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https://github.com/bevyengine/bevy
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Hide re-exported docs (#1985)
Solves #1957 Co-authored-by: caelumLaron <caelum.laron@gmail.com>
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19 changed files with 29 additions and 0 deletions
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@ -16,6 +16,7 @@ pub use plugin_group::*;
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pub use schedule_runner::*;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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app::App, app_builder::AppBuilder, CoreStage, DynamicPlugin, Plugin, PluginGroup,
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StartupStage,
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@ -13,6 +13,7 @@ mod loader;
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mod path;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{AddAsset, AssetEvent, AssetServer, Assets, Handle, HandleUntyped};
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}
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@ -3,6 +3,7 @@ mod audio_output;
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mod audio_source;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{Audio, AudioOutput, AudioSource, Decodable};
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}
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@ -13,6 +13,7 @@ pub use task_pool_options::DefaultTaskPoolOptions;
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pub use time::*;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{DefaultTaskPoolOptions, EntityLabels, Labels, Name, Time, Timer};
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}
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@ -12,8 +12,10 @@ pub mod system;
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pub mod world;
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pub mod prelude {
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#[doc(hidden)]
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#[cfg(feature = "bevy_reflect")]
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pub use crate::reflect::ReflectComponent;
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#[doc(hidden)]
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pub use crate::{
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bundle::Bundle,
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entity::Entity,
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@ -14,6 +14,7 @@ use bevy_ecs::{
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pub use input::*;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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gamepad::{
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Gamepad, GamepadAxis, GamepadAxisType, GamepadButton, GamepadButtonType, GamepadEvent,
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@ -1,3 +1,4 @@
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#[doc(hidden)]
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pub use crate::{
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app::prelude::*, asset::prelude::*, core::prelude::*, ecs::prelude::*, input::prelude::*,
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log::prelude::*, math::prelude::*, reflect::prelude::*, scene::prelude::*,
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@ -6,26 +7,34 @@ pub use crate::{
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pub use bevy_derive::bevy_main;
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#[doc(hidden)]
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#[cfg(feature = "bevy_audio")]
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pub use crate::audio::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_pbr")]
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pub use crate::pbr::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_render")]
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pub use crate::render::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_sprite")]
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pub use crate::sprite::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_text")]
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pub use crate::text::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_ui")]
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pub use crate::ui::prelude::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_dynamic_plugin")]
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pub use crate::dynamic_plugin::*;
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#[doc(hidden)]
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#[cfg(feature = "bevy_gilrs")]
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pub use crate::gilrs::*;
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@ -2,6 +2,7 @@
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mod android_tracing;
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pub mod prelude {
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#[doc(hidden)]
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pub use bevy_utils::tracing::{
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debug, debug_span, error, error_span, info, info_span, trace, trace_span, warn, warn_span,
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};
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@ -6,6 +6,7 @@ pub use geometry::*;
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pub use glam::*;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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BVec2, BVec3, BVec4, FaceToward, IVec2, IVec3, IVec4, Mat3, Mat4, Quat, Rect, Size, UVec2,
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UVec3, UVec4, Vec2, Vec3, Vec4,
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@ -9,6 +9,7 @@ pub use light::*;
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pub use material::*;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{entity::*, light::PointLight, material::StandardMaterial};
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}
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@ -23,6 +23,7 @@ mod impls {
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pub mod serde;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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reflect_trait, GetField, GetTupleStructField, Reflect, ReflectDeserialize, Struct,
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TupleStruct,
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@ -23,6 +23,7 @@ use draw::{OutsideFrustum, Visible};
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pub use once_cell;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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base::Msaa,
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color::Color,
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@ -12,6 +12,7 @@ pub use scene_loader::*;
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pub use scene_spawner::*;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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DynamicScene, Scene, SceneSpawner, SpawnSceneAsChildCommands, SpawnSceneCommands,
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};
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@ -11,6 +11,7 @@ mod texture_atlas;
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mod texture_atlas_builder;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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entity::{SpriteBundle, SpriteSheetBundle},
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ColorMaterial, Sprite, SpriteResizeMode, TextureAtlas, TextureAtlasSprite,
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@ -24,6 +24,7 @@ mod iter;
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pub use iter::ParallelIterator;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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iter::ParallelIterator,
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slice::{ParallelSlice, ParallelSliceMut},
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@ -21,7 +21,9 @@ pub use text::*;
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pub use text2d::*;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{Font, Text, Text2dBundle, TextAlignment, TextError, TextSection, TextStyle};
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#[doc(hidden)]
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pub use glyph_brush_layout::{HorizontalAlign, VerticalAlign};
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}
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@ -3,6 +3,7 @@ pub mod hierarchy;
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pub mod transform_propagate_system;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{components::*, hierarchy::*, TransformPlugin};
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}
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@ -17,6 +17,7 @@ pub use render::*;
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pub use ui_node::*;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{entity::*, ui_node::*, widget::Button, Anchors, Interaction, Margins};
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}
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@ -10,6 +10,7 @@ pub use window::*;
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pub use windows::*;
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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CursorEntered, CursorLeft, CursorMoved, FileDragAndDrop, ReceivedCharacter, Window,
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WindowDescriptor, WindowMoved, Windows,
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