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Better doc for SystemName (#11084)
Compared to [current documentation](https://docs.rs/bevy/latest/bevy/ecs/system/struct.SystemName.html) it is now immediately clear that it is `SystemParam` readily available to user, and not just some accidentally exposed internal data type.
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1 changed files with 25 additions and 3 deletions
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@ -1287,10 +1287,32 @@ unsafe impl SystemParam for SystemChangeTick {
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}
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}
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/// Name of the system that corresponds to this [`crate::system::SystemState`].
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/// [`SystemParam`] that returns the name of the system which it is used in.
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///
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/// This is not a reliable identifier, it is more so useful for debugging
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/// purposes of finding where a system parameter is being used incorrectly.
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/// This is not a reliable identifier, it is more so useful for debugging or logging.
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///
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/// # Examples
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///
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/// ```
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/// # use bevy_ecs::system::SystemName;
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/// # use bevy_ecs::system::SystemParam;
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///
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/// #[derive(SystemParam)]
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/// struct Logger<'s> {
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/// system_name: SystemName<'s>,
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/// }
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///
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/// impl<'s> Logger<'s> {
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/// fn log(&mut self, message: &str) {
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/// eprintln!("{}: {}", self.system_name, message);
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/// }
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/// }
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///
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/// fn system1(mut logger: Logger) {
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/// // Prints: "crate_name::mod_name::system1: Hello".
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/// logger.log("Hello");
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/// }
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/// ```
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#[derive(Debug)]
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pub struct SystemName<'s>(&'s str);
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