Fix Bevy crashing if no audio device is found (#2269)

Fixes https://github.com/bevyengine/bevy/issues/850
This commit is contained in:
forbjok 2021-06-08 03:14:38 +00:00
parent 7835c92647
commit ac04c71d97

View file

@ -1,6 +1,7 @@
use crate::{Audio, AudioSource, Decodable};
use bevy_asset::{Asset, Assets};
use bevy_ecs::world::World;
use bevy_utils::tracing::warn;
use rodio::{OutputStream, OutputStreamHandle, Sink};
use std::marker::PhantomData;
@ -9,8 +10,8 @@ pub struct AudioOutput<P = AudioSource>
where
P: Decodable,
{
_stream: OutputStream,
stream_handle: OutputStreamHandle,
_stream: Option<OutputStream>,
stream_handle: Option<OutputStreamHandle>,
phantom: PhantomData<P>,
}
@ -19,13 +20,20 @@ where
P: Decodable,
{
fn default() -> Self {
let (stream, stream_handle) = OutputStream::try_default().unwrap();
if let Ok((stream, stream_handle)) = OutputStream::try_default() {
Self {
_stream: stream,
stream_handle,
_stream: Some(stream),
stream_handle: Some(stream_handle),
phantom: PhantomData,
}
} else {
warn!("No audio device found.");
Self {
_stream: None,
stream_handle: None,
phantom: PhantomData,
}
}
}
}
@ -36,10 +44,12 @@ where
<<P as Decodable>::Decoder as Iterator>::Item: rodio::Sample + Send + Sync,
{
fn play_source(&self, audio_source: &P) {
let sink = Sink::try_new(&self.stream_handle).unwrap();
if let Some(stream_handle) = &self.stream_handle {
let sink = Sink::try_new(&stream_handle).unwrap();
sink.append(audio_source.decoder());
sink.detach();
}
}
fn try_play_queued(&self, audio_sources: &Assets<P>, audio: &mut Audio<P>) {
let mut queue = audio.queue.write();