = ["alloc"] }
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@ -3,6 +3,7 @@ use bevy_derive::{Deref, DerefMut};
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use bevy_ecs::component::Component;
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use bevy_ecs::component::Component;
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use bevy_reflect::Reflect;
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use bevy_reflect::Reflect;
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use bevy_transform::components::Transform;
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use bevy_transform::components::Transform;
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use derive_more::derive::From;
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#[cfg(feature = "bevy_render")]
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#[cfg(feature = "bevy_render")]
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use bevy_render::view::visibility::Visibility;
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use bevy_render::view::visibility::Visibility;
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@ -11,26 +12,14 @@ use crate::{DynamicScene, Scene};
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/// Adding this component will spawn the scene as a child of that entity.
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/// Adding this component will spawn the scene as a child of that entity.
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/// Once it's spawned, the entity will have a [`SceneInstance`](crate::SceneInstance) component.
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/// Once it's spawned, the entity will have a [`SceneInstance`](crate::SceneInstance) component.
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#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect, PartialEq, Eq)]
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#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect, PartialEq, Eq, From)]
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#[require(Transform)]
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#[require(Transform)]
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#[cfg_attr(feature = "bevy_render", require(Visibility))]
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#[cfg_attr(feature = "bevy_render", require(Visibility))]
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pub struct SceneRoot(pub Handle<Scene>);
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pub struct SceneRoot(pub Handle<Scene>);
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impl From<Handle<Scene>> for SceneRoot {
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fn from(handle: Handle<Scene>) -> Self {
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Self(handle)
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}
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}
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/// Adding this component will spawn the scene as a child of that entity.
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/// Adding this component will spawn the scene as a child of that entity.
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/// Once it's spawned, the entity will have a [`SceneInstance`](crate::SceneInstance) component.
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/// Once it's spawned, the entity will have a [`SceneInstance`](crate::SceneInstance) component.
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#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect, PartialEq, Eq)]
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#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect, PartialEq, Eq, From)]
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#[require(Transform)]
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#[require(Transform)]
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#[cfg_attr(feature = "bevy_render", require(Visibility))]
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#[cfg_attr(feature = "bevy_render", require(Visibility))]
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pub struct DynamicSceneRoot(pub Handle<DynamicScene>);
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pub struct DynamicSceneRoot(pub Handle<DynamicScene>);
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impl From<Handle<DynamicScene>> for DynamicSceneRoot {
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fn from(handle: Handle<DynamicScene>) -> Self {
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Self(handle)
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}
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}
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@ -7,9 +7,9 @@ use bevy_ecs::{
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world::{FromWorld, World},
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world::{FromWorld, World},
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};
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};
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use bevy_reflect::TypeRegistryArc;
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use bevy_reflect::TypeRegistryArc;
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use derive_more::derive::{Display, Error, From};
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#[cfg(feature = "serialize")]
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#[cfg(feature = "serialize")]
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use serde::de::DeserializeSeed;
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use serde::de::DeserializeSeed;
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use thiserror::Error;
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/// Asset loader for a Bevy dynamic scene (`.scn` / `.scn.ron`).
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/// Asset loader for a Bevy dynamic scene (`.scn` / `.scn.ron`).
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///
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///
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@ -30,14 +30,14 @@ impl FromWorld for SceneLoader {
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/// Possible errors that can be produced by [`SceneLoader`]
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/// Possible errors that can be produced by [`SceneLoader`]
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#[non_exhaustive]
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#[non_exhaustive]
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#[derive(Debug, Error)]
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#[derive(Debug, Error, Display, From)]
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pub enum SceneLoaderError {
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pub enum SceneLoaderError {
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/// An [IO Error](std::io::Error)
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/// An [IO Error](std::io::Error)
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#[error("Error while trying to read the scene file: {0}")]
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#[display("Error while trying to read the scene file: {_0}")]
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Io(#[from] std::io::Error),
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Io(std::io::Error),
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/// A [RON Error](ron::error::SpannedError)
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/// A [RON Error](ron::error::SpannedError)
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#[error("Could not parse RON: {0}")]
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#[display("Could not parse RON: {_0}")]
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RonSpannedError(#[from] ron::error::SpannedError),
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RonSpannedError(ron::error::SpannedError),
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}
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}
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#[cfg(feature = "serialize")]
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#[cfg(feature = "serialize")]
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@ -8,8 +8,8 @@ use bevy_ecs::{
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world::{Command, Mut, World},
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world::{Command, Mut, World},
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};
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};
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use bevy_hierarchy::{AddChild, BuildChildren, DespawnRecursiveExt, Parent};
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use bevy_hierarchy::{AddChild, BuildChildren, DespawnRecursiveExt, Parent};
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use bevy_utils::{tracing::error, HashMap, HashSet};
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use bevy_utils::{HashMap, HashSet};
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use thiserror::Error;
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use derive_more::derive::{Display, Error};
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use uuid::Uuid;
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use uuid::Uuid;
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/// Triggered on a scene's parent entity when [`crate::SceneInstance`] becomes ready to use.
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/// Triggered on a scene's parent entity when [`crate::SceneInstance`] becomes ready to use.
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@ -72,22 +72,22 @@ pub struct SceneSpawner {
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}
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}
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/// Errors that can occur when spawning a scene.
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/// Errors that can occur when spawning a scene.
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#[derive(Error, Debug)]
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#[derive(Error, Display, Debug)]
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pub enum SceneSpawnError {
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pub enum SceneSpawnError {
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/// Scene contains an unregistered component type.
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/// Scene contains an unregistered component type.
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#[error("scene contains the unregistered component `{type_path}`. consider adding `#[reflect(Component)]` to your type")]
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#[display("scene contains the unregistered component `{type_path}`. consider adding `#[reflect(Component)]` to your type")]
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UnregisteredComponent {
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UnregisteredComponent {
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/// Type of the unregistered component.
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/// Type of the unregistered component.
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type_path: String,
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type_path: String,
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},
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},
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/// Scene contains an unregistered resource type.
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/// Scene contains an unregistered resource type.
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#[error("scene contains the unregistered resource `{type_path}`. consider adding `#[reflect(Resource)]` to your type")]
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#[display("scene contains the unregistered resource `{type_path}`. consider adding `#[reflect(Resource)]` to your type")]
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UnregisteredResource {
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UnregisteredResource {
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/// Type of the unregistered resource.
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/// Type of the unregistered resource.
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type_path: String,
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type_path: String,
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},
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},
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/// Scene contains an unregistered type.
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/// Scene contains an unregistered type.
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#[error(
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#[display(
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"scene contains the unregistered type `{std_type_name}`. \
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"scene contains the unregistered type `{std_type_name}`. \
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consider reflecting it with `#[derive(Reflect)]` \
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consider reflecting it with `#[derive(Reflect)]` \
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and registering the type using `app.register_type::<T>()`"
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and registering the type using `app.register_type::<T>()`"
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@ -97,7 +97,7 @@ pub enum SceneSpawnError {
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std_type_name: String,
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std_type_name: String,
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},
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},
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/// Scene contains an unregistered type which has a `TypePath`.
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/// Scene contains an unregistered type which has a `TypePath`.
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#[error(
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#[display(
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"scene contains the reflected type `{type_path}` but it was not found in the type registry. \
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"scene contains the reflected type `{type_path}` but it was not found in the type registry. \
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consider registering the type using `app.register_type::<T>()``"
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consider registering the type using `app.register_type::<T>()``"
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)]
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)]
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@ -106,19 +106,19 @@ pub enum SceneSpawnError {
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type_path: String,
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type_path: String,
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},
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},
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/// Scene contains a proxy without a represented type.
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/// Scene contains a proxy without a represented type.
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#[error("scene contains dynamic type `{type_path}` without a represented type. consider changing this using `set_represented_type`.")]
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#[display("scene contains dynamic type `{type_path}` without a represented type. consider changing this using `set_represented_type`.")]
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NoRepresentedType {
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NoRepresentedType {
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/// The dynamic instance type.
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/// The dynamic instance type.
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type_path: String,
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type_path: String,
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},
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},
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/// Dynamic scene with the given id does not exist.
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/// Dynamic scene with the given id does not exist.
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#[error("scene does not exist")]
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#[display("scene does not exist")]
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NonExistentScene {
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NonExistentScene {
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/// Id of the non-existent dynamic scene.
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/// Id of the non-existent dynamic scene.
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id: AssetId<DynamicScene>,
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id: AssetId<DynamicScene>,
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},
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},
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/// Scene with the given id does not exist.
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/// Scene with the given id does not exist.
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#[error("scene does not exist")]
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#[display("scene does not exist")]
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NonExistentRealScene {
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NonExistentRealScene {
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/// Id of the non-existent scene.
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/// Id of the non-existent scene.
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id: AssetId<Scene>,
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id: AssetId<Scene>,
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