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Reflect and register audio-related types (#10484)
# Objective These type are unavailable to editors and scripting interfaces making use of reflection. ## Solution `#[derive(Reflect)]` and call `.register_type` during plugin initialization. --- ## Changelog ### Added - Implement `Reflect` for audio-related types, and register them.
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2 changed files with 20 additions and 8 deletions
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@ -3,9 +3,10 @@ use bevy_asset::{Asset, Handle};
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use bevy_derive::{Deref, DerefMut};
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use bevy_ecs::prelude::*;
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use bevy_math::Vec3;
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use bevy_reflect::prelude::*;
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/// Defines the volume to play an audio source at.
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#[derive(Clone, Copy, Debug)]
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#[derive(Clone, Copy, Debug, Reflect)]
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pub enum Volume {
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/// A volume level relative to the global volume.
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Relative(VolumeLevel),
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@ -31,7 +32,7 @@ impl Volume {
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}
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/// A volume level equivalent to a non-negative float.
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#[derive(Clone, Copy, Deref, DerefMut, Debug)]
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#[derive(Clone, Copy, Deref, DerefMut, Debug, Reflect)]
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pub struct VolumeLevel(pub(crate) f32);
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impl Default for VolumeLevel {
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@ -56,7 +57,7 @@ impl VolumeLevel {
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}
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/// The way Bevy manages the sound playback.
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy, Reflect)]
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pub enum PlaybackMode {
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/// Play the sound once. Do nothing when it ends.
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Once,
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@ -72,7 +73,8 @@ pub enum PlaybackMode {
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/// If you would like to control the audio while it is playing, query for the
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/// [`AudioSink`][crate::AudioSink] or [`SpatialAudioSink`][crate::SpatialAudioSink]
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/// components. Changes to this component will *not* be applied to already-playing audio.
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#[derive(Component, Clone, Copy, Debug)]
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#[derive(Component, Clone, Copy, Debug, Reflect)]
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#[reflect(Default, Component)]
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pub struct PlaybackSettings {
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/// The desired playback behavior.
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pub mode: PlaybackMode,
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@ -166,7 +168,8 @@ impl PlaybackSettings {
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///
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/// This must be accompanied by `Transform` and `GlobalTransform`.
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/// Only one entity with a `SpatialListener` should be present at any given time.
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#[derive(Component, Clone, Debug)]
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#[derive(Component, Clone, Debug, Reflect)]
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#[reflect(Default, Component)]
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pub struct SpatialListener {
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/// Left ear position relative to the `GlobalTransform`.
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pub left_ear_offset: Vec3,
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@ -196,7 +199,8 @@ impl SpatialListener {
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/// Use this [`Resource`] to control the global volume of all audio with a [`Volume::Relative`] volume.
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///
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/// Note: changing this value will not affect already playing audio.
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#[derive(Resource, Default, Clone, Copy)]
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#[derive(Resource, Default, Clone, Copy, Reflect)]
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#[reflect(Resource)]
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pub struct GlobalVolume {
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/// The global volume of all audio.
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pub volume: VolumeLevel,
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@ -217,7 +221,8 @@ impl GlobalVolume {
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/// You may need to adjust this scale to fit your world's units.
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///
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/// Default is `Vec3::ONE`.
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#[derive(Resource, Clone, Copy)]
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#[derive(Resource, Clone, Copy, Reflect)]
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#[reflect(Resource)]
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pub struct SpatialScale(pub Vec3);
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impl SpatialScale {
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@ -72,7 +72,14 @@ pub struct AudioPlugin {
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impl Plugin for AudioPlugin {
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fn build(&self, app: &mut App) {
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app.insert_resource(self.global_volume)
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app.register_type::<VolumeLevel>()
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.register_type::<GlobalVolume>()
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.register_type::<SpatialListener>()
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.register_type::<SpatialScale>()
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.register_type::<PlaybackMode>()
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.register_type::<Volume>()
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.register_type::<PlaybackSettings>()
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.insert_resource(self.global_volume)
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.insert_resource(self.spatial_scale)
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.configure_sets(
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PostUpdate,
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