mirror of
https://github.com/bevyengine/bevy
synced 2024-11-28 15:40:21 +00:00
Add state scoped events (#15085)
# Objective - Improve robustness of state transitions. Currently events that should be scoped to a specific state can leak between state scopes since events live for two ticks. - See https://github.com/bevyengine/bevy/issues/15072 ## Solution - Allow registering state scoped events that will be automatically cleared when exiting a state. This is *most of the time* not obviously useful, but enables users to write correct code that will avoid/reduce edge conditions (such as systems that aren't state scoped polling for a state scoped event and having unintended side effects outside a specific state instance). ## Testing Did not test. --- ## Showcase Added state scoped events that will be automatically cleared when exiting a state. Useful when you want to guarantee clean state transitions. Normal way to add an event: ```rust fn setup(app: &mut App) { app.add_event::<MyGameEvent>(); } ``` Add a state-scoped event (**NEW**): ```rust fn setup(app: &mut App) { app.add_state_scoped_event::<MyGameEvent>(GameState::Play); } ```
This commit is contained in:
parent
09d2292016
commit
adc2cf7dfe
2 changed files with 116 additions and 0 deletions
|
@ -44,6 +44,10 @@ pub mod state;
|
|||
/// Provides [`StateScoped`](crate::state_scoped::StateScoped) and
|
||||
/// [`clear_state_scoped_entities`](crate::state_scoped::clear_state_scoped_entities) for managing lifetime of entities.
|
||||
pub mod state_scoped;
|
||||
#[cfg(feature = "bevy_app")]
|
||||
/// Provides [`App`](bevy_app::App) and [`SubApp`](bevy_app::SubApp) with methods for registering
|
||||
/// state-scoped events.
|
||||
pub mod state_scoped_events;
|
||||
|
||||
#[cfg(feature = "bevy_reflect")]
|
||||
/// Provides definitions for the basic traits required by the state system
|
||||
|
@ -71,4 +75,7 @@ pub mod prelude {
|
|||
};
|
||||
#[doc(hidden)]
|
||||
pub use crate::state_scoped::StateScoped;
|
||||
#[cfg(feature = "bevy_app")]
|
||||
#[doc(hidden)]
|
||||
pub use crate::state_scoped_events::StateScopedEventsAppExt;
|
||||
}
|
||||
|
|
109
crates/bevy_state/src/state_scoped_events.rs
Normal file
109
crates/bevy_state/src/state_scoped_events.rs
Normal file
|
@ -0,0 +1,109 @@
|
|||
use std::marker::PhantomData;
|
||||
|
||||
use bevy_app::{App, SubApp};
|
||||
use bevy_ecs::{
|
||||
event::{Event, EventReader, Events},
|
||||
system::{Commands, Resource},
|
||||
world::World,
|
||||
};
|
||||
use bevy_utils::HashMap;
|
||||
|
||||
use crate::state::{FreelyMutableState, OnExit, StateTransitionEvent};
|
||||
|
||||
fn clear_event_queue<E: Event>(w: &mut World) {
|
||||
if let Some(mut queue) = w.get_resource_mut::<Events<E>>() {
|
||||
queue.clear();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct StateScopedEvents<S: FreelyMutableState> {
|
||||
cleanup_fns: HashMap<S, Vec<fn(&mut World)>>,
|
||||
}
|
||||
|
||||
impl<S: FreelyMutableState> StateScopedEvents<S> {
|
||||
fn add_event<E: Event>(&mut self, state: S) {
|
||||
self.cleanup_fns
|
||||
.entry(state)
|
||||
.or_default()
|
||||
.push(clear_event_queue::<E>);
|
||||
}
|
||||
|
||||
fn cleanup(&self, w: &mut World, state: S) {
|
||||
let Some(fns) = self.cleanup_fns.get(&state) else {
|
||||
return;
|
||||
};
|
||||
for callback in fns {
|
||||
(*callback)(w);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<S: FreelyMutableState> Default for StateScopedEvents<S> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
cleanup_fns: HashMap::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn cleanup_state_scoped_event<S: FreelyMutableState>(
|
||||
mut c: Commands,
|
||||
mut transitions: EventReader<StateTransitionEvent<S>>,
|
||||
) {
|
||||
let Some(transition) = transitions.read().last() else {
|
||||
return;
|
||||
};
|
||||
if transition.entered == transition.exited {
|
||||
return;
|
||||
}
|
||||
let Some(exited) = transition.exited.clone() else {
|
||||
return;
|
||||
};
|
||||
|
||||
c.add(move |w: &mut World| {
|
||||
w.resource_scope::<StateScopedEvents<S>, ()>(|w, events| {
|
||||
events.cleanup(w, exited);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
fn add_state_scoped_event_impl<E: Event, S: FreelyMutableState>(
|
||||
app: &mut SubApp,
|
||||
_p: PhantomData<E>,
|
||||
state: S,
|
||||
) {
|
||||
if !app.world().contains_resource::<StateScopedEvents<S>>() {
|
||||
app.init_resource::<StateScopedEvents<S>>();
|
||||
}
|
||||
app.add_event::<E>();
|
||||
app.world_mut()
|
||||
.resource_mut::<StateScopedEvents<S>>()
|
||||
.add_event::<E>(state.clone());
|
||||
app.add_systems(OnExit(state), cleanup_state_scoped_event::<S>);
|
||||
}
|
||||
|
||||
/// Extension trait for [`App`] adding methods for registering state scoped events.
|
||||
pub trait StateScopedEventsAppExt {
|
||||
/// Adds an [`Event`] that is automatically cleaned up when leaving the specified `state`.
|
||||
///
|
||||
/// Note that event cleanup is ordered ambiguously relative to [`StateScoped`](crate::prelude::StateScoped) entity
|
||||
/// cleanup and the [`OnExit`] schedule for the target state. All of these (state scoped
|
||||
/// entities and events cleanup, and `OnExit`) occur within schedule [`StateTransition`](crate::prelude::StateTransition)
|
||||
/// and system set `StateTransitionSteps::ExitSchedules`.
|
||||
fn add_state_scoped_event<E: Event>(&mut self, state: impl FreelyMutableState) -> &mut Self;
|
||||
}
|
||||
|
||||
impl StateScopedEventsAppExt for App {
|
||||
fn add_state_scoped_event<E: Event>(&mut self, state: impl FreelyMutableState) -> &mut Self {
|
||||
add_state_scoped_event_impl(self.main_mut(), PhantomData::<E>, state);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl StateScopedEventsAppExt for SubApp {
|
||||
fn add_state_scoped_event<E: Event>(&mut self, state: impl FreelyMutableState) -> &mut Self {
|
||||
add_state_scoped_event_impl(self, PhantomData::<E>, state);
|
||||
self
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue