mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
Borrow instead of consuming in EventReader::clear
(#6851)
The PR fixes the interface of `EventReader::clear`. Currently, the method consumes the reader, which makes it unusable. ## Changelog - `EventReader::clear` now takes a mutable reference instead of consuming the event reader. ## Migration Guide `EventReader::clear` now takes a mutable reference instead of consuming the event reader. This means that `clear` now needs explicit mutable access to the reader variable, which previously could have been omitted in some cases: ```rust // Old (0.9) fn clear_events(reader: EventReader<SomeEvent>) { reader.clear(); } // New (0.10) fn clear_events(mut reader: EventReader<SomeEvent>) { reader.clear(); } ``` Co-authored-by: Carter Anderson <mcanders1@gmail.com>
This commit is contained in:
parent
77c59c22ab
commit
b337ed63ad
2 changed files with 4 additions and 4 deletions
|
@ -226,7 +226,7 @@ impl<'w, 's, E: Event> EventReader<'w, 's, E> {
|
|||
/// #
|
||||
/// struct CollisionEvent;
|
||||
///
|
||||
/// fn play_collision_sound(events: EventReader<CollisionEvent>) {
|
||||
/// fn play_collision_sound(mut events: EventReader<CollisionEvent>) {
|
||||
/// if !events.is_empty() {
|
||||
/// events.clear();
|
||||
/// // Play a sound
|
||||
|
@ -246,7 +246,7 @@ impl<'w, 's, E: Event> EventReader<'w, 's, E> {
|
|||
/// In those situations you generally want to consume those events to make sure they don't appear in the next frame.
|
||||
///
|
||||
/// For more information see [`EventReader::is_empty()`].
|
||||
pub fn clear(mut self) {
|
||||
pub fn clear(&mut self) {
|
||||
self.iter().last();
|
||||
}
|
||||
}
|
||||
|
@ -817,7 +817,7 @@ mod tests {
|
|||
events.send(TestEvent { i: 0 });
|
||||
world.insert_resource(events);
|
||||
|
||||
let mut reader = IntoSystem::into_system(|events: EventReader<TestEvent>| -> bool {
|
||||
let mut reader = IntoSystem::into_system(|mut events: EventReader<TestEvent>| -> bool {
|
||||
if !events.is_empty() {
|
||||
events.clear();
|
||||
false
|
||||
|
|
|
@ -404,7 +404,7 @@ fn check_for_collisions(
|
|||
}
|
||||
|
||||
fn play_collision_sound(
|
||||
collision_events: EventReader<CollisionEvent>,
|
||||
mut collision_events: EventReader<CollisionEvent>,
|
||||
audio: Res<Audio>,
|
||||
sound: Res<CollisionSound>,
|
||||
) {
|
||||
|
|
Loading…
Reference in a new issue