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https://github.com/bevyengine/bevy
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rename the crate bevy_state_macros_official back to its original name (#13732)
# Objective - Thanks to the original author we can now use the original name ## Solution - Use it
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6 changed files with 8 additions and 8 deletions
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@ -18,7 +18,7 @@ bevy_hierarchy = ["dep:bevy_hierarchy"]
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[dependencies]
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bevy_ecs = { path = "../bevy_ecs", version = "0.14.0-dev" }
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bevy_state_macros_official = { path = "macros", version = "0.14.0-dev" }
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bevy_state_macros = { path = "macros", version = "0.14.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.14.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.14.0-dev", optional = true }
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bevy_app = { path = "../bevy_app", version = "0.14.0-dev", optional = true }
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@ -1,5 +1,5 @@
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[package]
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name = "bevy_state_macros_official"
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name = "bevy_state_macros"
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version = "0.14.0-dev"
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description = "Macros for bevy_state"
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edition = "2021"
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@ -180,7 +180,7 @@ mod tests {
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use bevy_ecs::schedule::{Condition, IntoSystemConfigs, Schedule};
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use crate::prelude::*;
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use bevy_state_macros_official::States;
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use bevy_state_macros::States;
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#[derive(States, PartialEq, Eq, Debug, Default, Hash, Clone)]
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enum TestState {
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@ -6,7 +6,7 @@ mod states;
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mod sub_states;
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mod transitions;
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pub use bevy_state_macros_official::*;
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pub use bevy_state_macros::*;
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pub use computed_states::*;
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pub use freely_mutable_state::*;
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pub use resources::*;
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@ -20,8 +20,8 @@ mod tests {
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use bevy_ecs::event::EventRegistry;
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use bevy_ecs::prelude::*;
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use bevy_ecs::schedule::ScheduleLabel;
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use bevy_state_macros_official::States;
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use bevy_state_macros_official::SubStates;
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use bevy_state_macros::States;
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use bevy_state_macros::SubStates;
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use super::*;
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use crate as bevy_state;
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@ -23,7 +23,7 @@ use bevy_ecs::prelude::ReflectResource;
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/// ```
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/// use bevy_state::prelude::*;
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/// use bevy_ecs::prelude::*;
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/// use bevy_state_macros_official::States;
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/// use bevy_state_macros::States;
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///
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/// #[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
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/// enum GameState {
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@ -1,7 +1,7 @@
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use bevy_ecs::schedule::Schedule;
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use super::{freely_mutable_state::FreelyMutableState, state_set::StateSet, states::States};
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pub use bevy_state_macros_official::SubStates;
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pub use bevy_state_macros::SubStates;
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/// A sub-state is a state that exists only when the source state meet certain conditions,
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/// but unlike [`ComputedStates`](crate::state::ComputedStates) - while they exist they can be manually modified.
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