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Mention TAA being tied to Depth Prepass in instructions
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1 changed files with 3 additions and 3 deletions
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@ -12,7 +12,7 @@
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//! | `Left` / `Right` | Rotate Camera |
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//! | `O` / `P` | Decrease / Increase Transmission Steps |
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//! | `H` | Toggle HDR |
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//! | `D` | Toggle Depth Prepass |
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//! | `D` | Toggle Depth Prepass (Also disables TAA) |
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//! | `C` | Randomize Colors |
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use std::f32::consts::PI;
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@ -364,7 +364,7 @@ fn setup(
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commands.spawn(
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TextBundle::from_section(
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"1 / 2 - Decrease / Increase Diffuse Transmission\nQ / W - Decrease / Increase Transmission\nA / S - Decrease / Increase Thickness\nZ / X - Decrease / Increase IOR\nDown / Up - Decrease / Increase Perceptual Roughness\nLeft / Right - Rotate Camera\nO / P - Decrease / Increase Transmission Steps\nH - Toggle HDR\nD - Toggle Depth Prepass\nC - Randomize Colors",
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"1 / 2 - Decrease / Increase Diffuse Transmission\nQ / W - Decrease / Increase Transmission\nA / S - Decrease / Increase Thickness\nZ / X - Decrease / Increase IOR\nDown / Up - Decrease / Increase Perceptual Roughness\nLeft / Right - Rotate Camera\nO / P - Decrease / Increase Transmission Steps\nH - Toggle HDR\nD - Toggle Depth Prepass (Also disables TAA)\nC - Randomize Colors",
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text_style.clone(),
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)
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.with_style(Style {
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@ -529,7 +529,7 @@ fn example_control_system(
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let mut display = display.single_mut();
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display.sections[0].value = format!(
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"HDR: {}\nDepth Prepass: {}\nDiffuse Transmission: {:.2}\nTransmission: {:.2}\nThickness: {:.2}\nIOR: {:.2}\nPerceptual Roughness: {:.2}\nTransmissive Steps: {}",
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"HDR: {}\nDepth Prepass+TAA: {}\nDiffuse Transmission: {:.2}\nTransmission: {:.2}\nThickness: {:.2}\nIOR: {:.2}\nPerceptual Roughness: {:.2}\nTransmissive Steps: {}",
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if camera.hdr { "ON " } else { "OFF" },
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if depth_prepass.is_some() { "ON " } else { "OFF" },
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state.diffuse_transmission,
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