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use ogg by default instead of mp3 (#3421)
# Objective - mp3 feature of rodio has dependencies that are not maintained with security issues - mp3 feature of rodio doesn't build in wasm - mp3 feature of rodio uses internal memory allocation that cause rejection from Apple appstore ## Solution - Use vorbis instead of mp3 by default Co-authored-by: François <8672791+mockersf@users.noreply.github.com>
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8 changed files with 6 additions and 8 deletions
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@ -23,7 +23,7 @@ default = [
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"render",
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"png",
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"hdr",
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"mp3",
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"vorbis",
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"x11",
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"filesystem_watcher",
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]
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BIN
assets/sounds/Windless Slopes.ogg
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BIN
assets/sounds/Windless Slopes.ogg
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@ -7,8 +7,6 @@ yanked = "deny"
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notice = "deny"
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ignore = [
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"RUSTSEC-2020-0056", # from gilrs v0.8.1 - unmaintained - https://github.com/koute/stdweb/issues/403
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"RUSTSEC-2020-0158", # from rodio v0.14.0 - unmaintained - https://github.com/gnzlbg/slice_deque/issues/94
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"RUSTSEC-2021-0047", # from rodio v0.14.0 - unsafety - https://github.com/gnzlbg/slice_deque/issues/90
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"RUSTSEC-2020-0095", # from crevice dev dependency - unmaintained - https://github.com/johannhof/difference.rs/issues/45
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"RUSTSEC-2021-0119", # from rodio 0.14.0 - unsafety - https://github.com/nix-rust/nix/issues/1541
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]
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@ -11,7 +11,7 @@
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|render|The render pipeline and all render related plugins.|
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|png|PNG picture format support.|
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|hdr|[HDR](https://en.wikipedia.org/wiki/High_dynamic_range) support.|
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|mp3|MP3 audio format support.|
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|vorbis|Ogg Vorbis audio format support.|
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|x11|Make GUI applications use X11 protocol. You could enable wayland feature to override this.|
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|filesystem_watcher|Enable watching the file system for asset hot reload|
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@ -30,8 +30,8 @@
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|jpeg|JPEG picture format support.|
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|bmp|BMP picture format support.|
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|flac|FLAC audio format support. It's included in bevy_audio feature.|
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|mp3|MP3 audio format support.|
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|wav|WAV audio format support.|
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|vorbis|Vorbis audio format support.|
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|serialize|Enables serialization of `bevy_input` types.|
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|wayland|Enable this to use Wayland display server protocol other than X11.|
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|subpixel_glyph_atlas|Enable this to cache glyphs using subpixel accuracy. This increases texture memory usage as each position requires a separate sprite in the glyph atlas, but provide more accurate character spacing.|
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@ -9,6 +9,6 @@ fn main() {
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}
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fn setup(asset_server: Res<AssetServer>, audio: Res<Audio>) {
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let music = asset_server.load("sounds/Windless Slopes.mp3");
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let music = asset_server.load("sounds/Windless Slopes.ogg");
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audio.play(music);
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}
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@ -15,7 +15,7 @@ bevy = { path = "../../", features = [
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"bevy_audio",
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"bevy_winit",
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"render",
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"mp3",
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"vorbis",
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"x11",
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"filesystem_watcher"
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], default-features = false}
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@ -91,6 +91,6 @@ fn setup_scene(
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}
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fn setup_music(asset_server: Res<AssetServer>, audio: Res<Audio>) {
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let music = asset_server.load("sounds/Windless Slopes.mp3");
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let music = asset_server.load("sounds/Windless Slopes.ogg");
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audio.play(music);
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}
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