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https://github.com/bevyengine/bevy
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Provide better error message when missing a render backend (#1965)
Fixes #626
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458312236a
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1 changed files with 14 additions and 2 deletions
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@ -14,7 +14,7 @@ pub mod wireframe;
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use bevy_ecs::{
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use bevy_ecs::{
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schedule::{ParallelSystemDescriptorCoercion, SystemStage},
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schedule::{ParallelSystemDescriptorCoercion, SystemStage},
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system::{IntoExclusiveSystem, IntoSystem},
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system::{IntoExclusiveSystem, IntoSystem, Res},
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};
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};
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use bevy_transform::TransformSystem;
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use bevy_transform::TransformSystem;
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use draw::{OutsideFrustum, Visible};
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use draw::{OutsideFrustum, Visible};
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@ -52,7 +52,7 @@ use render_graph::{
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base::{self, BaseRenderGraphConfig, MainPass},
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base::{self, BaseRenderGraphConfig, MainPass},
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RenderGraph,
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RenderGraph,
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};
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};
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use renderer::{AssetRenderResourceBindings, RenderResourceBindings};
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use renderer::{AssetRenderResourceBindings, RenderResourceBindings, RenderResourceContext};
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use shader::ShaderLoader;
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use shader::ShaderLoader;
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#[cfg(feature = "hdr")]
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#[cfg(feature = "hdr")]
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use texture::HdrTextureLoader;
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use texture::HdrTextureLoader;
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@ -160,6 +160,10 @@ impl Plugin for RenderPlugin {
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.init_resource::<RenderResourceBindings>()
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.init_resource::<RenderResourceBindings>()
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.init_resource::<AssetRenderResourceBindings>()
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.init_resource::<AssetRenderResourceBindings>()
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.init_resource::<ActiveCameras>()
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.init_resource::<ActiveCameras>()
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.add_startup_system_to_stage(
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StartupStage::PreStartup,
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check_for_render_resource_context.system(),
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)
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.add_system_to_stage(CoreStage::PreUpdate, draw::clear_draw_system.system())
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.add_system_to_stage(CoreStage::PreUpdate, draw::clear_draw_system.system())
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.add_system_to_stage(
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.add_system_to_stage(
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CoreStage::PostUpdate,
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CoreStage::PostUpdate,
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@ -222,3 +226,11 @@ impl Plugin for RenderPlugin {
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}
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}
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}
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}
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}
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}
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fn check_for_render_resource_context(context: Option<Res<Box<dyn RenderResourceContext>>>) {
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if context.is_none() {
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panic!(
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"bevy_render couldn't find a render backend. Perhaps try adding the bevy_wgpu plugin!"
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)
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}
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}
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